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Where is the skill in this game?

LexC100··9 votes·1,268 views

Seriously, it's just "who can get their heroes to come up in the roulette" game. No matter what you do- save for investment/play early money, build a strong unified set/play fast and loose with whatever comes up, it'll all be trumped if gets lucky on the hero select roll.

Am I just super bad at this mode or am I missing a trick here? Every time I've won or lost it's seemingly come down to RNG

8 Comments

Giv37 votes

it would be better to create a mode that picks 4 random ppl from 8 and give them lp. Effects would be the same

Wasabi Kitty3 votes

So why do some people consistently get higher elo, and some people consistently stay in lower elos?

Beteljext132 votes

[{quoted}](name=Wasabi Kitty,realm=NA,application-id=RaE1aOE7,discussion-id=9gehjfs0,comment-id=0002,timestamp=2019-12-01T23:50:41.193+0000)

So why do some people consistently get higher elo, and some people consistently stay in lower elos?

it IS mostly rng to win 1st place, itemization on the right champs, forcing comps.. people climb because they are good at mitigating their losses, not only that i've flipped a coin several times and seen it drop on the same side 4-5 times back to back... So favorable RNG coupled with a decent mitigation strategy and knowing specifically what things to avoid like using items that won't create power spikes for your champion sets... But mostly, even with the itemization being so hit or miss, its still just RNG... If i got 6 tear of the goddess I could make 3 seraphs and veigar would literally just spam his ult, pretty hard to counter something like that without items or hard switching comps...

AlienPrimate2 votes

The skill in TFT is using what is given to you or using what is statistically easily obtained based on what the other 7 are taking. Items are also something given to you. If you get 2 daggers and 2 bf swords to start with, you don't want to go wardens. The opposite is also true. If you are given 2 chain vests, a negatron cloak, and a giant's belt, why would you even try to build around rangers or mages? You are not going to win every single game as there is a lot of luck involved to get first. This does not mean you can't consistently place top 4 though.

DuskDaUmbreon1 votes

RNG is semi-manipulable in the mode. It's not fully able to be manipulated (so you can't force spawns), but you can definitely influence it. Your levels and what champions are bought influence the pool, so you can buy some champions to reduce the odds your opponents get them and to raise the odds you get champions you want. If you do it right, you might even be able to influence what your opponents build, if they build based off of early game.

There's also positioning (how you position can very well make or break a fight) and there's quite a lot of nuance as to how you run the match overall (Econ versus rushing levels versus hyperrolling, what traits you run and how you run them, whether to win or lose early...)

Yeah, in low elo a lot of that strategy is able to be ignored fairly safely, but as you go up it starts mattering a lot. RNG plays a heavy role in it, but, much like in normal League, luck can only win or lose individual games, and it's your skill that determines your winrate.

True Garen1 votes

It's not "skill" in the sense that we normally speak of it. It's not like pinball. The game is calculated and the best players are the ones that understand the statistics the best. There is always a move that is most likely to be advantageous, faced with any situation. Make the best move at every turn, and it is possible to come in 1st place with %60 consistency. (But not more, because RNG... just like making the correct play for every hand of Blackjack can give a consistent overall winrate.)

A robot could do this.

There is ALWAYS a heavy RNG element in the game. The exact same fight, will yield different result each time. The player only affects the odds. By lategame, fights are so complicated, that one can only guess the best play, however, it will not always win. Besides the bugs, that also affect.

Heroboy101 votes

Even if the skill is 10% and the rest is RNG, that 10% define you rank level.

Statistically speaking the RNG (luck/bad luck) is balanced over time (couple of games) for everyone. So if would be 100% RNG then all players would be in the same division.

That 10% skill is: decision to migrate, combine the right items on the right unit, positioning. Of course all of these can be boring once you get used to these.

But let admit it, TFT players love RNG, right ?

True Garen1 votes

{quoted}

But let admit it, TFT players love RNG, right ?

The game has much of the attraction of gambling pastimes. If stakes were higher, then it might be problematic. (Except that the matches are still rather long; it's a bit self-limiting in that sense...)

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