Idea for Summoner's Rift - A Vision-Based Objective
Okay. It's no secret. People want a duck in Summoner's Rift. Not a duck champion, just a duck that can swim around in the river. I think this is a cool idea, but I know that a simple graphic change might not be enough to sway Riot's design team, so I have a proposal. We have all these jungling objectives, but I think we should have an objective that you interact with by NOT Smiting and killing it. So, here's my suggestion.
There are two ducks. One of them on the top river and one of them on the bottom river. They swim around and if you click on them, you begin to charge in order to "capture" it, similar to altars in Dominion. If you capture it, the duck begins to swim a bit faster, and it grants you vision with the same range as a trinket on its location. A mobile, uncontrollable ward. How cool would that be? The duck would have a light above its head to indicate that it was being used by the other team, so the counterplay here is "pay attention to the duck and don't gank when it can see you". Additionally, you'd be revealed while capturing, and that would make it an objective that could be easily contested. This would help junglers establish control over their preferred spot of the map and help prevent counter-ganking. Strong duck control would be a useful tool, but a dangerous risk as it instantly reveals your location to the laners and also to any roaming mids. Top duck and bottom duck would also become very strong at late/early game respectively, due to its undeniable vision granted of Baron and Dragon.
If the duck is captured by the other team, it is locked under their control for the first 45 seconds, similar to Twisted Treeline altars. Capturing a duck grants you control over it for up to 120 seconds, after which point it will stop granting vision until it is captured again (unless the enemy team captures it themselves after the first 45 seconds).
What do you guys think? Interesting idea? Terrible? Any suggestions for how to make it better?