ARAM Poll - Regarding Mark Spell

Darkjedi2·5/11/2015, 4:33:27 PM·15 votes·2,455 views

I understand Riot will be having changes to Mark spell. But in the long run...........

Edited: Update 5.9 just came out:

"Mark/Dash still deals 20 (+10 per champion level) true damage. If you're wondering why we're reiterating something, see below. It makes sense, we promise. MARK DAMAGE Mark damage now deals 25% of total damage (above) DASH DAMAGE Dash damage now deals 75% of total damage (above the above)"

Edited: Mark/Dash changes for 5.10 for PBE:

http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/wEnUcWyg-markdash-changes-for-510?comment=0001

37 Comments

Jeddite5/11/2015, 5:21:12 PM12 votes
  1. increase cooldown (90-120 seconds)
  2. reduce range
  3. move true damage from the mark to the dash
Scadu NA5/12/2015, 3:33:35 PM11 votes

It has become League of Mark/Dash in ARAMs. Every last person is taking it right now, there is no diversity in game play with it.

Adain5/12/2015, 6:37:16 AM10 votes

I understand what they are trying to do, but honest it was done in such a piss poor manner that it just needs scrapped entirely. ARAM is pretty much all I play and I just can't stand the game mode any more with mark. Its completely broken in its current form and even if its nerfed its still far too strong with a wide number of champions. I have the same feelings for Mark that I do for flash, if its the only spell 80%+ are using its either needs removed, severely nerfed, or completely reworked. How it made it to a live environment in its current form does not say much for the quality of people currently working on the game. Ill most likely just quit playing for awhile till its removed.

Gaufrus5/13/2015, 9:40:59 PM9 votes

Lose the spell. It sucks all the fun out of ARAM. Every player uses that dumb spell; and most of them use it wrong. Let's dash 1v5 under their turret, yes, sure, that sounds like a good idea...sigh

8valve5/13/2015, 4:36:16 PM9 votes

Riot has many means of balancing ARAM without adding a summoner spell like Mark. I feel like its neglected though as Summoners Rift is what makes the money so Summoners Rift gets all the attention. As someone who only plays ARAM I would love to see Riot make a properly "balanced" ARAM. That to me would have all the champions available or every champ that is owned by the players in that particular match available. Otherwise I felt that ARAM was just fine before the introduction or Mark and hope that it gets removed entirely.

Note. I own all champions with the exception of Bard, Gnar and Rek'Sai. I know it can be tough to play melee but if you are a decent player they are all fine you just have to adapt your play style a bit.

lightdragoon885/11/2015, 5:55:56 PM8 votes

Nerf or separate game mode.

MagicOfLight5/14/2015, 5:31:36 AM7 votes

Remove it, i used to be aram only for nearly a year or so. But now aram is a gimick game mode and is full of those suiciders who use mark terribly. Back to summoners rift till riot realizes their mistake.

Pikmints5/11/2015, 5:11:07 PM6 votes

I'm gonna say keep it. There have been many games I've played where "superior" champs with enough range or harass was either able to push the enemy team under their tower for 15 minutes or poke them down from under their turret for 15 minutes. The dash mechanic prevents certain scenarios where people feel and genuinely are useless for that time because they lose half their health when they bat the minions off of their tower.

My main complaint with this spell is the damage, because being pelted for 150 true damage while I'm cowering behind my tower can be a bit much. If Riot halved the damage/scaling on the spell I think we'd see games where there aren't people like TF or Xerath taking it for the extra harass.

If they were to hit anything else, I feel like the range might be about 150 units too long, or increasing the cast time to 30 seconds would keep me from having to be constantly expecting snowballs every time I step out from a minion wave.

On a related note, anyone else feel like the visual of the projectile doesn't match the hitbox? There's no way that should be the case regardless of the spell's power/utility.

Dr Easter5/11/2015, 11:17:54 PM5 votes

If people were more honest and less fanboyish they'd get to the conclusion that this spell is not needed. Or is needed but need a ton of fix. The facts are simple: *The amount of champions that needed this was really small, mostly melee with no dash or gap closers, and with a good teamwork they actually worked (hey! this is a teamwork game isn't it?) *The amount of champions that are now broken is far bigger than the amount they tried to help. *You now have to dodge random snow balls, what makes sense for a featured mode, but a permanent one were poke champions already were strong enough? Makes no sense.

Range, damage, cool down, everything is wrong.

Darkjedi25/16/2015, 4:12:05 AM4 votes

After a few days of voting, the group pretty much split into 2.

I honestly hope riot can "listen to the community" and create 2 game mode. So everyone is happy and enjoy their preferable ARAM game.

Hope this message will get to someone. Thanks!

FDru5/12/2015, 7:14:59 PM3 votes

Holy shit. We all know what the spell does, there's no reason to make a full page essay about it. You are drastically overaggerating how good it is, and it's definitely going to be a liability on most squishy champs once it loses its damage.

But yeah. Go ahead and take Mark on Ashe instead of exhaust. And get fucking rekt. I don't really care.

Focus Teemo5/11/2015, 7:29:26 PM3 votes

They already have a good number of strawpolls on this already with thousands of voters. http://strawpoll.me/4282804 http://strawpoll.me/4247992

Statistically speaking from what we can tell, about 70% of the community wants to keep the spell, and the other 30% want to remove it. Of the 70% that want to keep it, the majority want it nerfed. However the 30% that want it removed are by far the most vocal... and the most unreasonable of the bunch. Edit: Oh look downvotes for pointing out irrefutable statistics supporting the idea people actually like this spell... i rest my case.

What we should determine is how much we wish to nerf Mark/dash. As some want it nerfed to the ground, others want a couple love taps.

CampusWifi5/11/2015, 8:49:58 PM3 votes

I think its obvious that it needs some tweaking, but overall I love it. It adds something new to the game and makes it even out the playing field between champs that are obviously OP in ARAM and have great poke in comparison to champs with absolutely zero poke and are definitely lacking

FDru5/11/2015, 11:49:20 PM3 votes

They're already nerfing its damage to the point of uselessness.

I would say increase its cooldown to 30 seconds (doesn't sound like much, but that's a 50% increase and will definitely be noticeable) and it will probably be fine.

Polohina5/13/2015, 11:10:06 AM3 votes

Increase cooldown a bit. Doesn't have to be crazy high, but it's so often that it completely dominates the game.

Instabiu6665/14/2015, 1:18:29 PM2 votes

I think Mark/Dash should be kept, it provides new and interesting strategies and gives melee's more opportunities to shine. But i feel it should be changed a bit

What I have in mind:

- Mark/Dash could have a "charge" system. You can have up to 2 snowballs. The spell still has a 20s cooldown but the snowballs have a 30s cd.

- Mark/Dash is now moved as a trinket item (you can still feed the poro!). Now about this, I feel it could work because mark/dash's mobility is good for every champion, but it's prevalence means you only rarely see other good summoner spells such as exhaust, heal, ignite and barrier. These spells are sometimes the only effective way to counter certain champions (especially exhaust). With this change, everyone could keep having fun with Mark/dash while allowing other summoner spells to be used again.

-combining the two previous ideas, much like the health packs, charges, snowballs, could be picked up on the map (just throwing that in)

  • When two opposing snowballs collide, they break. Now I don't know how difficult this is to implement, but as of now the only way to elude a snowball is to dodge it. This would add an other way of protecting yourself against a dash.

or, against all odds :

  • Lower the Cooldown of every other summoner spell to around 30-50 s. When some Xin Zao is dashing about every 20 seconds and you only get to exhaust him once every 3 minutes, you sure feel like maybe taking exhaust wasn't a good plan after all

And that's it. I'm aware these changes could represent a lot of work, but I really feel that right now Mark/dash 's low cooldown, huge range and mobility potential makes it both superior to any other summoner spell as well as exponentialy strong in the hands of a strong team. You very rarely see games lasting more than 20 minutes nowadays, that's 4summoner 4 , 6summoner 3 , and 50summoner 32 . This spell, as fun and necessary as it is, needs some more balancing

Kalarepa5/12/2015, 9:10:22 PM2 votes

I still see Sona/Heim/Ziggs trio at top 3 win rate champions. I stll see lowest win rate list full of melee champions. No, mark/dash didn't completely turn around ARAM. I vote for it to stay.
I'll also give small advice. Stop taking mark/dash, if you're squishy ass poke champion, that should never dive the enemies. Take exhaust instead.

bens on 285/18/2015, 5:40:29 PM2 votes

I voted for Keep Mark Spell but if the option was to keep mark as is or remove it completely I would say remove it. I vote for keeping it and nerfing it slightly.

NoMonku5/19/2015, 9:53:56 AM1 votes

I'm mixed towards the spell. Overall I would prefer it to stay in the game I feel.

What I dislike about the spell is that it is basically required that you take it, forcing a SS slot. Only reason it doesn't bother me too much, though, is that it is basically just Flash for other game modes or TP for top laners, so w/e. Also the damage was broken before, though they fixed it, so nothing wrong there.

I'm for it mainly because it made it easier for champions who usually have to blow abilities to engage a way to get in without having to sacrifice a flash or 1-2 spells to be able to get in range. Also it completely screwed over oppressive poke champions. Those champions are still good, but if you get marked, you have a good chance of getting jumped on. Also related to the last point, but it also screwed over all of those ARAM only accounts who had stacked champion pools. Now even IF they have that "superior" pool, they can't just endless pewpew you until they win w/o any chance of retaliation.