Balance/QOL suggestions

Dancer Neeko·6/29/2019, 9:03:43 AM·3 votes·624 views

Hey, Dancer Neeko here. I'm absolutely loving TFT, really refreshing mode, but I think there currently is a lot to fix. So here are my 2 cents on possible changes to be made to the game to improve the experience.


QOL/game balance

1- Make the very first carousel longer; add a bigger timer/indicator to all carousels

I don't know if it's just me, but upon getting into game in TFT, the game client freezes a bit. This causes me to often get to the carousel a few seconds late, and because the very first carousel is REALLY short, I sometimes miss being able to pick a champion and get a random one instead. There is also no indication as to when the carousel will end, except a small timer at the top in the round display, so I often don't know how much more time I have to choose a champion. Normal rounds have a sound effect when the round will start, perhaps adding a sound effect to carousels would make it easier to know how much time is left for you to choose. As well, I think the timer should be bigger on carousels so that it's more visible.

2- Show champion names/origins/classes on hover on carousel

I sometimes don't realize a champion is there because I mistake one champion for another - that or I only realize after seeing in the shop a champion that was in the carousel that it could have matched my composition, or something along those lines. If you're new to the game (or even if you aren't), it's hard to tell what you can actually get from the carousel. Perhaps adding a popup on hover stating champion name as well as their origin and classes could help.

3- Add an undo button when giving items; allow items to be crafted in inventory

If you don't have any external source of information on items, you have no idea what the items in your inventory can be crafted into unless you actually give them to your champions. The thing is, they might not be what you need once you have them placed, and you can't take them back unless you sell your champion. Allowing players to see what two items in your inventory can be crafted into without placing them on a champion would make a lot of things easier.

Also also, I sometimes am trying to see what I can build out of items in my inventory and items that are already on my champions - and upon trying to put the item back in my inventory, I apparently mistakenly equip the item onto the first champion present in my bench instead. And that's it. I'm screwed because there is no undo button, and the only solution would me for me to sell my champion, which I might not want to. There is an undo button on Summoner's Rift; wouldn't hurt to have one here, if it's all done during planning phase? I've also experienced multiple cases of messing up Spatula usage - an undo button would help greatly with that. Even though I realize it's "strategy" and perhaps you should just be more careful with your moves, sometimes mistakes happen and you just can't fix them. :(

4- PvE rounds should guarantee at least one item

I know how heavily the game revolves around RNG, but maybe it shouldn't come in so many RNG layers. Sometimes someone gets 3 items out of krugs while you get literally none. I believe to make it fair, every PvE round should guarantee to drop at least one item - except perhaps the first minion rounds, since there are 3 and it would probably allow too easily for snowballing; but you shouldn't be able to go through a PvE round without getting an item, otherwise you usually have no chance.


Now for champions/items balance:

1- Garen's skill is too strong, even at 1☆

Garen is a 1-cost unit but his skill is MASSIVE. He's incredibly easy to get to 2☆ or 3☆ - you can easily get a 2☆ Garen before the first PvP round and there is literally no counterplay if he gets his skill off. Maybe tune numbers lower a bit. Not to mention... Noble buff.

2- Level 1 Noble buff is way too strong

Okay, hear me out here. Yes, Level 2 Noble buff is possibly the strongest in the game, but it's compensated by the fact that Kayle is a 5-cost unit. That's fine. What's not fine is that the Level 1 Noble buff requires only 3 Nobles, and 3 of them are... 1-cost units. You can literally get 3 Nobles in your very first shop and just win the next 10 rounds because the Level 1 Noble buff is HUGE. That early in the game you heal more damage off the buff than you take from enemy champions and the armor buff is just. disgustingly high??? I think the numbers are fine if it's for the Level 2 Noble buff, however getting that much resistances and sustain off 3 1-cost units is honestly really not balanced. Perhaps halve the numbers on Level 1 so it's only 50 armor and 17 onhit health and double that with 6 Nobles.

3- Phantom Dancer needs a nerf

Dodges ALL Critical Strikes? ALL? Welp there go my Assassins and my Sword of the Divine... Don't make it 100%. That's ridiculous is all I have to say. 50%? 60%? Shouldn't be more than 70% chance to dodge a crit.

4- Guinsoo's Rageblade needs a nerf

Attack Speed is so overpowered in this mode that an item that gives infinite Attack Speed is going to be, well, broken. I'm fine with the way Guinsoo's works, I just think it shouldn't be giving 3% AS onhit, maybe just 1% or 2% would make it slightly more balanced.

Champions that I think need a buff: Rek'Sai, Fiora, Gangplank, Tristana, Graves

Rek'Sai skill is heavily underwhelming probably due to how long the animation is, but I feel like it doesn't do much.

Champions that I think need a nerf: Draven, Cho'Gath, Asol, Pyke, Garen (as stated above), Lulu

Cho'Gath's skill is TOO BIG Draven, Asol and Garen do too much damage Pyke's hitbox is too big Lulu's skill is up too often and heals too much imo

Varus could potentially be in this category because of how much damage his skill does, but he has quite a long casting time so maybe reduce the casting time slightly to lower the damage number. Or don't touch him I guess but as a Demon abuser I would really like him to have a lower casting time


That's just my 2 cents, thanks for reading :)

1 Comments

Enochuout6/29/2019, 12:16:40 PM1 votes

I didn't read the champion/item balance suggestions, but the QoL stuff at the beginning were good recommendations.