The Problem With TFT (And Suggestions to Improve)
Is the ridiculous amount of RNG necessary to have a fighting chance.
The gameplay is fun, don't get me wrong, but getting shafted constantly hoping for that one good game where you not only get a bunch of items, but good ones, as well as getting a bunch of good champs and multiples of them is just.... not fun.
I'm surprised this made it out of the closed beta phase with how it is right now.
What would I suggest changing?
- Item Rounds
- Should be guaranteed number of item drops
- RNG should dictate WHAT item drops, not how many
- Champion Pool
- Should not be shared
- Should have higher preference to synergies the player is building into in order to promote fun / rewarding gameplay
- Rewards
- Needs to be some sort of tangible reward for placing top 3
Let me know your thoughts and criticisms as I'm sure there will be more than a few who disagree with me.