Idea for Summoner's Rift - A Vision-Based Objective

The Yetii Rider·10/3/2014, 1:31:22 PM·34 votes·8,201 views

Okay. It's no secret. People want a duck in Summoner's Rift. Not a duck champion, just a duck that can swim around in the river. I think this is a cool idea, but I know that a simple graphic change might not be enough to sway Riot's design team, so I have a proposal. We have all these jungling objectives, but I think we should have an objective that you interact with by NOT Smiting and killing it. So, here's my suggestion.

There are two ducks. One of them on the top river and one of them on the bottom river. They swim around and if you click on them, you begin to charge in order to "capture" it, similar to altars in Dominion. If you capture it, the duck begins to swim a bit faster, and it grants you vision with the same range as a trinket on its location. A mobile, uncontrollable ward. How cool would that be? The duck would have a light above its head to indicate that it was being used by the other team, so the counterplay here is "pay attention to the duck and don't gank when it can see you". Additionally, you'd be revealed while capturing, and that would make it an objective that could be easily contested. This would help junglers establish control over their preferred spot of the map and help prevent counter-ganking. Strong duck control would be a useful tool, but a dangerous risk as it instantly reveals your location to the laners and also to any roaming mids. Top duck and bottom duck would also become very strong at late/early game respectively, due to its undeniable vision granted of Baron and Dragon.

If the duck is captured by the other team, it is locked under their control for the first 45 seconds, similar to Twisted Treeline altars. Capturing a duck grants you control over it for up to 120 seconds, after which point it will stop granting vision until it is captured again (unless the enemy team captures it themselves after the first 45 seconds).

What do you guys think? Interesting idea? Terrible? Any suggestions for how to make it better?

35 Comments

RiotRiotForScience10/3/2014, 4:40:23 PM15 votes

interesting idea

Hyrum Graff10/3/2014, 1:48:44 PM8 votes

I love the idea of a vision-based objective. I think it would really help highlight the importance of vision control.

That being said, in its current implementation, you're essentially granting the winning team two extra wards in important locations. It turns warding the river back into a gold war, like in s3, which I don't think is very good gameplay.

What if the ducks worked like altars in TT? Capture a duck, and it's locked to your team for 45 seconds.After that, the other team can capture it in the same way. You're revealed during capture.

Duke Anax10/3/2014, 2:10:54 PM7 votes

At first the idea of a duck seemed rather odd, but then I thought how awesome it would be to have the Demonic Duck of Some Sort paddling in the river. Providing vision and distraction.

Jamatrix66610/4/2014, 3:27:56 PM5 votes

Name the duck "Pong".

So when a team is ready, they will Ping Pong.

#punsofdamage

John Berserk10/3/2014, 11:48:19 PM4 votes

Strong duck control

I like this idea.

Wheatloaf10/3/2014, 7:36:51 PM2 votes

"What also floats in water...?"

ShadowKnight122410/3/2014, 5:43:47 PM2 votes

If this goes through, we can later on have a bird, harpy, angel, wyrm or any sort of winged creature and have it be a single unique entity that travels through both jungles in a loop and can be captured only when it stops to rest at certain places.

Rinky Dinky10/4/2014, 4:45:21 PM2 votes

This is amazing. Something like this would change the game up quite a bit, and make it alot more fun!

17inchcorkscrew10/7/2014, 2:28:33 AM2 votes

I just liked the idea of a normal, harmless duck. You know, the one that quacks, and eats breadcrumbs, and is cuter than a goose? What's wrong with a boring old duck?

This is a pretty good idea, though, except the duck would definitely need a predetermined route. In general, randomness is to be avoided, and if someone's gank is screwed up by the random motions of a duck, it's not going to feel too good.

tagartou10/8/2014, 1:20:03 PM2 votes

I would be for this because "strong duck control" is such a wonderfully absurd term.

Duke Anax10/10/2014, 9:20:49 PM2 votes

I'm flabbergasted, they actually did it.

It's on PBE for season 5!

It's a crab though, not a duck, but same difference.

dialMARK4acti0n10/3/2014, 4:12:10 PM2 votes

I think this would change up the metagame WAY TOO MUCH.

That being said... I love love love the idea!

Gorgannan10/4/2014, 1:49:01 AM1 votes

It's a fun and cool idea, unfortunately it would be VERY game changing.

Player By Korea10/5/2014, 2:15:48 AM1 votes

it was good idea !!

Chaotic Reks10/8/2014, 11:05:36 AM1 votes

I love this idea, it gives supports an objective to use. My question is: would there be a separate duck for each river? And what would the path of the ducks be?

I Eat Thyroids10/4/2014, 7:56:32 PM1 votes

I think it would be cool if the ducks granted vision in a cone shape at their front. or even true sight lol.

Alternatively, if moving vision is too much, wraith ( or a I guess that frog thing now) can be changed so that if you get him, your team members get extra vision ward slots for as long as you have the buff! so like, 2 per person.