There isn't one aspect of TFT without RNG

CytheGuy·6/28/2019, 12:06:23 AM·4 votes·1,373 views

The board: You have no idea what the enemy formation is before you fight them. The pot: You are given random champions to purchase and can randomize the pool again, which may or may not change the champions available. Items: You may or may not get an item from beating camps/minions. Circle picks: The champions and items available for grabs are randomized Money: You might win your next fight or you might lose, potentially losing your bonus income if you are behind or ahead. This is probably the only healthy RNG mechanic, but you should never be getting extra gold for winning, because that's just even more snowball to counteract comeback mechanics.

6 Comments

PekiCodex6/28/2019, 12:50:36 AM1 votes

The board: You have no idea what the enemy formation is before you fight them.

You can view the other player's boards before the fight starts. You may not know who you're fighting, but you can get a general idea of enemy positions. This is especially useful in late game, where you have fewer players to worry about.

The pot: You are given random champions to purchase and can randomize the pool again, which may or may not change the champions available.

The champions you get are randomized, but not completely. You are less likely to get champions that cost more than champions that cost less in the early game. Starting from level 6 it starts to shift more towards higher-costing champions. The champion pool is static, and global. The more a certain champion is picked by multiple players, the harder it will be to get it.

Items: You may or may not get an item from beating camps/minions.

This is the only point I can agree on. Everyone should be getting equal amounts of items from neutral rounds. However if you fail to kill the neutral minions, then that's completely on you.

Circle picks: The champions and items available for grabs are randomized

There isn't really an issue with this one. It's just like the store, even better since it's not level related, so you might even get some higher costing champions. They even balanced it well, giving players who are behind priority on what to pick before others.

Money: You might win your next fight or you might lose, potentially losing your bonus income if you are behind or ahead.

If you're winning, you're incentivized to spend more so you keep winning, hence the +1 gold on wins. If you're losing, you're incentivized to generate income so you can come back when you eventually start winning. And someone correct me if I'm wrong, but I believe neutral rounds don't break win/lose streaks.

Not all aspects of TFT are RNG however. A lot of good plays comes from paying attention to enemy builds, proper board placement, knowledge of units, items, synergies etc.