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New Summoners' Rift - I cannot stand it...

Aricalicious··2 votes·1,493 views

So I hopped into Teambuilder as I quite often do and found that it's on the new Beta map. I've not been looking forward to the changes, but I approached it open-mindedly. My initial thoughts were sadly correct.

At the beginning, I was stuck on the pedestal by a forcefield for 10 seconds, and this was after I'd bought my items and ward trinket. That's the first problem: some of us know what to buy and want to get into the field to go scouting, check bushes and lanes, guard jungle buffs etc. Sure, the opposition presumably have the same restriction, but it's unnecessary. Let people move when they're ready to, don't impinge upon them.

I arrived in botlane tri-bush, barely able to tell what was a wall and what was passable terrain. Furthermore it was incredibly difficult to discern where I had vision and where I didn't. Thanks to the new graphics on this map, there is next to no contrast between textures and brightness. No longer is it possible to tell at a glance where one can and cannot see or travel. The goal according to the devs is to make the combat easier to focus upon and to have the map as something of lesser visual importance (in terms of a distraction to gameplay, and yes I am paraphrasing from memory here, so please bear that in mind before commenting on what I've said). It's a complete failure to my mind, because now I have to actually concentrate upon the poor washed-out quality of the map, terrain and fog-of-war, rather than being able to tell at an instantaneous glance whether I have vision or not, whether I can walk across terrain or not. Furthermore, the bushes are virtually indistinguishable from the lane, and I was caught out once or twice rather than being able to simply avoid an area that previously I would have known I could not see into.

Over the course of the game, I found the new map icons very obtrusive to seeing what was going on in lanes at a glance, and yet again had to focus should I wish to keep an eye on my allies. Again it detracted from gameplay, because the focus (as correctly stated by the devs originally) should be on what one is actually doing themselves first and foremost. The new icons were an annoyance when they first appeared on the original Rift, on the new one they're a pain in the proverbial donkey...

Whilst the visual theme may have been intended to make things better, I can clearly state that from my perspective it is an abject failure. The gaming experience as a result is far less rewarding and more like work with the degree of visual concentration now required to discern what is occurring. On a completely preferential note, the updated minions, towers, jungle camps, and turrets / inhibitors / nexuses (nexi? the plural of "nexus" should be "nexi"... ) look atrociously bland, and even retro. If I wanted to play an early-90's graphically inept game, I'd go find one, rather than being dismayed at the abysmal attempt to 'improve' Summoners' Rift.

I have a couple of requests to make:

  1. If, like me, you dislike this update, please give reasons as to why when you comment.
  2. If, unlike me, you like the new map's appearance, don't flame, just comment constructively with your whys.
  3. Riot - you will probably continue to push this update through into full version, and I doubt that can be stopped. But please consider adding a graphical option for players on client-side as to which version of Summoners' Rift they would like to play on for appearances' sake. I'm no coder, but I'm sure that it's feasible. That way you'd be able to satisfy nearly everyones' preferences at once.

12 Comments

Demonsolder213 votes

i disliked the new sr map,and heres why: the use of colors tends to make it hard to distinguish what's what. baron did not do the cool thing that i saw in the vid he just sat there. the graphics fucking stink and look washed out. WHERE ARE THE CHAMPS COMING FROM PLEASE EXPLAIN!!! WHERE ARE THE MINIONS COMING FROM!!!!

Centuros1 votes

The video showed Baron's spawn animation. Were you there when he spawned?

Demonsolder211 votes

nvm after playing it again and waiting for 10000000000000 mins I FREAKING SAW IT :D..... IT WAS AWESOME esp the way he died

ncc718772 votes

Yes washed out and bland. Well put. I agree.

PRN2 votes

I hate the new map too but I came here only to refute your first point. The 10 second rule is to help those people with low-end computers that don't load the game until a few seconds in. So mean while, one team loads in straight away then goes to invade enemy jungle, whilst the other team is lagging behind and gives the enemy a headstart. The 10 second rule was to prevent people from complaining about lag and how unfair it is that the enemy can bumrush their jungle.

Aricalicious2 votes

Lag affects different people at different times. Some always lag, others lag intermittently, some never do. Why punish those in the first 2 groups with a mechanism that just serves to waste time? It's pointless in my opinion, and whomever lags at whatever point is going to have issues. Better to address the lag issues (or at least the ones that Riot can, rather than people who have crap internet service) wholesale, instead of just annoying whomever agrees with my first point.

AntiSkillshot1 votes

I really liked the new Summoner's Rift. But I felt alone, for some reason.

But that happened on the original version, too.

Killer X 121 votes

The colors are really bland, it looks like shit...but the point was to make it so that champs stood out more. They do. Would i rather it not look like dota? Yea, but i didn't design the map lol

Aricalicious1 votes

Champions stand out more, correct. This has been successfully achieved... at the cost of pretty much the entire rest of the game in my opinion, courtesy of some dire aesthetics choices on the part of the devs.

Raja Chachki1 votes

I think Riot has been going for a more plasticy look with less polygons in the Rift. While I agree that some changes were unnecessary, I think the new map is refreshing and pretty. My ONLY complaint so far is that minion auto attacks have changed slightly, and I will need to get used to the new ones in order to CS better(even though its a lost cause).

Chaoscontrol1 votes

Yes it's very confusing right now and I don't like it.

IMO the colors are very ugly and everything feels like a painting that someone spilled A LOT of water on. The idea to use different colors for jungle (north east west south) is good, but it looks so undersaturated right now. I know Riot wants to make everything look more clear, but removing all kinds of details on the paths, keeping details only on walls and **blurring **everything on the paths themselves is rly meh and makes everything feel so grey. The river looks especially bad and characters on it look so fake.

While there certainly are parts of the map that look gorgeous (like the Top left corner) there's a lot of areas that have potential, but don't manage to touch me. Perhaps some more saturation or tweaking with the contrast could do something, but right now I'm really disappointed, because it looked good on preview, but once I've played it I completely changed my opinion.

On contrast to that, I like the new jungle monsters and minions. Towers are also nice, but with all that detail lost on the paths, and the new camera settings I kinda lost the ball on where the tower range is now, but that's gonna change over time of course.

Aricalicious1 votes

That's where I'm coming from too. The top-left corner has a great view... but that doesn't help anyone to play the game better. Because of the under-saturation that you've referred to, I find myself unable to easily distinguish where fog-of-war is or isn't, the lack of textures within one's base and on the lanes means there's no instinctive visual reference to help gauge distances (like towers' aggro range, or how far someone's killer ult might reach and thus where is a good spot to kite to before re-engaging etc). I've even tried to walk through the jungle walls when running both to and from engagements, and died as a result. I keep trying, in the hopes that I can adapt, but when I'm Shaco and can't tell whether I'm still invisible from my Q or not, or I'm about to ult-tower-dive as Fiora and miss the fact that my team-mate Zilean had ulted me, I'm not sure how well I'll be able to. Some manners of textures and contrasts could really do with being returned to the blandest virtual battlefield I've stood on since 90's retro-gaming.

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