Dungeon Rush

DrunknAzn·9/17/2014, 10:21:21 PM·3 votes·4,295 views

Not PvP. Sort of like 5 vs Bots. Players CAN return to base at anytime they want, except during the Boss fights. Estimated Game Time: 20-40 min.

Map Linear Map. Player starts off at one end outside of the Dungeon. Along the path their will be Jungle Monsters to kill to get extra Gold and Exp. When they enter the dungeon the path will split in 2 (Snake and Shadow Room), this requires the team to split. The team can be split however they want (1 team of 4 and 1 solo, 2+3, etc). However to start the mini boss fight both rooms must have occupants standing on the altar to Awaken the first 2 Mini-Bosses, doors close until Bosses are dead. After the 2 fights the doors will open and the paths will converge leading to the Sentinel Room. Beating the Sentinel Room will lead to the Boss Chamber. Jungle monsters are optional, however they wouldn't be bad to do for extra gold and exp. Having them respawn after a certain amount of time isn't bad.

Death Dying will respawn you at your Starting Point. Dying during Boss fights will make you wait outside their doors until either the Boss is dead or if the group is wiped out

Mini Boss x3 Cassiopeia Cassiopeia (Snake Room), Nocturne Nocturne (Shadow Room), Galio Galio (Sentinel Room) Throughout the fight regular minions will come in regular waves (1 wave w the Seige, 2 regular) until the boss is defeated. All bosses will move around. They start using their Ults after their health is at 50%-25%. Don't stay in one place.

Main Boss Boss is not a champion we've played or seen. Something from Lore perhaps ? Movement: Similar to the Xerath boss from Ascension except he moves, except this guy can move around in his special chamber. Attacks whoever aggros him first, if there's someone with lower than 50% health he prioritizes them. Move Set:

  1. Calls Super Minions to Help
  2. Magic Attacks (AOEs, Single Target, Rain of Fire, DOTs, etc)
  3. Regular Melee with item 3074 Hydras (Small AOE). After 50% he'll start jumping on people with low health so the tank(s) will have to constantly try to aggro him
  4. Janna Janna's Ult, knock back and channels to heal himself. Able to interrupt the heal with knockup, silence, etc.
  5. Mini Boss's Ults (He can use them as his health falls below a certain point, 75% Cassiopeia Ult, 50% Nocturne Ult, 25% Galio Ult) This is to ensure that they aren't just standing grouped together, player will see him begin to charge up that'll be the time to stun or silence him
  6. Boss can cause status effects (Slow, Stunned, etc)

Rewards

  1. Beating the Boss - ?
  2. Beating the Boss under a Time Limit - ??
  3. Beating the Boss without a Player Dying - ???
  4. Perfection (All of the Above in a Single Game) - x2 IP + ???

4 Comments

HellGuard1019/18/2014, 10:42:38 AM1 votes

Wow what about the builds category and the spellssummoner 4

DrunknAzn9/18/2014, 4:29:32 PM1 votes

@HellGuard101 Regarding spell usage: summoner 4 Flash - Jump out of their spells and etc summoner 3 Exhaust - Slow down Bosses summoner 14 Ignite - Lower their health regen and do dmg summoner 11 Smite - Smite minions/monsters, great for Adds. (Not my applicable on Bosses) etc

Regarding Builds: You're able to go back and shop at the SP anytime you want except when fighting a boss. If you build glass cannon hope you can dodge the AOEs and attacks otherwise they're gonna hurt, so a little health or defense isn't bad. Goal is to not die and still beat the Dungeon in a fast amount of time, otherwise you're just gonna screw the team from getting the "Perfection".

MayEther9/18/2014, 4:35:46 PM1 votes

mmmm pretty much World of Warcraft in LOL mmm NO it would be better wave after wave of op minions and just one final boss or something way more original like i dont know what about a dungeon more like dungeons and dragons ...or something totally new...not just a mmo rpg mechanic in a moba....