75% RNG 25% Skill

Ztoka·7/12/2019, 7:31:41 PM·4 votes·605 views

<3 this mode but the rng is just trolling or godly. Something needs to be done to balance things slightly. I know drops are being worked on but srsly.. First person I faced after the 1st round of creeps had 2 full items built and 1/2 an item.. 4 drops from the first creep wave where others get 0 is pretty bs. Not looking for things to be fully balanced but a bit closer.. 50% rng to 50% skill would make this mode more fun.. Right now, it is pretty much all about rng and minimally about skill..

I wanted to add, 20 krug round kills 1/2 item total from 60 creeps.. Dragon too, feels really bad getting nothing from it. I know krugs are supposed to be getting changed to at least drop 1 piece. Dragon should be looked at too. Something at that level should NEVER have the option to drop nothing.

5 Comments

Judah the Hammer7/14/2019, 12:53:19 AM4 votes

Eh, what you call "skill" is really just knowing the rules of the game. The biggest "skill" is probably the first carousel.

Strategy is not the same as skill, but there is so much RNG, that strategy can only be observed over scores of matches.

I quit my first match after the second player round, and came in 5th. Somebody else quit after krugs and still won the game.

The exact same setup could be replayed 10 ten times and give different results.

Judah the Hammer7/14/2019, 12:54:26 AM4 votes

Also, not sure that it's correct to refer to this as a "game mode". TFT is actually a different game. Technically, it's not LoL.

This is relevant, because it may lower expectations about how much control a player has about the outcome...

Srbonator7/12/2019, 7:33:04 PM2 votes

More like 99,8% RNG 00,1% Skill and another 00,1% Tactics

Kazekiba7/12/2019, 8:16:28 PM1 votes

25% is a high estimate