i found a freewin strat (legit) LF partner who wants free wins to diamond

FallenAngel16·1/17/2017, 6:15:50 PM·1 votes·1,059 views

ADD NAME KAOKENTAKE to play with me dont add this name


current rank: plat. can duo with gold+ .

dont care if your G5, this strat is so strong its freewins. just lookin for anyone who reads my strat and thinks its good and wants 2do it. its likeso strong and easy and it takes little skill to do

your rank isnt important to me, as long as were doing me strategy i know we will have a 90% winrate even if your silver5 playing on a boosted account

if your silver and feel sad and wanted 2play with me. dont worry. this strat is very easy, and i completely explain it in detail. you can find your own parter and ask him to read/try my strategy with you. and i assure you, you sould have super easy wins lol


i did this strategy 8 times already with a friend. super easy wins each time. 8 wins, 0 losses. after having 8 games worth of testing of this strategy, ive concluded it is indeed free as fuck, easy as hell, and im confident this strat is my easy ticket to D1/masters.

the strat however requires a partner, so im looking for 2-3 duo partners who simply want free wins to masters. my friend i played with works alot and cant play often


the strat is a top/jungle combo we queue mid/top/jungle (mid secondary). this should give us top/jungle most of the time. if we get mid, we ask for jungle and if jungle isnt given to us, we do normal stuff n hope for the best it requires some explanation. if i just say yorick top/sona jungle (thats what it is), you will think it sucks, but after i explain all the details of how it works then you will see why its good


your sona. sona plays more like the jungle, but sona doesnt get smite. cuz sona cant clear. instead, sona goes toplane first few minutes to get starting EXP.

sona starts heal (to survive any lvl2 all ins when shes lvl1) and only lasthits the melee minions, since she has no health and can easily get 1shotted at level 2 by most toplaners. however by starting heal and playing very far back and only cs'ing melees, ive concluded a good sona should never die early in toplane if he plays properly

next. im yorick. i get smite+teleport. yorick plays more like the toplaner, but he gets smite and farms early since yorick can clear the jungle decently.

around lvl 4-5, i go toplane. i lane top and i begin shotcalling to my sona parter with voice communication. using my shotcalling, i tell sona where to go to apply her healing+damage+pressure where i feel is best.

i will literally shotcall to sona the entire game telling her things like (ok, go mid now, support mid. ok go bot now support bot. ok come top support me. ok recall and get these items. etc). i believe im a very strong player that knows the right places/time to apply pressure, and having the ability to completely shotcall and move a sona around the map seems so powerful to me that i was able to just completely steamroll games and the enemy team couldnt handle the pressure i commanded. sona is a walking stream of damage+healing, and when you give that power to a strong toplane shotcaller to use to apply directed pressure anywhere on the map, then it becomes very strong

the real power of this strategy is through my shotcalling, and the fact that we have teamwork+voice comminication. imagine if you had voice communication with your jungler in all your games, and imagine if your jungler accepted you as captain before the game started and promised to follow all of your shotcalling no-matter-what. if you had that, your winrate would probably go up 20 percent through the sheer power of teamwork alone (since most teams whine/rage/afk). well this is kind of the same concept, i realize the "real power" of this strategy is just simply the pure fact that voice communication+shotcalling is OP. however, the champion picks (sona+yorick) have very powerful synergy which i will explain


yes. this strategy doesnt farm much jungle camps after 6minutes. but it doesnt need to. its all about the map pressure

after 7 minute when red/blue buffs respawn, then normally i will call sona toplane so we can shove out toplane together then we rotate and clear the jungle together than i call for sona to go stand on top tower to catch the crashing wave the enemy toplaner is pushing in while i fully clear the jungle myself. using these shove/rotate methods, i am able to farm some jungle when i feel its a good time to do a full jungle clear.

so basically. all the issues you think you can find in this strategy, stop thinking about it. i likely already know of the issue, and i dont care, no strategy is perfect, i still think my tactics are powerful. and i currently have a 8wins 0losses record using this strategy. i dont give a fuck about your theory, i care more about real ingame testing, and in my real ingame testing i have currently a 100% fucking winrate. thats the real data that i value

i designed this strategy over 3 weeks, i looked over all the issues, i calculated all the points i could find, and i concluded "with this power in my hands to control, it will surely be strong as fuck". any negative point you can think of, i assure you i likely already thought of it, and i decided the overall strategy is "WORTH" and still viable, even if it comes with a little negative points. no strategy is perfect


dragon a big power of yorick is he solos dragon VERY FAST at lvl6. around 6 minutes, im level 6, and by then i will have already shotcalled for sona to walk to dragon and throw her trinket ward on the dragon.

so seconds before i hit lvl6, sona wards dragon, i TP in, we solo dragon. easy. also check this out, as yorick i will have 2 smite charges (since i havnt used it). smite has a 15 second cooldown. i normally will start with smite, and dragon literally dies in those 15 seconds (on the 2nd smite).

try to visualize that. the fucking dragon dies in 15 SECONDS. that is FAST AS FUCK. it dies so fast, that the enemy team simply has zero time to react, and chances are no team below masters will react fast enough. that was the biggest power of this strategy in my 8wins. it does farm less jungle camps, but it gets fast and free dragons. and dragons are strong

thats why i picked yorick. i wanted to pick the toplaner i felt had the strongest ability to kill dragon fast along with good map pressure. yorick was the champ i found that had that power


baron another big power of yorick, is that he also kills baron very fast. when i did this strategy with my friend, we would constantly sneak 20minutes barons so fast the enemy team was typing "wtf op"


synergy the reason i picked sona is because. after i picked yorick, i looked at yoricks powers. yorick has pretty tanky, has decent melee damage, basically no ranged damage, and super strong map pressure in his ultimate that lets him kill dragon+baron super fast, and also is pretty good in teamfight + sieging enemy base with your team

so. thats yoricks powers. yoricks weakness is things like no ranged damage. after picking yorick for the toplaner, i looked for a champ that i felt synergized well with yorick by filling his his weakness.

namely, i was looking for champs that i felt had the most free/easy/longrage poke i identified xerath, lux, sona, zyra as having the most easy/free poke what i mean is. nidalee / karthus have longrange poke. but its very hard to hit, meaning its not easy/free. its not reliable. lux/xerath/zyra poke on the other hand is basically free, extremely easy to hit at long range every time

after identifying these champs. i quickly decided on sona. because after looking at everyones numbers, i realized "damn. sona is op pick here. not only does sona have decent poke, but a fricken strong heal too. only problem is shes squishy as hell. but we can work around that"

so i decided sona was the perfect 2nd champion cuz the numbers on her heal are actually super strong lategame, along with her poke. and shes got a instant stun ultimate-thats nice. sonas E does no damage, but you get that last, and its decent utility. so sona is basically full power in damage/healing before lvl12. looking at sona numbers, shes got a ton of damage/healing just from QW with the 45% cdr build we use. sonas QW alone lategame can outdamage/outheal other champions entire kits

so i picked the combo yorick+sona because i felt that combo was real strong. yorick provided map pressure, tankness, melee dmg, objective pressure. sona provided a stream of constant longrange poke and healing, a stun.

instead of looking at league and thinking "what 1champ do i wanna pick that i thinks strong", i was thinking "if i had a duo partner. what 2 champs could i pick with super strong synergy". so i wasnt just looking at champs by themself anymore, i was looking at finding two champions that i felt worked very good together and was super strong when you combine their powers. i ended up coming to yorick+sona as the strong combo i wanted to try

im sure many other strong combos exist. and im sure if i had control over a entire team i could probably pick 5 champions that all had synergy together and i could create something even stronger. thats what they do in LCS, they create a team with 5 champions all with synergy.

but anyway, in solo/duo queue, i only have the power to control/decide 2 champions. so for this mission, i was just looking at finding just 2 champions that i felt have strong synergy together


sona power im not afraid at all to go lategame. i feel sona is very strong lategame. looking at the numbers on Q/W those 2 alone can outdamage/outheal other champions kits. and you throw in a instant stun. bam baby. im not afraid at all to go lategame


BATTLE TACTICS, important soma battle tactics for sona. i feel her ultimate is actually very hard to land. you might think its easy, i mean come on its instant cast with a long range. but in the panic of battle its very easy to miss that thing normally, i feel sonas will feel pressured to hit multiple people with the ultimate. this pressure makes them "wait" for a good time to hit 2 people. then before sona knows it, shes nearly dead and dies without even casting it instead of feeling like you gotta hit 2 people. just view your ultimate as a "anti engage". like janna ultimate as sona, you have a constant stream of longrange poke + healing. this stream of damage+healing forces the enemy to engage on us or slowly lose just keep using your longrange poke+healing, and wait for the enemy to engage. be aware that the enemy needs to engage, you are forcing them into a position where they HAVE TO engage, and soon. so be aware that their engage will likely be coming fast once the enemy team DOES engage, thats the perfect time to use your ultimate. it briefly stuffs their engage. you dont have to hit 2 people, just hitting the guy who engages is normally fine. normally, you are the one that gets engaged on anyway. after the enemy team does engage, blast out your ultimate on the nearest enemy, and spam QWE and try to run away. every moment you stay alive is more damage+healing. try to not die in combat. chances are you were the target of the engage, so you will die, but thats ok, you soaked their engage letting our carries live and you blasted out a ultimate to stun before you died


SUPPORT TACTICS in lane when i tell you "support mid. or support bot. etc" its simple. but just some points if a ally is under 80% hp. i want you to be using your heal whenever you can (cooldown is 10 seconds. use it whenever you can) and poke as much as you can too. spam your QW as much as you can when your "supporting". dont worry about your mana you actually WANT to try to go out of mana. spam your QW whenever you can and try to go OOM. because once you go OOM, you activate the meditation mastery giving you more mana regen. and sonas spells are cheap, so once your oom, in a few seconds you will regenerate mana to cast another spell. its almost like you have infinite mana after around 20 minutes, once items are online, you wont even go OOM anymore. but early game dont worry about going OOM. its good to go OOM because meditation will give you more mana, and youll be able to spam spells anyway


build/mastery i change the build alot based on teamcomps. ill shotcall which items to get the build tries to get 45% cdr, redemption normally (as long as its still OP), windspeakers mastery (i feel its best)


whew long read. but haha. thats the strategy anyone who wants free wins to masters. HMU add the name KAOKENTAKE dont add this name. add KAOKENTAKE


oh. i forgot to say about people tilting + afking in champ select at our picks

i have a plan to prevent that. im pretty sure this plan will work

when people tilt+rage in champ select at sona top + yorick jungle . i will paste

"friends. me and XY are duo. dont worry. we have a strong push+poke+pressure strategy. dont worry guys. we are good. our plan is strong"

im sure that message will make people accept our strategy

16 Comments

DaNinad1/17/2017, 6:18:36 PM1 votes

You spent a lot of time on this, didn't you.

4631/17/2017, 6:31:30 PM1 votes

You're Silver 1 with 49% win rate tho

I mean, that doesn't mean your strat doesn't work.

I'm just saying that you're only pulling your strat against low Gold. So I wouldn't go as far as to say this will work all the way up to Diamond 5 or Master 1.

I'm interested, I wanna see how far you will get with this lmao.

Just seeing Sona jungle or no smite on the other team will encourage me to invade 100%.

and then once we figure out Sona is JG, she's gonna get countered and killed in JG.

FallenAngel161/17/2017, 6:34:06 PM1 votes

im plat3 friend. lol

FallenAngel161/17/2017, 8:36:58 PM1 votes

did 2 times with a new friend

super free easy wins

ill start recording now my winrate after deciding to tryhard

current winrate: 2 wins, 0 losses

now i have to do business with family. peace friends

FallenAngel161/18/2017, 1:25:41 AM1 votes

ayy