My first ARAM in a week - and I won't be going back

Ultimate Veigar·5/5/2015, 9:27:00 PM·15 votes·1,103 views

So after boycotting Mark/Dash for a week, I decided to go back to the murder bridge and see how things were going. The queue was just as short as always, which I was hoping it would be a bit longer with the amount of backlash that has been on the forums.

My team: Anivia Zyra XinZhaosummoner 32 Nidaleesummoner 32 Caitlyn Their team: Chogathsummoner 32 Cassiopeia Zedsummoner 32 Xerath Sorakasummoner 32

Two people on my team chose Mark, and 3 on the other. I was hoping for 0/0, but this still seemed a lot better than 5/5.

The poke war began and lasted until the first tower was destroyed at 20:36........ TWENTY MINUTES of poke war, or as I like to call it "Nidalee dashing into the team every minute or so dying" while zed and chogath snowballed into my squishy team feasting like wolves. I believe Cho'gath said something along the lines of, "LOL Now I can just dive in and eat whoever I want!"

So instead of any sort of strategic fight, we had twenty minutes of poke, with Soraka and Nidalee healing their teams, followed by my squishy team getting destroyed by this new "gap closer" that has been given to anyone and everyone, including a high damage assassin Zed and a tank who does an insane amount of true damage with his ult Chogath, mind you both of these champions also have a fair amount of poke.

Each side has** poke** here, each side has cc, each side has heals, each side has a tank, and each side has AP and** AD damage**.

I strongly believe this match would have been MUCH more fair if Mark/Dash was not involved.

And to make matters worse, when I voiced my opinion about not liking the ability and how the match was going because of it I was told "Then don't use it" (which I wasn't) and I was told "Chill out, it's just an ARAM" and "If you want to win, go play normals"

These are the two biggest issues with the people who are "for" the ability. They think they have a strong argument with the fact that it does not have to be used, and the others do not take aram seriously at all.

I used to play ARAM everyday with my friends. I had a lot of fun with this mode, and now that part of our friendship has been taken away. The mode is absolutely nothing like what it used to be, and if you think it is then you didn't play aram enough before.

I am NOT an ARAM smurf, I have played on one account since 2011 when ARAM did not even exist. I have a lot of fun on my pokey champs as well as melee champs such as Amumu Blitzcrank Braum Fizz Garen Jax Katarina Leona Nunu Rumble Taric

All I ask is that you remove this ability and put it into it's own mode within the ARAM category. I agree that there are a lot of people who love the ability, but there are just as many of us who hate it. ARAM has turned into one of your "featured game modes" and is going to die in popularity fast with this new addition.

14 Comments

Strawberrycocoa5/5/2015, 9:52:50 PM8 votes

So you would have enjoyed the game more if Cho and Xin had been unable to get to you or your allies?

What about THEM? Do you think they would have enjoyed being of zero use to the match for twenty minutes because ARAM chose bad champs for them to play?

Mark/Dash exists because Howling Abyss has almost zero approach vectors for champions that don't have blinks and dashes. The spell was put in to make getting slotted into a slow or immobile champion not completely horribly awful, which it basically was before.

Also you have to consider that ARAM does not allow you much freedom in picking who you play. Mark/Dash means you aren't forced to just sit and suffer if you get RNGd onto a slow moving champion. Which is made extra aggravating when you start looking at all the ARAM smurfs (and yes I did see that you are not one, I am commenting in general) who have accounts solely devoted to insuring they ALWAYS get a viable champion in ARAM and cheat the system.

TL;DR: The spell's place in ARAM needs to be considered from both players perspectives, because ARAM by it's nature screws over slow champions.

Seven Macaw5/6/2015, 12:43:26 PM7 votes

I just want to add my voice to all of the others pointing out how the mark/dash snowball has broken ARAM, a mode that didn't need fixing. Some champions were bad in ARAM. That was inevitable. Well-played melee champions were already fundamental to winning in ARAM. It was not that ranged champions were destroying melee champions; it was that good team composition and solid play were rewarded. Please, Riot, remove the snowball!

Pucking Purrfect5/5/2015, 9:59:42 PM6 votes

After Mark/Dash spell Aram mode went full retard tbh. I'm not saying Mark/Dash spell made Aram unfun. The problem is now we get melee champs more than ever before. Not to mention 4-5 melee fighter/tank champs vs 4-5 ranged/squishy champs games. Something is wrong...

NoMonku5/7/2015, 8:44:56 AM3 votes

I see it as old ARAM is dead and this is want RIOT wants it to be. It was an easy fix that while not fixing all the problems, helped a few. The only thing I really dislike about the spell is that it is basically Flash now. You HAVE to take it because of how good it is and for almost ALL champions you are gimping yourself by not taking it. Every game I play everyone has mark with the only exception being a good poke champion not taking it. Also this spell changed the pace of ARAM, making it more fighting based since you can engage any time you land Mark. While it wasn't how ARAM was played before, they sort of made this shift on SR awhile back, so I can see why this got put in. It also upset the "meta" you could say because it encouraged a lot of people to stick with tanky champions that were ALREADY good, but they would RR for the chance to get a poker instead.

Angry Monster5/7/2015, 8:52:39 AM2 votes

Its murder bridge, not stand around and zone bridge. Get with the fighting.

Juggernaut6285/7/2015, 3:57:37 AM2 votes

So you had an ally Nidalee and an enemy Nidalee that Nidalee was healing them AND feeding them?

Kholdstare135/6/2015, 8:34:53 PM1 votes

QQ, meta shifted.

The fact is that the winrate curve is much flatter than before. There may be new OPs, but they are fewer and less overbearing than the old ones. Adapt, build smart, and deal with the change.

I always took summoner 3 even before this change (summoner 4 is for noobs), but now it's 20x more mandatory. You must take summoner 3. It has switched from a primarily offensive tool to a counteroffensive tool. It is the perfect counter to dash dives that lets your team secure an easy kill. It was always strong against dive before, but now dive is 20x more prevalent since everyone has access to it.