in regards to RNG in TFT
So, my friends and i have been playing TFT quite alot recently. Im thinking about switching to dota undertales quite frankly, because of the amount of RNG in TFT games sometimes. I would like to suggest less RNG on the drops of mob waves. Having WHICH item you get be rng is okay, but some games I'll have 2 full items by the first pvp battle, other times i have a single bf sword. The amount of fluctuation in the number of items just doesnt seem fair to me. I dont think a game should be decided PURELY on luck even if its rare(which i realise it is). It still feels incredibly bad when you get that one game where someone wins off of getting a rank 3 in round 5 and having 2 items.
I dont know if this is a general consensus, but its something i/we dont feel at all when i was trying out the other games in the genre.
Best of luck in the development of the game though! its already blowing up, glad to see some new games coming out and really happy to see you are adding a ranked mode.

edit: I realise i didnt post what i would suggest. I suggest that a mob drops a said amount of items every time, so the only difference would be the quality of said item. This would still leave some RNG in which the genre inherently seems to have, but the extremes wont happen as much.