Relative Team Colors
I'm making a case against Relative Team Colors. First, let's revisit how it was before the new map—we had blue SW and purple at NE. Players saw the colors as it was and told apart enemy champions with their health bars being red. At the same time, that's exactly what the peanut gallery saw: blue SW, purple NE with similarly colored health bars.
Now, at the beginning of the new map, it was the same except all that purple was replaced with red. At this point, let me ask what is the goal of the team colors here? Are we simply trying to differentiate between the two teams? Or are we defining enemies from allies? Or both? Because the Relative Team Colors brings inconsistencies to what the players see and what the spectators see.
There's a conflict of goals if it's both: for the players, the difference in colors is to define the enemies, and for the spectators, it's to differentiate the players.
Okay, I'm probably not getting my point across, and I can't really think of how to, so here's the bottom line: I'm suggesting we keep it consistent with blue SW and red NE for BOTH the players and spectators. For the reds, not only do the turrets and minions appear red, so do the health bars of allies, such that the blue is for blue team and the red is for red team, not blue for allies and red for enemies. The color consistency should to the point that if the red team wins, the victory banner would appear as red; if the red team lost, the defeat banner will appear blue. The spectators should also see the same blue victory banner for blue team's win and vice versa. Complete consistency with the spectator announcements.
TL;DR Color consistency across both player and spectator view.
PS Kill icons on the side should appear red for red team kills and blue for blue team kills instead of green for ally kill and red for enemy kills.