Fun mode idea: Co-op Defend the base against monster hordes

Tsuyoku·9/29/2014, 11:50:09 AM·20 votes·1,736 views

I would love to play a co-op defense mode. (could be done in the current summoners rift). Was one of my favorite game mode back then on starcraft/warcraft. Monsters come by waves that get bigger (MUCH bigger) and stronger one after another. (could use jungle monsters, wraiths, golem, wolfs, spiders, dragons, or even some champion monsters like Kog and Cho Gath)

And to keep everything fun, URF or an equivalent of it (atk speed *2, *3, aoe skills *2 bigger...) is implemented.

16 Comments

Gaminon9/30/2014, 2:36:12 AM5 votes

Sadly, I feel like a game type like this might be interesting for at most a game or two. League just isn't a game built around AI opponents.

And yes, I know that Doom Bots recently came out and was a lot of fun, but Doom Bots was exciting because Riot offset the poor strategy and decision making of bots with overwhelming power. This forced you to counter their massive power with smart play, hence the engagement.

But where champions have a set of abilities top play around (or in the case of doom bots, several sets of abilities), monsters just have base stats. When the only knob you can turn is base stats, you can either kill the monster or you can't, and I doubt that would make for a particularly engaging game.

Personally, I'd like to see a different take on the defend-against-waves sort of game. Have it be PvP, but instead of having champions fight each other, each team of champs would have to defend a "goal" line on their side of the map. Wave after wave of monsters of varying stats (slow but tanky, fast but weak, weak but numerous, or single fast and powerful monsters) would run passively across the map and try to cross the goal line, while the teams of champs would be trying to stop them.

If a monster crosses your line, your team loses points. The first team to lose all their points is defeated.

You could spice things up by having objectives on the map that can be captured to throw waves of monsters at the other team or give your allied monsters powerups.

You could add some tension to the gameplay by allowing players to spend the gold from their monster kills on either items OR upgrades for the monsters assaulting the other team.

You could open up the map to the players so that part of your team could go try to disrupt the enemy team's defense, but doing so would leave your own defenses weakened as well. Plenty of ways to add some depth and strategy while still having it remain fundamentally a monster-killing experience rather than a player-killing one.

Wait, scratch that idea. Not waves of monsters... waves of Teemo

Decrit9/29/2014, 1:36:41 PM1 votes

Meh. LoL isn' t a game about battling hordes or NPCs of some kind, and that can be implemented but just deviates way and way too much from the game' s core, making it very unindesirable for average LoL players and clashing too much with the game mechanics. I mean, at that point i play Diablo.

tau439/29/2014, 11:07:51 PM1 votes

A Doom Bot super minion super wave for a final wave would be amazing. Like a MOBA Zombies map.

Wullf9/29/2014, 12:57:07 PM1 votes

Well how about include between these monsters champions. But they would have less HP but shorter cooldowns.

I like the idea otherwise. Would play.

ModPrandine9/30/2014, 3:11:11 PM1 votes

I've always been a fan of tower defense type games, and this sounds like that it might be something that might be fun to play every now and then as well. You have my support on this idea as well.

SeCKS Egai10/2/2014, 5:15:47 AM1 votes

Honestly I don't think it be fun - on the other hand, URF should be a permanent option, people would definitely enjoy that considering its following.

Netechma9/30/2014, 1:56:13 AM1 votes

Anivia OP