Game mode designed for Ranked preparation AKA "Fishbowl"
I think Riot should create a "fishbowl" mode - a scenario. In that scenario, players can either practice for Ranked games with bots or with other players. The difference is, either the player tries to achieve a specific goal with and against AI, or the host player creates a scenario much like Teambuilder operates then others join it. Before further explanation, I will detail two examples:
Example 1:
"fishbowl" vs AI - Protect your Nexus from xPeke: Greetings summoners. In this scenario you will be limited in time, mana-like resources and summoner spells. Objectives: Protect your Nexus from Nasus; and suffer as few casualties as possible against the rest of Nasus's allies. Good luck! (possible twist: if you only go after Nasus, they might take Baron) Time: 2 minutes Mana-like resource reduction: -80% etc. (You'll see all the relevant statistics such as Champion Levels in the lobby screen, and have a moment to lock in or discuss a strategy. You don't choose anything, but you can however swap roles with an ally. AI will always accept the swap unless the point of the "fishbowl" is something like peeling for a carry, which requires that you aren't playing as a carry.)
Example 2:
PvP "fishbowl" - (Here there'll be a default title that will help you find the scenario you want to practice): Greetings summoners. In this scenario your resources will not be reduced. Blue team objectives: You must either steal Baron Nashor from the Purple team, or defend Baron Nashor. Purple team objectives: You must either defeat Baron Nashor, or use Baron Nashor as a trap without losing Baron Nashor. The success of a "trap" is measured by resources gained and lost by both teams. Time: 3 minutes. No reductions. (How specific these scenarios can be will have to be handled by Riot Games themselves. But, as you can imagine, it could be an entirely new experience every time, if done correctly.)
How does that help players prepare for Ranked games?
With the addition of this mode to League of Legends, players gain real time experience of how not to disappoint themselves, disappoint others, get reported, and lose Ranked games via silly mistakes or inexperience. There needs to be an easier way to teach noobs how to compete with the pros, because we've all faced opponents we shouldn't have at some point in our days as summoners. We also gain time, a great and significant amount of time with this mode. The best part is, every minute will actually count for something positive, to somebody - without such a negative impact to others in the same space of time. No summoner icons here. No league points. Perhaps no influence points either, but it would be an incentive to play the mode if you could pick up your first-win-of-the-day bonus. Or, perhaps you can unlock influence points by defeating the AI levels in "fishbowl" vs AI. That way it bridges the gap between level 30 and Ranked by helping you buy runes while you learn about what's really important in competitive play, and actually get to test your grasp of the important things.
What's more is that in a game mode that lasts under 10 minutes, there is less time for negativity to breed and more time to just move on to the next game. To ensure this, there should be no report options allowed - only mute. When a player mutes another player, it should notify the target in their chat, and you should be able to mute in the pre-game lobby too. Communication isn't required in "fishbowl". Only focus and education should be promoted.
Focus and education. Time for another example, this time we'll look at a more relaxed, single-player "fishbowl":
Example 3:
"fishbowl" vs AI - Enemy minions approach your turret, Support helps ADC farm: Greetings summoner. In this scenario your mana-like resources will be reduced. Objectives: Assist your ally Ashe as she kills minions under the aim of your outer turret; in some cases you will have to attack the minions or prevent them from reaching the turret; receive as little damage as possible from enemy champions and minions. Mana-like resource reduction: -100%. Time: 1 wave of minions. Extra: Random amount of minions with a random percentage of their health. (This puts tips and tricks into practice. You can do it as often as you like until you've mastered the trick. Saw a new trick they pulled off on a League stream? Ruined 30+ people's days playing a champion you're not good with, just so you can do the trick? See if you can find it in "fishbowl" mode, and practice to your heart's content. Personal note: I think this is so important, because these little tricks separate the pros from the rest, but nobody tells the noobs that until they've been decimated a million times.)
I'll be back to update this thread and respond to any comments so long as they express opinions in a calm and polite manner. Expect to see a changelog.
Also, please be sparing with your downvotes guys and gals. There'll be a poll - so vote to disagree there, if you wish to!
Thank you for listening to or investing in my thoughts, proXc