QoL Suggestions
Hey there, enjoying Teamfight Tactics, started playing it with a friend last night, decided to try it with him because our rank difference was so big in one of the competitors games, that I didn't really want him to start at a huge disadvantage, so I figured we'd try out TFT!
I rather enjoy Teamfight Tactics a lot, the ability to build items, the roulette rounds, random item drops(getting gold early is kinda meh). But all in all I find the game a lot of fun so far.
A few QoL suggestions I believe should be implemented.
1: Highlight heroes in the hero pool that you already have copies of. If I'm low on life and I really need to reroll for specific heroes on a short amount of time, it would really be helpful to just add a minor visual highlight of heroes I already have copies of, to make the rerolling quicker.
2: During Roulette rounds maybe add a window showing your current items? I personally use this round to look for specific items over heroes usually, and having to remember what position I am on the map and going back and forth is a pain.
3: Also add the ability to right click heroes in the roulette rounds, this will be more useful for newer players, but currently if you don't have the item or hero pool memorized it's a big pain. You don't know the hero, it's alliances, what the item it has does, unless you have everything memorized.
4: Make the item area a little less messy, when you have a fair amount of items it looks really bad, a lot of overlap, etc. It looks very bad, and can actually be difficult to pick the item you want when you have a fair amount of items.
5: Maybe add an option to view alliances, heroes, and items outside the game, but still in the launcher client.
That's about it as far as QoL concerns go at the moment. All of the QoL suggestions I made should make for a better experience all around for all levels of players.
I'm very much enjoying the game, the ability to build "carries" or situational items, or situational heroes with unorthodox items, is a lot of fun, and provides a deeper experience than some of the competition I've played.
Thanks a lot for your time.