Why on earth would you make a ranked mode for TFT that is 99% based on luck?

We Dont Know Who·7/27/2019, 9:32:45 AM·6 votes·1,541 views

As if regular TFT wasn't bad enough. It's like you want to infuriate your playerbase more. Inb4 "Dont play it then lul". I wan't to enjoy TFT but only having gold drop (or MR capes nonstop) in the first rounds and after that seeing none of the same champ(s) pop up to stack to lvl 2 is just aggravating as all hell when the enemy players already have 2-3 lvl 2's in the first PvP games. I can't count the amount of games where i have not had a single lvl 3 for the entire match duration while other players have up to 3. Some even 4.

And before you say that "Well the enemies probably had the same champ as you hence why you couldn't get your own to lvl 3" No. I made sure to check each time, no other player had the same champs as i did so it shouldn't hinder me in getting a champ to lvl 3 but because TFT is purely RNG based it did and it fucked me.

A game where luck decides wether you win or lose should NEVER have a ranked game mode. This only goes to show how out of touch Riot truly are with their own game and games in general it seems. And ofcourse if you express any of your frustrations ingame you'll get banned for toxicity even if what you said wasn't even remotely toxic.

15 Comments

Trias0007/27/2019, 10:31:22 AM6 votes

[{quoted}](name=We Dont Know Who,realm=EUNE,application-id=RaE1aOE7,discussion-id=3JEEpkoU,comment-id=,timestamp=2019-07-27T09:32:45.179+0000)

A game where luck decides wether you win or lose should NEVER have a ranked game mode.

There is such a game where so-called luck is a huge factor, yet it has not only a "ranked" mode but it's played for huge money. It's called poker. And the luck factor doesn't stop the best players from winning.

Absolut Garen7/27/2019, 12:38:13 PM3 votes

Poker is rare among games of chance, that it is played professionally (i mean that it is televised with large amounts of viewers; of course other forms of gambling also have professional play and tournaments.). The reason is twofold. In poker there is direct human interaction in the form of bluffing and other subterfuge. This is where the actual "skill" of poker comes into play, since the odds for all of the hands are known and it's not too difficult to calculate the statistically correct play for any situation. This is the part that people are watching when they see professional poker on TV, and what the commentators are generally topicing on. Otherwise, it would be boring. Additionally, poker only becomes interesting over a series of hands ( a game, in poker's case, which is really a series of small complete games).

Let's compare TFT to another RNG game. Maybe backgammon. Indeed there is professional backgammon. I can't imagine anybody ever wanting to watch it on TV. And again, the "skill" of backgammon comes from use of the betting cube over dozens of games. The correct movements to any situation on the board has been established long ago.

TFT is a game of statistics. This is BECAUSE it is RNG. The most successful response to any arrangement can be calculated without too much difficulty, and played. One won't always win, because RNG, but one can play the best odds. Much like Blackjack. In Blackjack, the statistically best response to any presented situation can be quickly assessed and played. There's generally no dispute about what move a player should make at any time. Since it's a casino game, proper play still tends to lose, but very little (about %49). (And if one counts cards, the odds may be tilted above %50.)

TFT is a bit more complicated, but not impossibly so. A robot could play it. Computers are very good at calculating the play with the best chance for success. It's still just a chance, and won't win every time. Over hundreds of games, I would expect it to even out (when being consistently played optimally).

There shouldn't be a ranked system for TFT. There, should, properly, be a kind of in-house gambling associated with it. Give each player a "purse" with some sort of token currency that can be used for cosmetics. And let people play with that. The size of the purse, would be more representative of the players success with this game.

Let TFT remain casual. It's almost completely non-toxic as it is. Ranked could only give people an incentive to act out.

I feel like putting ranked on TFT, is like revealing that rank in LoL as well, is not as meaningful as most people estimate. The existence of a ranked system in TFT demeans the meaning of ranked for LoL.

Let TFT remain a pastime. Something that we like to play casually when we can't play LoL, or when we're burnt out. Don't popularize the game as being more than it is.

Would you also have TFT as esports with professional play? If the game was a bit slower, so that we could read the decisions being made by the various players, then, this might be interesting. We do like watching people think. But as it is, there is nothing to see, and the game still takes 40m.

Ranked TFT is a joke. Riot is trolling us.

Timethief497/27/2019, 10:29:07 AM3 votes

If its all based on luck, why are players that were doing good in other autochess games doing good at tft?

Sukishoo7/27/2019, 2:26:50 PM2 votes

It's got very little luck involved and has an immense amount of strategy. You have to think and plan things along the way, shift what you are doing a certain points to get to where you want. If it were actually luck based no one would honestly be able to get anywhere.

Ahri Baka7/27/2019, 1:48:03 PM2 votes

it's barely 30 or 40% luck

Also implying that SoloQ isn't based on luck? It's literally luck if you get good or bad or tilted or untiltable teammates lol

Pika Fox7/27/2019, 1:52:42 PM2 votes

Because its 99% skill, not luck. Sorry, but if you think the game is entirely luck based, youre just not good at it.

PhearBunny7/27/2019, 12:48:00 PM1 votes

my melee champions stand afk for 5seconds+

Better make a ranked mode!

ShadWooo7/27/2019, 12:06:14 PM1 votes

You are wrong. TFT is about 98% luck 1% knowledge 1% skill. Not 99%.