Hey Data Analysis guys at Rito, I have a very humble request
I think it would be really, really interesting to have a 3D cumulative distribution plane with the following axes: x gold difference at, y minute, and z proportions ending in victory on SR. It would show what the probability of victory would be given only that the enemy team is up by 5k at 13 minutes. You guys can do that for 50k games, right? It could really shed some light on just how snowbally the game is for the community or maybe not?
My hypothesis: the probability of victory given "high" gold at time before a certain breakpoint K, is significantly higher than 50%. However, the same gold or even a lot higher gold after a certain breakpoint L is not significantly different from 50%. In plain English: snowballing only works for a certain period of time after which it actually comes back to an even game; it's basically a temporary advantage is always checked (barring ending the game "early") in the long run.