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Latest ARAM Changes and thoughts

Niksisa··21 votes·3,190 views

Ok,so i had to make this thread because ARAM was my most played and most favorite game mode,and with the New Summoner Spell 'MARK' i think it is completely changed and it is no longer something i wish to play.I personaly think they should not have added that stupid thing in the ARAM,it is realy changing the game mode making it more ridiculus.Other changes are totaly ok,and i am supporting them,but 'MARK' is just bollox

PS: Dont post comments like 'you are just butthurt' or something like those. Another thing is i dont play from limited champion pool(i have a lot of melee champs),so people crying that i am playing from acc made just for aram with few picked champs are just being trolls

46 Comments

Forbidden Siren10 votes

All they need to do is give it more CD (the current cooldown is a joke) and lower the range. Oh, and take away the random TRUE damage.

Mikaila10 votes

I have a lot of champions and do not play ranked or classic on my account. I play ARAM only and special event maps. I don't have any other accounts because to be honest - I don't enjoy the community in Classic or Ranked. This new spell has caused a lot of issues already. I played two games as ADC characters and I've never had so many issues with it. Now everyone is rerolling ranged champions to melee in order to win. This isn't the way ARAM was meant to be played. They took out the entire idea of team comp. There is no need for tanks because the stun on the spell allows you to go in automatically and shred through anyone as melee. What's even worse is that any sort of ults - such as Varus and Sona - don't affect anyone coming in on a snowball. More than 2-3 times in a match, I attempted to ult the Fiora and Wukong as soon as I was out of the stun and it didn't affect them. So it was a wasted ult and I died anyways. I have spoken to more than a few people about this new change and all have agreed that it needs removed or nerfed. I understand melee wanted some sort of poke - but this is too much.

Garurumon3 votes

{quoted}

I have a lot of champions and do not play ranked or classic on my account. I play ARAM only and special event maps. I don't have any other accounts because to be honest - I don't enjoy the community in Classic or Ranked. This new spell has caused a lot of issues already. I played two games as ADC characters and I've never had so many issues with it. Now everyone is rerolling ranged champions to melee in order to win. This isn't the way ARAM was meant to be played. They took out the entire idea of team comp. There is no need for tanks because the stun on the spell allows you to go in automatically and shred through anyone as melee. What's even worse is that any sort of ults - such as Varus and Sona - don't affect anyone coming in on a snowball. More than 2-3 times in a match, I attempted to ult the Fiora and Wukong as soon as I was out of the stun and it didn't affect them. So it was a wasted ult and I died anyways. I have spoken to more than a few people about this new change and all have agreed that it needs removed or nerfed. I understand melee wanted some sort of poke - but this is too much.

ARAM isn't even supposed to have rerolls. The original didn't, but Riot was kind enough to allow YOU to reroll a champion because you suck with it.

Also, it's not that melee champions want poke. It's the engage tool that's needed. I couldn't care less if the summoner spell healed the target, but as long as it gives me the chance to set up for something that the enemy won't allow with continous poke and cc instantly after walking into visibility.

[{quoted}](name=Aurora Donn,realm=NA,application-id=LFfTlAky,discussion-id=hWB4kdl1,comment-id=00000000,timestamp=2015-04-30T00:01:28.698+0000)

Well Said. Logged in just to upvote this.

Also, I've actually had success on ADC's like Twitch and Jinx while using the skill itself at the right moment in an engage to reposition myself or to try and finish someone off. I like that now, Any champion that I roll in the mode(or get stuck on with no rerolls) is actually a viable option. The poke types like Lux and Nidalee still rule, you just need to dodge the Snowball... just like the enemy is dodging your spears/snares.

Exactly. Melee champions are forced to take poke for 15 minutes normally before they have a chance to fight. But when the poke champions themselves have to think about not standing in the open, they lose it and rage on the forums about it being unfair. People need to stop being hypocrites. ONE day ARAM will have EVERY champion unlocked for EVERYONE. Which will definately cause people to cry on the forums, but it will balance out the gamemode.

{quoted}

I have a few thousand games of ARAM across my accounts. One being the 'special' account you talk about, which I dont use anymore. This is the account I play ARAMs now on. Once I was 'that guy' with nothing but OP champs, but the thing is.... those OP champs are not actually OP if you learn all the other champs. You just have to learn to play against other champs.

Mark/Dash changes that. I can dash to a minion and one shot half the team with some champs. The only counterplay is flash on a high cd. I need no element of surprise.... I dont have to outsmart or outplay someone else... I dont need to dodge skill shots...

I just Mark/Dash to a minion and they cant counter it...

They need to rework mark/dash or remove it.

Just because you learn every champion and know everything about them doesn't mean that you'll play like a god and not make a single mistake. Skarner? Udyr? Those are the two worst melee champions in ARAM, because they have no easy natural engage, and against a full poke team, he'll get cc'd before he can engage onto them. And you know, flash has a cooldown.

They are op. Whatever you may say, you can't change that fact. Mark/dash is less efficient on poke and mages, but it's still the exact same thing. Which is good. They get even MORE poke, and executes. But for the champions with only close engages, now they have a chance not to cry themselves while being pushed to death before the 15 minute mark.

You talk shit about the spell. But you don't talk crap about Lee Sin's Q. Why is that? Should we remove it from the game aswell? You use the ability then you can choose if you want to go all into a team, where you can be deleted in a second if played wrong. Lee Sin can do the exact same thing as well. If you dash to a minion, then you are using it on a poke/burst champion anyways, which indicates that it helps almost every champion. There is no reason to complain. It is the thing that makes it playable when your entire team has rolled bad and you play vs several ARAM accounts.

{quoted}

Minions cant dodge the snowball. To be honest, adcs are the last thing I'd want to play on arams right now.

ADCs are actually still strong. But more or less only the ones with mobility. Which is about the same as before. I've played several matches today and the ADCs have been doing very well. (gotten a Lucian, Caitlyn, Jinx and Quinn). Quinn didn't do so well, as expected. But still managed to be a strong threat in full fights because she likes to get up close with her ultimate.

Mikaila8 votes

It's not unfair at all? So a Katarina getting 4 penta kills in a single ARAM isn't over-powered or needs nerfed? I'm sorry but you're laughable at best.

NoMonku1 votes

If you are getting dumped by a Katarina, you guys either have little to no hard CC, which can happen in ARAM, or are getting outplayed extremely hard. Yes, she probably got that first pentakill, did you guys target her after that? Katarina ALWAYS can get a pentakill easily, no matter what comp, the problem before is she couldn't get to the enemy easily. Did you bring exhaust? Did you save your CC to stop her? If Katarina is single handedly beating you 1v5, you deserve to lose. If her team is carrying her, though, then it isn't Kat that is the problem.

Nutorious BIG5 votes

{quoted}

If you are getting dumped by a Katarina, you guys either have little to no hard CC, which can happen in ARAM, or are getting outplayed extremely hard. Yes, she probably got that first pentakill, did you guys target her after that? Katarina ALWAYS can get a pentakill easily, no matter what comp, the problem before is she couldn't get to the enemy easily. Did you bring exhaust? Did you save your CC to stop her? If Katarina is single handedly beating you 1v5, you deserve to lose. If her team is carrying her, though, then it isn't Kat that is the problem.

This applies to bruisers as well not only kat, all of my plat/diamond friends including me have been getting pentakills left and right with this dumb mechanic.

Also you've obviously never played collegiate competitively if you REALLY think CC can stop a GOOD akali/kat.

USC's main ap mid was an akali 3 years ago diamond d1 since league started and I never saw a PRO-collegiate game where if they didn't ban akali he didn't go 15-19 kills and about 1 death.

Needless to say every competition akali/kat was banned everytime since schools actually research who they're agaisnt.

Garurumon1 votes

{quoted}

It's not unfair at all? So a Katarina getting 4 penta kills in a single ARAM isn't over-powered or needs nerfed? I'm sorry but you're laughable at best.

You serious? That happened all the time even without a the snowball to act as a gapcloser. Come on, don't be a retard. You have clearly never played on the Howling Abyss whatsoever. You just want to get attention.

Nutorious BIG2 votes

{quoted}

You serious? That happened all the time even without a the snowball to act as a gapcloser. Come on, don't be a retard. You have clearly never played on the Howling Abyss whatsoever. You just want to get attention.

And your clearly someone whos bronze if you think that, my friends fuck around and get pentakills every single match now

Mikaila4 votes

I've never played Howling Abyss? Take a look at my match history buddy. Besides URF - That's all I play. I can't believe how retarded you actually are.

Garurumon1 votes

{quoted}

I've never played Howling Abyss? Take a look at my match history buddy. Besides URF - That's all I play. I can't believe how retarded you actually are.

There's no reason to check match histories. The guy below didn't, yet he assumed things. I didn't call him a retard, so get your head out of your ass. You clearly let someone else play on your account, because a nobody like you would have any clues on what's balancing or not.

{quoted}

And your clearly someone whos bronze if you think that, my friends fuck around and get pentakills every single match now

Close but you missed.

Mikaila1 votes

You're grasping at straws at this point to try and make yourself look good. From the looks of things - they nerfed the range on Snowball (thank god). But I don't playing howling abyss at all. Nope. I'm such a nobody. Please check your privilege.

Garurumon1 votes

{quoted}

You're grasping at straws at this point to try and make yourself look good. From the looks of things - they nerfed the range on Snowball (thank god). But I don't playing howling abyss at all. Nope. I'm such a nobody. Please check your privilege.

It was never nerfed lol.

I ate Zoidberg5 votes

{quoted}

It's not unfair at all? So a Katarina getting 4 penta kills in a single ARAM isn't over-powered or needs nerfed? I'm sorry but you're laughable at best.

Just interrupt her? The new changes is the most lame I have ever seen Riot come up with. No more arams till they change it.

Hoggy9 votes

It doesn't need to be removed.

It needs to be balanced.

20 second cooldown and 3/4 screen range for an instant teleport to something? Yeah...no.

Salt Road Patrol2 votes

I hope it doesn't get balanced for a long while, its really fun to actually able to do things for a change when you are going against team lux/nid/sona for the twentieth time in a row.

If it goes up to sixty there would be no point in using it as a poke. So the melee characters will go back to sitting under the turret for 80% of the game. But that should be fine as long as the smurf accounts with only nid lux sona say its ok(lets be real those are the only ones complaining about the changes).

Zielmann1 votes

It's not supposed to be a poke spell, it's supposed to give melee characters an extra means of initiation. Hard initiation is the counter to a team full of squishy ranged poke champs. That's been known for a long time (even before adding snowballs, tanky teams got extremely powerful once the game went on long enough). Being able to use that initiation without even needing to be threatened by poke (the spell is nearly twice the range of a nidalee spear), is absurd.

Half the range and double the cooldown would be more appropriate (for the record, I'm all for leaving the spell in if they tone it down). It would actually make players using the spell think about how and when they want to use it. It would also stop the surprise Galio ult from showing up right on top of you, when the last thing you knew, Galio was under their tower.

The spell just needs adjusted so that it's viable for champs who need it to help them with safe(er) initiation, but not to where it's just the single best spell in the game.

Drunk Rummate8 votes

Honestly I think it was an unnecessary addition, especially with Warmogs and RoA/RG being strong early buys for tanks who need to sustain.

The mark summoner spell does more than allow them to engage, it gives them unnecessary sticking power which may have been intentionally left out of their champion's kit. I'm also probably not the first to think that a Galio flying into your team like Lee Sin is a BAD mechanic to have.

Furthermore, what's with the RANGE on this thing? It's like 3x a nidalee spear in distance. If you're going to leave it in, increase the cooldown and decrease the range substantially... to like 600 range not 3500 range.

Yosuke Apperu1 votes

It should still have slightly higher range than they highest non global damaging champion ability.. other wise it'll server no purpose and you'll still take lux/morgana/nidalee poke to the face the whole match XD

Garurumon6 votes

Why do you even concider it to be bad? YOU most likely play ARAM on a special account, using only champions that are good on Howling Abyss. That would explain the fact that YOU don't want tanks and melee champions terrible engages to have a place in the map.

It is the best thing that ARAM has recieved (except for the launch of Howling Abyss, giving ARAM a queue for itself). I have around 1600 ARAM matches, I have every champion in the game and I am really happy that The Legend of the Poro King influenced a major gamemode after its limited duration in League. I no longer don't care if I get Udyr, Skarner, Shyvana etc. because now they're playable, now I can finally have a chance against a poke comp that usually destroys us early.

The "Mark/Dash" is also a major reason that I played around 40 games of Legend of the Poro King. Because it felt good to use champions that are concidered bad, and go up against all the poke and destroy them. ARAM has never been better compared to how it is at this point.

Aurora Donn3 votes

{quoted}

Why do you even concider it to be bad? YOU most likely play ARAM on a special account, using only champions that are good on Howling Abyss. That would explain the fact that YOU don't want tanks and melee champions terrible engages to have a place in the map.

It is the best thing that ARAM has recieved (except for the launch of Howling Abyss, giving ARAM a queue for itself). I have around 1600 ARAM matches, I have every champion in the game and I am really happy that The Legend of the Poro King influenced a major gamemode after its limited duration in League. I no longer don't care if I get Udyr, Skarner, Shyvana etc. because now they're playable, now I can finally have a chance against a poke comp that usually destroys us early.

The "Mark/Dash" is also a major reason that I played around 40 games of Legend of the Poro King. Because it felt good to use champions that are concidered bad, and go up against all the poke and destroy them. ARAM has never been better compared to how it is at this point.

Well Said. Logged in just to upvote this.

Also, I've actually had success on ADC's like Twitch and Jinx while using the skill itself at the right moment in an engage to reposition myself or to try and finish someone off. I like that now, Any champion that I roll in the mode(or get stuck on with no rerolls) is actually a viable option. The poke types like Lux and Nidalee still rule, you just need to dodge the Snowball... just like the enemy is dodging your spears/snares.

BIOWARESUCKS9 votes

Minions cant dodge the snowball. To be honest, adcs are the last thing I'd want to play on arams right now.

BIOWARESUCKS13 votes

I have a few thousand games of ARAM across my accounts. One being the 'special' account you talk about, which I dont use anymore. This is the account I play ARAMs now on. Once I was 'that guy' with nothing but OP champs, but the thing is.... those OP champs are not actually OP if you learn all the other champs. You just have to learn to play against other champs.

Mark/Dash changes that. I can dash to a minion and one shot half the team with some champs. The only counterplay is flash on a high cd. I need no element of surprise.... I dont have to outsmart or outplay someone else... I dont need to dodge skill shots...

I just Mark/Dash to a minion and they cant counter it...

They need to rework mark/dash or remove it.

Dman417866 votes

During a FGM, it was a cool, flavorful addition that everyone knew wasn't going to be around forever. However, like some others have said, I, too, primarily play ARAM (Not on a smurf, because I can't stand playing against the same people over and over, so I'm not going to do that myself) and as a constant spell choice, for a permanent game mode, something about it has to change if it's going to stay.

In the few games I've played since the patch I have been on both sides of a team that is able to spam the spell to ridiculousness. I just finished a game where I was berated for focusing Garen and Wukong, but they both spammed the snowball til someone on the backline got hit and then it was a free for all mad-house. And there's a lot of discussion about how it makes tanks more viable.

This is true, I've seen Ali and Gali fly into the middle of an entire team to initiate, but the problem is many tanks/bruisers/fighters are meant not to just soak up damage but soften and set up teams for team fights. And they could already do that before. I've flashed as Galio, I've WQ'ed with Alistar, heck I even somehow went positive in my first ARAM as Udyr. But part of the success, I believe, is that you have to do the best with what team you're given.

When a Nunu takes out half the OP team cuz they were overconfident and face-checked the brush, he did it without an infinitely long dash. When a Galio, or Wukong, or [insert melee tank/bruiser here] waits at the front line, soaking up a little damage here and there waiting for their time to strike, they do it by strategizing with their team. Udyr, Skarner, all of them the same way.

Take that as you will, whether it has merit or I'm just a noob with no credentials (i know match histories and levels will be checked), but while not every team will be setup perfectly, with ARAM there is a good chance that some number of champs on either side will be able to use the distance and the dive potential abusively.

Plus, with the spell as is, it becomes much more prone to abuse once a team gets ahead. A team that's lacking a tower, for example, is less profitable with the mark/dash than the team that took it, since typically that would be suicide to jump into them (not saying certain games don't warrant it; everyone loves a turn around) but the winning team has a MUCH longer engage now once the tower is down and gets a much greater benefit to spamming the snowball.

Longer cooldown, shorter distance; I don't know the proper way to fix it. But I feel that assassin's getting twice their normal engage and tanks being able to immediately lock down backlines from that distance needs more "counterplay" (not sure how I feel about that word) than just "Dodge it..." While it may not do the damage that Nid spears do, it's ARAM, eventually someone is going to get hit, and best case scenario, assuming you have a tank, is that they take all of them that do hit.

I'm not going to say that I won't play LoL anymore, I've played it all day long today despite these feelings. But there's a pretty definitive split, it seems, among people who like and dislike the snowball and I'd hate to see my only game mode turn into something that's just not worth it.

That's just my two cents. (Will say though, that I'm glad to see a lot of you being pretty level headed in your discussion)

Jot Te5 votes

Disagree. Mark is a great addition to make the mode more fun for all champions.

Maximum Zilean5 votes

The summoner spell is a fine addition to ARAM. It allows champions like Udyr to actually be usable and not 100% reroll status.

A range nerf would be fine though, make it about the range of Lee sin's Q and I have a feeling it will be just fine.

Ghost Monster5 votes

You must be be bad at ARAM. Udyr filled the tanky position just fine in ARAM. You want to max bear and turtle first, but he was great at disengaging for your squish early and all game and had decent engage once mid-late game rolled around. You were playing him wrong.

lightdragoon884 votes

Warmog was a great addition for tanks.

Mark just ruined the game entirely.

Articuz4 votes

I am against Mark. Its not a good move for ARAM. It's fun in Poro mode though. :)

Wolfess4 votes

I think they should have a separate mode for mark, and one that does not have mark. This way it should be easier to filter the players who want to play as it was without it, and those who actually want to play with it available. (of course it would still be possible to play in the mode with it available and choose to not set it as a summoner spell yourself) This way both sides of the argument should be appeased, those who are unhappy with it and those who think it's awesome stuff.

Berry Állen2 votes

The only people complaining about this are people that play only poke champs and hate losing cause now it's possible for them to.

Ghost Monster8 votes

I have all but 16 champs and plan to get them all. This is the only account I play on. Mark/dash is cancer and needs to be removed. Melees were completely viable before and in fact it was a good idea to have one or two on your team. The only people who think that this spell is a good idea sucked at aram.

Berry Állen1 votes

[{quoted}](name=Ghost Monster,realm=NA,application-id=LFfTlAky,discussion-id=hWB4kdl1,comment-id=00060000,timestamp=2015-04-30T14:15:47.780+0000)

I have all but 16 champs and plan to get them all. This is the only account I play on. Mark/dash is cancer and needs to be removed. Melees were completely viable before and in fact it was a good idea to have one or two on your team. The only people who think that this spell is a good idea sucked at aram.

its no so much as sucking as in wanting to play fair without sitting under turret and doing nothing for 20 minutes until you can surrender

Ghost Monster6 votes

Then learn to play tanks/melees. They were very strong and it was better to have one or two than none before the introduction of Mark. They shouldn't ruin aram just because you're bad at it.

Berry Állen1 votes

[{quoted}](name=Ghost Monster,realm=NA,application-id=LFfTlAky,discussion-id=hWB4kdl1,comment-id=0006000000010000,timestamp=2015-04-30T15:59:41.888+0000)

Then learn to play tanks/melees. They were very strong and it was better to have one or two than none before the introduction of Mark. They shouldn't ruin aram just because you're bad at it.

I am actually quite good as any class/champ but, it is annoying when your team is melee/tank and they dont want to help you due to the other teams poke. ARAM requires a lot of teamwork and with this its a good engage. Granted now i do think it gets real annoying at times but in most cases the games are fair now. Can we just give it a greater cooldown and the range down by a lot and just be done with it??

NoMonku2 votes

Mark is a good introduction for ARAM. It actually gives melee threat on champions who poke from far away. I feel like most people who are complaining about this are people who have ARAM only accounts and now their "elite" champion pool can't oppress all the other champions as easily.

Consider these champions. Ezreal Caitlyn Jayce KogMaw Lux Nidalee Varus Xerath Ziggs Velkoz While not all to the same extent, all these champions can poke from an extremely far range. They offer high damage and can kill you without you ever seeing them on your screen. Also, a lot of ARAM only accounts will most likely buy these champions, as they offer a lot of firepower with no danger to the user.

Now consider these champions. Garen Gangplank Mordekaiser Udyr Yorick Tryndamere Aatrox Evelynn Skarner Volibear Pretty much bottom of the barrel in ARAM with not much ability to do anything except run around and take damage. I'm not saying these are all bad, but put them up against my first list and they will be next to useless. Even with the mark ability, it doesn't immediately make these champions viable, except now it at least offers them a way to get into the enemy without having to get item 3800 . Also, even IF you rush this item, it will still take awhile to get it and if your team is losing, it will take even longer, your team losing both towers and dying, accelerating the other teams gold/xp, meaning that even IF you can purchase RG, their lead should be able to see them through a good engage on your part. summoner 31 at least provides a chance for them to get in. Think of it this way. Mark basically gives the champion "poke". Them landing their "poke" allows them a chance to go in and dump on you, which is basically what the ranged champion is doing with their skillset.

Ghost Monster8 votes

Garren, GP, and yorick (yorick is/was arguably god tier) were all extremely high tier. Voli skarner morde trynda and urdyr were all completely viable. Mark didn't fix evelyn. You obviously have no idea what you're talking about.

I swear to god it's like farmers getting a vote at a physics conference. People who obviously had no idea how to play aram are the only ones who think this is a good addition.

lightdragoon884 votes

{quoted}

Now consider these champions. Garen Gangplank Mordekaiser Udyr Yorick Tryndamere Aatrox Evelynn Skarner Volibear Pretty much bottom of the barrel in ARAM with not much ability to do anything except run around and take damage.

.......HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.

rdiddy15511 votes

{quoted}

Mark is a good introduction for ARAM. It actually gives melee threat on champions who poke from far away. I feel like most people who are complaining about this are people who have ARAM only accounts and now their "elite" champion pool can't oppress all the other champions as easily.

Now consider these champions. Garen Gangplank Mordekaiser Udyr Yorick Tryndamere Aatrox Evelynn Skarner Volibear Pretty much bottom of the barrel in ARAM with not much ability to do anything except run around and take damage.

Play more ARAM and you will learn that some if not most of these champs are amazing.

Garen can tank a 1v4 and walk away having done decent damage to heal it all back in 30 seconds. GP can burst down anyone in two shots. Mord can do amazing damage or tank or both. Udyr is about on par with Garen for tanking or can build burst damage and dive out of a bush with terrifying move speed and blow up backliners. Yorick can dive 1v5 and walk away with 2-3 kills fairly reliably or tank and use his ult on a teammate for great teamfights. Trynd does great damage and can zone the enemy team in a direction he chooses. Aatrox has amazing damage and engage to dive the backline or just rip apart any cc targets. Evelyn can burst from the bush or tank like a monster. Skarner as a tank gets hard to kill and with the right items does great damage at the same time. Voli can tank like a champ and ruin the enemy team positions with the toss.

Learn teamwork and how to counter with items and you will find that you can do very well with any champ. (except for Bard...I still havent figured him out ARAM lol)

Kalarepa1 votes

I think, mark/dash is good for ARAM. People just need to change their behaviours. No more standing like retard and just throwing your poke at melee, because they can't catch you. No more trolling with 1v5 poke, because you're Nidalee and they can never ever touch you. No more having poke/heal team and slooowly abusing it to poke and win.
ARAM is no longer easy mode, if you got OP poke champion. Now you also have to dodge skillshots or be ready to team fight.

Is something, I'd make the missle speed slower, CD a bit higher or damage deleted. But the spell needs to stay.

Oxbridge1 votes

To be completely fair to Riot, ARAM gets completely boring when everyone utilizes the same strategy. Poke, poke, poke, tower dive! x5

Mark allows for a unique game experience for everyone, not to mention slapping those people on the face who only have those dumb ARAM-only smurf accounts.

ARAM is my favourite game mode. I fully approve of Mark. Get over yourself.

PS: Mark is a snowball. Who doesn't want a snowball fight? :P

lightdragoon882 votes

{quoted}

To be completely fair to Riot, ARAM gets completely boring when everyone utilizes the same strategy. Poke, poke, poke, tower dive! x5

That is what Mark has turned ARAM into now.

Oxbridge1 votes

Then what was ARAM before Mark?

lightdragoon884 votes

Fun.

You had to take chances, If you were a poke champ, you really had to manage your mana with your spells and not be predictable or you get poked back. You had to be careful not to get to close of you would of been CC'd to death.

If you were melee, you had to make the most of your time and skills. You had to know when to go in, when to dodge, when was the best time to flash and ult to win.

Now? Just keep throwing snowballs.

Only Play Darius1 votes

I like the chaos.

eenxs1 votes

I don't think it should stay, but I'm 1000000% sure the developers at Riot who thought this was a good idea aren't going to remove it because they obviously don't give a shit. As such, in my opinion the best and only fix is to:

  1. Keep the range.
  2. Remove the True Damage.
  3. Increase Cooldown to 30sec without refund mechanic.
  4. Remove optional second activation of Dash, and instead you straight up dash.

This actually makes it so there is skill involved, and not 5 people sitting and waiting for it to land every 20 seconds, and makes it so that only people playing champions that actually needed the dash for engaging and viable tool. That gives a disincentive to champions like Akali, Kat, Fid, Yi etc who didn't need it before the snowball was added, but at the same time if they choose to use it as a summoner spell ( remember for balance purposes this taking up a summoner spell should be a weighted option not a must have on all champions) it makes it so they can't haphazardly chuck snowballs until it's obviously in their favor, which most of the time it is, to execute the second activation.

This is my 2 cents on the situation coming from someone who plays ARAM a lot and on a supposedly high matchmaking.

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