I think Mark/Dash should be kept, it provides new and interesting strategies and gives melee's more opportunities to shine. But i feel it should be changed a bit
What I have in mind:
- Mark/Dash could have a "charge" system. You can have up to 2 snowballs. The spell still has a 20s cooldown but the snowballs have a 30s cd.
- Mark/Dash is now moved as a trinket item (you can still feed the poro!). Now about this, I feel it could work because mark/dash's mobility is good for every champion, but it's prevalence means you only rarely see other good summoner spells such as exhaust, heal, ignite and barrier. These spells are sometimes the only effective way to counter certain champions (especially exhaust). With this change, everyone could keep having fun with Mark/dash while allowing other summoner spells to be used again.
-combining the two previous ideas, much like the health packs, charges, snowballs, could be picked up on the map (just throwing that in)
- When two opposing snowballs collide, they break. Now I don't know how difficult this is to implement, but as of now the only way to elude a snowball is to dodge it. This would add an other way of protecting yourself against a dash.
or, against all odds :
- Lower the Cooldown of every other summoner spell to around 30-50 s. When some Xin Zao is dashing about every 20 seconds and you only get to exhaust him once every 3 minutes, you sure feel like maybe taking exhaust wasn't a good plan after all
And that's it. I'm aware these changes could represent a lot of work, but I really feel that right now Mark/dash 's low cooldown, huge range and mobility potential makes it both superior to any other summoner spell as well as exponentialy strong in the hands of a strong team. You very rarely see games lasting more than 20 minutes nowadays, that's 4
, 6
, and 50
. This spell, as fun and necessary as it is, needs some more balancing