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Hexakill <3 Katarina & assassins early on in Featured Game Modes

RiotL4T3NCY··40 votes·57,917 views

Heya everyone ^.^/ So we just wrapped up Hexakill: Twisted Treeline with the latest patch, and we hope you had as much fun playing it as we did. Those ganks. -_-

I wanted to chat about Katarina briefly. We often saw comments that she was “crazy OP” and “needed to be banned”. So we know that some players certainly believed this, as she was ridiculously popular. I mean, Katarina had a comparable play rate to the 10 strongest Hexakill: TT champs all added together! o.O However, looking at a variety of metrics we use to consider champion strength in particular modes, she was actually somewhat average (even accounting for mirror matches). Substantially less effective by comparison than champions like Sona, Janna, Soraka or Fiddlesticks. We saw a similar pattern emerge during Ascension where perceived strong champs actually turned out to be fairly average (or even way below average). So why are assassins so consistently popular in Featured Game Modes?

This feels like a matter of perception. Assassins generally thrive in chaos and a lack of ‘meta’. Each FGM brings a wild west in its first week or so, and when Assassins win, they’re flashy about it. You’ll notice when a Kat gets that Hexakill. You’ll remember her as the catalyst for victory. The comparatively low key nature of supports like Sona, Soraka, et al, aren’t always directly attributed to the winning moments in games, even if they were the enablers.

It's just one theory though, so what do you guys think?

185 Comments

ShadowKnight122438 votes

I feel that assassins thrive when they are given map modes that feature a lack of vision and disincentivise supports. The reason assassins are unpopular in SR unless they have mobility and either untargetability or prolonged invisibility (Zed/Fizz and Talon/Akali), is because SR is overflowing with vision and the support role is firmly cemented into the meta. An assassin's main weakness is CC and their main strength is the element of surprise. Vision counters their main strength and most supports bring CC to the table and are in charge of maintaining vision control.

Nothing is a greater show of power and control than casual murder, and assassins are the epitome of that. Therefore, assassins appeal to people who want to experience that power and control. Some players enjoy the attention this brings to them, and revel in being the superstar of the game, while others focus exclusively on the feeling of power and control that the archetype brings. If you hear players who love assassins talking about the archetype (such as Redmercy, for example), you hear them talk about being aggressive and dominating, about taking control of the game and feeling uncomfortable when things are not happening on their terms.

This is an extremely powerful feeling for anybody who feels disempowered in real life, so you will always have an enormous pressure from the playerbase (particularly younger players) to play assassins in every single game mode. If SR allowed it, you would see assassins in every lane of every match, just like you see in the FGM. Not because they're particularly effective, but because they deliver on an emotional experience that a large part of the playerbase craves (and it's a testament to Riot's game design that it delivers the experience so well).

IMightBeYourDad5 votes

Well said friend.

themaddscientist12 votes

I take a slightly different tact to that idea. I like to be in control, but I don't exercise that control by mauling my enemies. It might be just because I'm mechanically less than stellar, but the support role is my main because, while I individually can't usually kill someone, I don't need to kill anyone because I can set up the perfect opportunity to strike and let my allies do the dirty work. I'm not the assassin, I'm the unseen puppet master, the one in the background dictating how the game pans out. You might be able to dominate an opponent, but I'll dominate the game by forcing everyone to play on my terms, funnelled into a team fight of my own design where I will come out on top and your nexus is going to burn. As Elise likes to say: "pull the strings, watch them dance."

ShadowKnight12242 votes

Oh, I'm familiar with the sentiment: I'm a support main myself. I prefer to help the team win from the back rather than drawing attention to myself. But yes, every champion type appeals to different types of people!

themaddscientist3 votes

Yeah, it's great that there's something different that appeals to everyone. It's what makes the game better, even if I can't understand why you would make yourself so vulnerable by playing ad carry. Perhaps I've had too many bad supports, but it's the polar opposite of what I'm used to as a support and just struggle with it so much.

ShadowKnight12244 votes

People who play AD carry come in two types: the ones that favour hyperscalers like Kog'maw, Vayne, Tristana and Twitch tend to be patient and careful, and don't rely on their support at all. They know they can't win trades or get kills in lane, so they just focus on farming and not dying. Once they come online in the late game, you still see them playing very carefully and not taking unnecessary risks even when they could reasonably 1v5 the enemy team because they're a fed Vayne. These types of people IRL tend to be "slow and steady wins the race" type of people, who are risk-averse but goal-focused.

The ones who play lane bullies with good early and mid games, like Lucian, Miss Fortune and Graves, tend to be like assassins, focusing on the immediate satisfaction that comes with having power over the enemy and dictating the pace of the lane and the outcome of trades. These people sometimes get in too deep, and might rage at their supports for not bailing them out, which makes them hard to play with.

JevelFaithful3 votes

A word of care about lane bullies. Maybe we have different experinece (I seem to filter out the bad apples or be extremely lucky) but I've seen, I think, more nice bullies than nice hyperscaling. Again, maybe a matter of interracting more with the bullies in lane.

Anyway, as a mostly support main who is ridiculously bad at assassins, I know I, ironically, prefer bullies unless it's Vayne. I'm generally relying ery much on my team and playing more passive than aggressive, yet for some reason I work better with someone like Miss fortune or Jinx than tristana. What you say might hold more truth when it comes to the "free-er" adcs like Lucian. But many "old school" bullies actually seem to require a mindset that's pretty far from assassins as they are as fragile as assassins and don't have quite the same burst or defensive tools.

Overall, while some players might prefer the assassin-playstyle, for others it might just be that they feel they need the tools to do something in the laning phase. As I said, I feel like I've met more whining hyper-adc than bully-adc. Maybe because it's easier for them to feel like "we" lost them their game.

Sorry the absolutism (is that a word?) of your post rubbed me the wrong way.

ShadowKnight12242 votes

Didn't mean to sound absolutist! On the contrary, I went out of my way to use words like "tend to" and "sometimes", but I know it's hard to convey through the internet. :)

I didn't mean to say that things were exclusively like that, I merely used those examples because I think we are all extremely familiar with the toxic hypercarry who blames everybody else because "omg no peel" despite the fact that they went in to 1v5 and didn't give time for their team to catch up, or who say "gg my team was too heavy" or "gg can't carry all this trash".

I figured I'd highlight the other cases.

JevelFaithful2 votes

Peace then. Sorry, I guess I scanned too quickly.

And yeah, we totally are familiar with those.

Rew7111 votes

This may be random and stuff but I just made an assassin this week, but it didn't get many views. I want to know if he's ok as he is. His name is Ayleth and he is from Zaun because we don't hear much from Zaun now. Jinx may be from Zaun there still are not that many (a total of 7 (if you count Urgot, 8) said from Zaun out of 122). The Shadow Isles now have 8 and Bilgewater only has 6. That in total is 22. so the other 100 revolve around either Damacia, Noxus, Ionia, Frejord, Brandle City, Shurima, or nothing... that's about 14 champions for each.

ShadowKnight12244 votes

Morello has repeatedly stated that the Assassin/Tank combination is unhealthy for the game because they are polar opposite paradigms. If you try to fuse them together, you get either the best of both worlds (and therefore the champ is opressingly overpowered) or the worst of both worlds (and he's so bad he's unplayable). Assassins are squishy and lack utility, but have high damage, mobility and a way to outplay and guarantee the surprise factor (untargetability/invisibility). Tanks are usually bad at mobility and damage, but have a lot of health and utility. Tanks tend to want to initiate for their team, assassins want to wait until everyone's blown their cooldowns and either clean up or assassinate a high-priority target. Those types have different kits and playstyles, and it's impossible to fuse them together and make a balanced champion out of it (unless you end up compromising everything and just making a plain old bruiser, which is not really a Tank/Assassin but a regular Fighter).

Rew7111 votes

Ah, lol, but you can't say it can't happen. I tried making him into more of a Assassin/Fighter but didn't like the thought of giving him a stun for a passive. So an Assassin/Tank seems more reasonable with how he is. There's not much about how I made him that should be too OP. I gave him a passive that resembles Shen's but harder and with less gained, 1 skill shot, a short bonus, a small bonus/a get away ability that can also deal damage if needed, and an ultimate that's only damage output is from the pets that don't stay long and aren't that hard to dispose of (it also has a nice 3 second or less stun but it is also avoidable). I'm very certain that you are correct but Ayleth won't be very tanky since players will most likely be getting AP items and his stats are also not very tanky. That is one of the many reasons I didn't say he was a tank.

ShadowKnight12243 votes

Yes, it is 100% certain that it can't happen. Either you are misclassifying him (and he's not a Tank/Assassin) or he's going to be an overpowered/underpowered champion by virtue of combining two roles with 0% overlap. Fighter and Assassin overlap, Tank and Fighter overlap, but Tank and Assassin don't.

Your individual champion design is not relevant to the conversation, this is a matter of understanding what the roles mean. Tank and Assassin aren't compatible by their very definition, not because nobody's got it right before.

You can solve this issue by simply reclassifying him as a fighter/assassin, though I'd get rid of the sustain mechanic. Fighter/Assassins like Yasuo and Riven tend to rely more on shields than sustain, given that they are proactive mechanics (need to anticipate the attack and shield myself) rather than reactive (oh I got hit, guess I'll just heal it back up). Giving fall-back mechanics like tankiness and sustain to assassins is generally not a good idea, because you create a situation where either they win hard and decimate the opposition or don't win hard but they can still avoid losing lane.

Solidair323 votes

I just want to point out that the reason Katarina perhaps wasn't always prevailing is because people expected it and brought anti-katarina champs to the game. I saw this more than a few times.

Besides that, Katarina was unfun in another way, in that, and I don't know what data you're looking at, but in my games, Katarina almost always got 25+ kills, even when she lost.

My problem with this is it feels really, really oppressive, for every game to have the Katarina on my team steal ALL of the glory and take us to a win, or take every kill, fail to carry, and then get blamed for being bad.

Or the Kat on the other team for being so dangerous that she would kill us all before we got to make a single action. That's not fun. I'm not even convinced it's fun for the Katarina player to be so god-like no one can fight you evenly. Even if it is, is it fun for her team to go "Oh look, Katarina killed them all before I could do a single thing. Cool." Because I know I felt that way.

Did I play Katarina while we still had the game mode? Yeah, one time. But you know what? I regretted it. It was stupid. It was never a contest, they couldn't build enough MR to stop me, and I was taking EVERY SINGLE KILL. Other assassins felt much less restricting.

And as for the popularity/success of supports: they are never appreciated truly. They're not the ones getting all the kills, doing all the damage. They're just there to make sure everyone else can keep on fighting. Which is fine! This playstyle can be fun but it's not for everyone. It's a lot easier to get behind a gun rather than being the guy that hands the gun to someone else.

Wheatloaf9 votes

I disliked Katarina in Hexakill for the same reason I dislike her in normals. It isn't that I can't play against her, or that I even have trouble doing so. I just don't like to. I'm looking forward to the day when there are no longer champions who have an all-in pattern consisting of "hit ALL of the buttons until someone dies".

Tentacle Love4 votes

I just want to point out that the reason Katarina perhaps wasn't always prevailing is because people expected it and brought anti-katarina champs to the game. I saw this more than a few times.

But that's evidence that she's not broken. If you can build around a champ that would be amazing, and prevent that champ from doing well, then... you're playing the game correctly.

Kinda like how if you know that a certain upcoming spear-wielding champion is going to be popular, you might field Zyra more often, because you know she's a hard counter, and she's not too shabby against everything else. That doesn't mean that the new champ is broken, or that Zyra is. It's just playing smart.

That being said she was strong but I saw similar champs doing far better. Master Yi wasn't getting near as much flak and he got insane. He would have gotten a Hexakill from one shotting every single team member, except that we had a griefer standing at the shop waiting, and refusing to surrender.

Solidair35 votes

But that's evidence that she's not broken. If you can build around a champ that would be amazing, and prevent that champ from doing well, then... you're playing the game correctly.

I think it would be better evidence if it wasn't blind pick. If it was draft, then sure, counter picking should definitely be involved. I feel like I shouldn't be pressured every time I play the game to bring a specific champion to counter another specific champion.

Though I do get what you mean. I don't think Katarina needs nerfs or anything, but I do think a ban phase would have been nice for this mode to keep the more oppressive champs at bay. Obviously you can't get them all, but more variety would have been nice.

Tiropat4 votes

I started bringing veigar to every match because a ap stacking champ who hates stuns is what veigar likes.

Hellioning10 votes

I assume so, but I have to ask:

Have you accounted for almost every game I've been in and many others being Kat vs. Kat? Whoever wins, Kat's got a 50% win rate for that game.

Other than that, I think it's because assassins are incredibly popular when people don't know what they're doing, and no one knows what they're doing on TT besides the 5% that plays it.

RiotL4T3NCY8 votes

Yep, we accounted for Kat mirror matches.

the Anarchit3cht10 votes

What about when you know there is an enemy kata lurking somewhere in the shadows so you have to play extremely conservatively because if she can get an r off on a low health/squishy ally, then the fight is essentially over because with the press of two buttons what would otherwise be an equal fight, and then on top of that, Kata gets her resets to do it all over again.

I don't think the issue is assassins so much as it is reset champs. In Hexakill partciularly, and with Katarina particularly, those champs(who are typically assassins) are very powerful in that they can gut targets before anyone can react and then get rewarded for doing so with ability resets, having essentially no offtime for their damage output should they possess even moderately adequate timing. They tend to be extremely low risk, low skill champions with high rewards.

I also don't think the issue is that they are necesarilly too strong or "OP" but that they are unfun to play against. They stagnate the game into a very basic play style of "catch the assassin out, or only make plays on her team when she is busy doing something else."

Acnológia6 votes

Don't take it offensive pls but katarina beyond godlike in this mode?

Skill>Champ

You know how EASY it is to kill katarina? And that isn't even blindpick this pick is given to you in open hands giftpaper wrapped around it and yet you can't beat a Champion you already know exisiting in the enemy team before the game started?

Let me tell you young man and brace yourself lad, even the almighty Kitty Cat Katarina has champions she struggles hard against.

And if you wanna tell me you can't beat a champ who doesn't has any cc and is super squishy all game long with 6 (not even only 5 or 3 lol) champions then YOU are doing something terribly wrong.

What you witnessed was probably a "fed" Katarina. "fed" champions are considered strong and you shouldn't go against them 1v1 or maybe even 2v1. But it's not "Katarina" who has this ability to snowball and go crazy. I played Sona and 2 shotted a Riven leaving the game with like 30 kills to like what? 5-8 deaths? A fed jinx literally raped us 1v4-5 because she was "fed".

Conclusion: Don't feed and win instead. Kata is no "god" and can be cc'd aswell! Her sheer presence has no Olaf ult as a passive! Gosh...

I mean...seriously....I played against so many kata's in hexakill and still won? Sure..some carry the game...

But let me tell you a secret: (shes that good in 5v5 too and nobody gives any damn about it :3) Shes not better (even worse if you ask me) in 6v6.

Raz al Ghul10 votes

A few points on why she wasn't fun to have in games (for either side):

  1. She has the ability to do massive burst instantly and repeatedly so she'd end up getting the kills more often than not, which frankly, when she's already up 10 kills on every one else, isn't fun and is essentially kill-stealing. I had games where the Kat would be up around 15 to 20 kills and the remaining 5 champs wouldn't have reached 10 kills aggregate yet.
  2. Her resourceless abilities on a fairly low cooldown and being AOE allows her to farm the minion waves better than just about any other champion in the mode. Consider that allowing minions to whittle each other down isn't what happens in most games of Hexakill and you have a champ who can clear an entire wave and push herself farther ahead in gold allowing her to continuously deal all the killing blows to minions and other champs.
  3. On the enemy side, once she's ahead, her combo is capable of killing a squishy in like half a second. It's so fast that a lot of the time you can't react or once you see her closing in, it's already too late for cc, even targeted cc like say a Taric stun, to prevent a death as she just does her burst, is stunned and then has cooldowns back up as soon as the stun wears off. At best your team gets a 1 for 1 out of it.
  4. It's a fun mode and players want to play fun champs who aren't always the best picks or most rounded picks for the team, so you end up with teams that may not have a huge slate of cc to stop her, and then you're just out of luck and she kills everything. If you could just ban her, it wouldn't be as big of a deal. If the mode was draft you could also pick accordingly.

So in conclusion, I don't think it's necessarily that players found her to be an automatic win, thus warranting her being banned if it were available. I think they wanted to ban her because other players had much less fun in games she was involved in.

4nth0l0gy9 votes

I just played Maokai every game. Kat doesn't do things when Maokai exists.

Get outta my forest, dagger lady. Maokai

Giovarco3 votes

I also tryed the bid Daddy Nautilus and Kat doesn't do things.

MrBuffington7 votes

I'd carry my games as Braum, but did anyone appreciate me? Nope, all they cared about was the Yi who would dive their team 1v5 and pick up a double anyways because Master Yi; Lucian was even talking smack about me getting a triple on him #carrylogic #supportlyfe :P (In all seriousness, our Xerath also did work that game, yet no one remembers him either :/)

Mikal Pikal3 votes

I would bring Leona and it was laughably unfair for the other team (probably similar to Braum), yet the 20-10-4 Fizz thought he carried and the 25-12-10 katarina was pissed she couldn't carry. Apparently no one notices the 3-3-30 Leona setting up all the kills AND not dying.

Cuix6 votes

One of the reasons Soraka and Fid do so well is because most of those Kat players don't even think about their engagements, just "how soon can i go get my big numbers fix again?". When a silence/fear is dropped on them all of a sudden, it's an easy teamfight victory.

Darth Pixy Misa6 votes

I would like to know how Akali, Eve and Rengar did in Hexakil. I was predicting that with no wards that these 3 would cause much more chaos than Kat.

Earl Eulrich5 votes

I think you should maybe take a closer look at Sona, as her winrate always goes through the roof as soon as she´s in an environment that allows her to be on comperable gold-lvls than everyone else without needing her to solo-lane (and even in current SR she´s still above 50%)...and yet she´s really underappreciated. Sth. is absolutely wrong there.

And for the Assassin-Thing: You naturally remember more vividly how you got blown up within 1,3sec from full-health - while you surpress memories of how you almost had this great engage and then janna randomly blew you away, shielded her carry for what felt like 1,2k and healed him back from 40 to 100%. It´s just even more frustrating than just getting blown to bits, but it allows for the illusion that you could have done more against it (thus making it more frustrating in the end).

Solumindra2 votes

To be fair: Sona in SR can get completely destroyed early. If I am against Sona, or Annie as a bot lane, thats who you all in, they have no defense and die so fast.....I would imagine people who don't think that way have a lot more trouble against those champs, but I hardly ever see an enemy sona win because of the aggressive plays we make on her...

Poorly Dressed3 votes

SR is not the problem, but it really gets rough when she gets free gold and can buy AP items. She deals tons of damage with Q and her heals are absurd. Her ARAM win rate is above 70% now and that means a thing. That doesn't mean she is viable in a solo lane though like old Soraka.

Skyhawke2 votes

To be fair: Sona in SR can get completely destroyed early. If I am against Sona, or Annie as a bot lane, thats who you all in, they have no defense and die so fast.....I would imagine people who don't think that way have a lot more trouble against those champs, but I hardly ever see an enemy sona win because of the aggressive plays we make on her...

Sona has the third highest win rate in Diamond leagues.

Solumindra1 votes

Riot has stated. Multiple times, that solo-queue success =/= instant nerfs. I never said she wasn't ok. Just that she does have clear counter-play. Having 3rd highest winrate, especially in Diamond league, means very little in terms of balance when she is nowhere near the top in pick-rate. That tells me she is played in favorable lanes or mains mostly. Being played in favorable lanes would also explain the high winrate rather easy.

8.78% pick rate across all ranked tiers.

A better argument would be nerf someone like Katarina 18% pickrate and 53% winrate, or Janna 17% pickrate, 53% winrate.

Skyhawke3 votes

You started an argument about how she fares in SR when the OP mentioned how she becomes OP when she gets gold. That counterplay you mention doesn't exist.

You made it sound like competent players take a dump on her, and I was explaining that there are high level players doing well with her.

Padagi5 votes

Thanks for the thoughts L4T3NCY.

I didn't play any Hexakill, but it sounds like the win rate on Katarina is lower than expected for a champion with so much buzz entirely because everyone seemed to be building teams to counter Katarina. Just Katarina. Not Talon, not Fizz, not Zed. Katarina. So the reason you see an average or below average win rate in these cases (at least in my opinion) is that everyone is playing to beat Katarina.

I don't believe that is the intention of your Featured Game Modes. You don't intend it to, but it very quickly turns into who can build the best team to counter X champion, and who can execute on shutting down that one champion better.

Definitely feel like just looking at her numbers overall and not looking at the amount of effort the community puts into shutting down certain champions because of the situations is a little short sighted.

Trading Aces5 votes

"Substantially less effective by comparison than champions like Sona, Janna, Soraka or Fiddlesticks." Obviously because they work well vs Katarina - the most popular champ in the mode. I went Fiddles and Alistar just for Kat - and you know what? I did well.

Wertilq4 votes

EVERY game I played of Hexakill had a katarina getting fed. Each and every game, the team that got the fed katarina won the game. She might not be the one that got herself that fed, but if rest of team served her up on a silver platter, and spoon-fed her, well she would snowball.

This is why the game felt like it was so heavily about her. Get Katarina fed and you win. If she doesn't get fed you doesn't win. Many of the games contained katarina mirrors as well.

Even if Katarina is balanced in win%, her snowballing and complete stifling of teamfights when fed overshadows that. Her burst is too fast, and her ulti deals too much damage even if you CC her, mix that with resets and you get unfun teamfights. Her winrate is probably lower because she is popular and not easiest champ to play (assassins as a class is not). And the champs that are strong against katarina have high winrate as well.

To me whole of Hexakill felt centred around feeding katarina.

Der Lindwurm4 votes

However, looking at a variety of metrics we use to consider champion strength in particular modes, she was actually somewhat average (even accounting for mirror matches). Substantially less effective by comparison than champions like Sona, Janna, Soraka or Fiddlesticks.

I feel so very vindicated now. I had been trying to point out the whole time that while Kat might have benefited from the relative plenitude of potential targets at any given time, so did most other champions, many of which have tools that allowed them to take advantage of the same situations far better than Kat could. I used Fiddlesticks as an example many times and was roundly ignored.

Kat is my favorite champion and at first I was excited about a game mode where I could pick her without igniting a firestorm of controversy because other people want mid and Kat doesn't normally go anywhere else, but I quickly stopped playing her when all the whining about her began. By then someone else was always raring to play Kat anyway - often getting a lot of kills, usually dying as often as they got kills if not more often, probably believing that, after everything they'd heard, they could jump in and R for an instant Hexakill, not even understanding how Kat's R works.

But as a result I played lots of Morgana and am getting a lot better with her.

I died less often with Kat. I was a lot more of a problem for the enemy team with Morgana if assists say anything.

Katarina 10 games (7 wins), 99 kills, 42 deaths, 119 assists (9.9/4.2/11.9) Morgana 14 games (9 wins), 105 kills, 80 deaths, 294 assists (7.5/5.7/21.0)

RogueDarius4 votes

Can we expect Hexakill to come back? It was my favorite custom game mode by far. I did not play the flashy assassins as this thread discusses they were highly overrated if played against correctly. Hexakill got me excited for League of Legends again. It showed the amazing potential of every champion in the right setting and I felt like it could be a thriving game type for the community to enjoy. Hopefully we will see it again!

Naelarstrasz4 votes

You know how you could have solved pissing off players into not playing hexakill? Ban phase.

Aryzyra3 votes

Played about 40 games of hexakill. Never saw a hexakill. 75% win rate (18-6) as Fid. 90% (9-1) as Teemo. Kat is a good choice for the mode. Several good and bad choices. Good player with a good choice can easily carry a team. I don't think bans would change the actual game results much, if at all, but they'd probably make people feel better.

GundayMonday3 votes

Agree with the OP. #NerfSupports

BastionKross3 votes

As far as the game mode, I found AoE champs like Chogath and Morgana to be the big winners. Lots of targets in a small area? It was difficult to NOT land their Qs.

As for why assassins were perceived to be better than they were, they're geared towards finding and eliminating enemies who venture out alone. The game mode was on a map not a lot of players know, with twice the chance of an enemy champ to be waiting in any bush. The "wild west" meta where anything goes is glorious for people wandering around and getting caught out. People had to be careful about pushing top lane while the enemy was bot (and vice versa), because it was only a short walk to gank town. No warding really helped people get taken by surprise. Players were running around making bad life decisions left and right, and that's what assassins love most.

and when Assassins win, they’re flashy about it. You’ll notice when a Kat gets that Hexakill. You’ll remember her as the catalyst for victory. The comparatively low key nature of supports like Sona, Soraka, et al, aren’t always directly attributed to the winning moments in games, even if they were the enablers.

Of the four champs you mentioned being low key, three were supports. (And I don't agree with Fid being low key. When he ults into your team, you notice his contribution REAL fast) I think this is a symptom of a greater problem. When Kat resets like a madman and gets a hexakill, there's a banner and the voiceover lady goes nuts. When your screen goes grey and you see that banner and hear the announcer, are you going to think Kat did well, or that the Sona on her team set that all up by starting the teamfight with a beautiful flash ult that caught all six of you and enabled that hexakill to happen.

Enabler champs get no fanfare. Everyone is going to pat Kat on the back, but no one is going to line up to shake Sona's hand. Some players are okay with this, being the silent helping hand; but most aren't. They want their skill to be praised, their team to slap them on the back, and the enemy team to curse their name. There's no glory in being an enabler, and that's why most players want to be the one enabled. Hence the support role often being the "booby prize" for last picks or longest queue in team builder. Supports generally don't get noticed by senpai.

Aroha Mai2 votes

If Katarina is getting nerfed because of hexakill then that's complete bs and needs to be addressed also.

RiotL4T3NCY8 votes

Just to clarify, FGMs have zero impact on champion balance changes, and we wouldn't want them to. This is one of the advantages of FGMs being temporary. If there are balance changes coming to Katarina, it was for different reasons. I'm sure the guys on that team will speak to their direction of thinking at some point.

Also, as mentioned in the original post, Katarina didn't actually do that well in Hexakill: TT. ^_-

Kat Head2 votes

Just to clarify, FGMs have zero impact on champion balance changes, and we wouldn't want them to. This is one of the advantages of FGMs being temporary. If there are balance changes coming to Katarina, it was for different reasons. I'm sure the guys on that team will speak to their direction of thinking at some point.

Also, as mentioned in the original post, Katarina didn't actually do that well in Hexakill: TT. ^_-

Nice try bucko ! Pretty obvious this is inaccurate, since we are nerfing a weak early game champions early game.

ZERO IMPACT = Community in tears and my favorite champion nerfed. Pretty obvious that Katarina was not a problem on the pro scene and only recently became strong in solo que when some of her biggest rivals got gutted (Talon, LeBlanc). Not to mention top lane is in such a disgusting state, non of the bruisers that normally would walk through Katarina are any good. This is not the time to nerf Katarina or any other champion for that matter with the game completely changing in season 5. This leads me to believe that there is only one conclusion left, Katarina was nerfed due to a temporary game mode that has already ended. If it was just the cooldown on her ultimate then maybe we could believe you, but when you hit the damage of a champion that only has damage it is pretty obvious what is up.

Regardless, hexakill was less fun than ascension. It was still fun though, singed is / seems really good on that map. So I was entertained.

Nothing personal against you or anything, I just cannot believe this nerf is rift related when Katarina remains one of if not the easiest champions in this game to stop.

ShadowKnight12244 votes

Basic logic would indicate the irrationality of nerfing a champion for her performance of a temporary game mode that may or may not come back, especially when the OP indicates that even though she was often pick/banned, her actual efficiency in the game was not as high as people thought.

She's getting nerfed because she's actually pretty strong right now with the removal of Talon and Leblanc's silences and the most common midlaners at the moment not being able to actually stop her ult. Most mages can, but at the moment no assassin can, which means that if her player is more skilled than the enemy assassin's, she can easily out-scale them.

Riotricklessabandon14 votes

i wanted to pop into this thread to briefly talk about the katarina changes. i work on the live gameplay team and i'm owning her changes, so if you have any follow-up questions after this just let me know~

addressing the topic at hand, katarina's nerfs have nothing to do with maps or game modes other than classic 5v5 on summoner's rift—i cannot stress enough that we'd never use fgm data to influence balance changes—her changes have to do with her rise in power due to environmental changes (i.e., shifts in the meta) and some very relevant changes in the upcoming preseason patch. regarding the former, marksmen tend to spike in power earlier than they did earlier this season, which has both encouraged earlier team fighting (and champions that 'turn on' early for those fights) as well as roaming bot to get your duo going earlier. regarding the latter, changes to base stats and what we anticipate will be an increased focus on roaming and early team fighting/skirmishing (likely on the bottom half of the map) will be particularly relevant.

katarina loves all of this, and has been working hard toward 'perma-ban' status in various regions and divisions. given all the data we have, as well as some conservative predictions of how the preseason changes will affect the game, we've decided to implement the nerfs that should be testing on the pbe right now.

again, if you have any follow-up questions feel free to ask!

Burungeru3 votes

If Marksmen are turning on earlier - and they're the type of champion that are supposed to turn on late in the game as they're heavily item based, then isn't that a reason katarina shouldn't be nerfed? Why is that a class of characters meant to carry people during the lategame can become stronger earlier in the game now, which requires other classes get nerfed during the point in time they're supposed to be stronger than ADCs? This seems backwards, ADCs are already an obnoxious class that get catered to way too heavily in this game, and now that they're receiving the ability to turn on earlier, you feel the need to weaken characters that oppose them?

Also, isn't this whole nerfing characters as the meta shifts thing supposed to be what the new changes are meant to avoid? I could've sworn the other posts about the upcoming changes were supposed to make people stronger where they shine and weaker where they don't so that multiple strategies/metas can exist - not so you could just nerf champions as the meta appears to be shifting to one with different players.

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