Replace Aram (Coming From ARAM HEAVY PLAYER)

The Liberated·3/17/2015, 4:17:50 PM·2 votes·874 views

I am one of the people who purely leveled from lvl 10 to 30 playing nothing but aram matches, and I continued to play them after. (39,600 takedowns, 864 towers, 689 wins). I brought people into LOL just to play aram and we all loved it. Sadly it has gotten dull for us though recently.

I love the action/pack side of League of Legends. Also I like randomizing into a champion, and not having the presure of choosing. Being given a random comp and making it work is satisfying. There are a few problems with aram though. There is of course the people claiming all the time that "Its aram who cares, and then they precede to feed or afk. People limiting champion pool to certain champions (The power champs), the fact is it offers very little strategy.

When you guys released Hexakill on treeline that was the game-mode that league has been missing imo. It provides the action packness that ARAM players want, but also it comes with some strategy. It was possible to make ganks, to split push, and even jungle a little bit. It was the most fun I had in the game since it came out. While there were still balancing issues with certain champs it was still really fun, and thats what I want from a game mode. I want it to be fun.

My suggestion for poll is: Replace Aram on howling abyss with Aram on Treeline. Simple enough just a map change, but I think it's what current ARAM players really want. It would solve some of the issues with Aram, and would be a very easy fix.

My wish list: Perhaps even having picks and bans for Tree line would be fun as well with a 5v5, or 6v6, because Yi/Kat's were really devastating in hexakill Treeline from personal experience. I would also love to see some kind of competitive/ranked Aram after you own 40+ champions, but I know that is unlikely.

Please make this happen! Up-vote people!

4 Comments

Enkidusmurf3/17/2015, 4:38:22 PM2 votes

I'm all for bringing Hexakill back. I think it'd actually be more fun if it were randomized. But don't take away my ARAM.

There are a few reasons for this. First, ARAM is Teamfighting 101. It teaches you how to position, how to focus—so many things that translate really well into SR teamfights.

Second, though you didn't seem too fond of this aspect, ARAM is the #noonecares map. The random champ select means that everyone will occasionally get a champ they're not very familiar with, so it's silly to judge people for doing poorly. It's a much more comfortable and relaxed environment than SR, as a rule. The only thing that spoils it are ragers, and even then, if it's only one person, you can still have a good time.

Third, feeding is generally allowed, within reason. So if you happen to roll them (and eventually, odds are you will), it's a good way to try out new or unfamiliar champs, without being judged for doing poorly.

I'd love a permanent Hexakill queue, though, random or not.

Kholdstare133/17/2015, 4:50:45 PM1 votes

You're want to take the M out of ARAM? Do you realize how deeply against the point that is?

Do you realize that custom lobbies allow you to set the pick style? You can make a TT room and set the pick to all random. Just go do that if you want to play it so bad.

ValyrianBlade3/17/2015, 4:51:21 PM1 votes

ARAM wasn't a Riot designed game mode, it was a custom game mode designed by players that was popular so Riot made it official.

ARAM = All Random All Mid.

This is why there is 1 lane in ARAM, the custom game mode required everyone to go to the middle lane. It's also why you're randomly assigned a champion. I'm not sure why rerolls came in to effect - I think mostly to alleviate dodging due to bad team comps. People are probably supposed to reroll ONLY when you have an awful team comp, not when you don't like who you're playing (having played a lot of ARAM lately, I can tell this really isn't the case. From people dodging games, etc... it's clear that people just don't like their champion rather than team comps). The game mode also didn't allow recalls or returning to base.

Anyways, as to the purpose: I won't deny that there couldn't be improvements to ARAM. There's no denying that it can be depressing when your enemy gets an amazing team comp and your team has 4 AP tanks and an AP caster (or any other terrible team comp). Or that an ally can reroll a champion you main before you get a chance to ask to trade for it.

The "it's ARAM who cares" thing is sort of an artifact of the random champion selection, rather than people not wanting to win and willingly feeding. i.e. people come to ARAM to have fun. I've started playing ARAM a lot lately specifically because I've had such horrible teams on the Rift and such toxic players that I was starting to hate playing and just wanted to have fun.

No one gets mad at someone for sucking with a champion in ARAM because they didn't choose that champion - it was assigned to them. It's also the dynamic of ARAM that one player semi-feeding doesn't result in you losing as it does on the Rift. If an enemy champion gets kills on Summoner's Rift they start roaming and kill your whole team. In ARAM it's 5v5 the whole time, there is no roaming, there is no individual powerhouse, etc... I find the environment is much more positive and people legitimately give it a better chance there.

The only real changes I'd want to see to ARAMs are: Rerolls: the limit of 2 is weird. Most games I don't want to reroll as I WANT something random, but it feels like a waste to NOT reroll when I already have 2. I almost feel like the limit either needs to be increased substantially (to like 5), or there needs to be NO rerolls and instead the team gets 2 rerolls each champion select and the players can vote to allow a person to reroll.

Champion Balance: some champions need to be balanced specifically on ARAM. Healing is particularly strong (Sona, Master Yi, Mundo, Fiddlesticks, etc...). Resets are incredibly strong (Katarina). Wall-jumps are particularly weak as there are no walls. Champions that can use bushes better are strong because of no wards. Simultaneously champions with longer ranged vision in to bushes are quite strong. Etc... It IS a different balance and I think that's great, but sometimes certain champions feel oppressive. It's probably considered not an issue since selection is random, but it still sucks when your opponents get those champions and your team doesn't. I'd rather it be balanced and a case of "who can work with unfamiliar champs and weird comps the best" rather than "who got given the best champs/comp".

R0GER3/22/2015, 7:27:26 AM1 votes

I think that Riot should really makes ARAM random! Most summoners almost never get the play the champions they like