Is the 35% Yordle dodge actually 35%?
I swear it feels like the math is backwards on this buff and it procs 65% of the time.
I swear it feels like the math is backwards on this buff and it procs 65% of the time.
if you know anything about coding percentages... then you'd realize that no. it's never 35%.
It feels that way because of simple math not coding. The guy above clearly doesn't understand randomness can be coded, or apps and coding meant to roll dice and numbers wouldn't be used in competitive online card tournaments. The basic math as to why it feels like it isn't 35 % is:
Each attack shot out has a 35% chance of missing, rather than 35% of attacks missing. For example lets say ashe shoots 6 autos onto the 35% kennen. Each auto has a 35% chance to miss and if luck is on the kennen all of them can miss. It is not 35 % of attacks miss, as if it were it would become a static number as that would be 2 out of 6 autos missed guaranteed each time. 1 out of 3, 3 out of 9 and so forth.
That's also means every auto has the chance not to miss. Or a 50/50 amount of autos miss.
I know it feels like more but that is just cus the numbers are rolling in favor of the yordles for the most part. With the 6 autos you would assume most hit due to 35% being seemingly low of a percent. Which in fact isn't the case. Out of the 6, 4 will most probably miss every time as each time an auto is shot out, the random code gets put in use freshly and 35% is 1/3 of a chance to miss which in hindsight is quite large actually. So there fore each of the 6 autos get rolled and rerolled per auto on a 1/3 chance miss. Now probability isn't an exact science or math in this case.
If you take a 6 sided die and choose any 2 numbers, then roll it twelve times or any amount, the amount of times you land on either of those 2 numbers won't be landed on 4 times or 1/3 the amount of times rolled . It may be vastly more or vastly less. Or it just may be 1/3 by a stroke of luck. Point is the yordle buff works the same it is not a guaranteed 35% of autos missing but rather an unknown amount with each auto having a 1/3 chance of missing.
This is grade 7 math and has nothing to due with incorrect coding. In grade 7 we learnt to see how many times 2 dice would land and make 7 while there is a mathematical answer it was nothing close to the amount of times 7 was actually made when we physically rolled the dice 20 times.
I took computer science and website building as well as AP calculus and I was able to successfully create a fake website for class that has complete randomness on where it would send you out of 5 options. It never rotated, there was no pattern pure random chance. You can code percentage of randomness you can not code probability as it a mathematical guess and not an exact math.
A percentage is rarely accurate in a small sample size. If you ever played Aram youd probably notice that ritos random number generation is skewed, since you will get some champs ALOT more then others.
I often see the 3 yordles team composition dodging at least 50% of the autoattacks. I know is a matter of luck, but it's frustating to see.
When you roll a 6 sided dice, the probability of getting each sides is 1/6, depending on how many sided dices are, but if you fiddled with dices, you know that it's never really 1/6. So, why its probabilty is considered 1/6? Because each event is independent from another, therefore each of them has 1/6 chance of happening, in reality the system will be biased towards certain sides. Works the same as with this. Each AA has 35% chance to miss, however each AA is independent from the other, so overall more or less than 35% of the shots will hit, depending on system's bias, but it's never really 35% of them missing.
I have the same feeling that yordle dodge more than 50% of attacks.
When I build yordles, seems to be about 10-15% at best. someone else builds em, it's like 80% lol.. Srsly, last night, guy I faced had 3 yordles and I was landing about 1 in 4 shots.. Gotta love rng..