Nemesis Draft: My thoughts after playing the first day.

The Lasher·2/12/2015, 7:33:42 PM·7 votes·5,203 views

These are just my thoughts and opinions on my experiences in the Nemesis Draft based off the first day. You are inclined to agree or disagree with my opinions but please be respectful. That being said, my first day of playing this new game mode has left me at odds with it. I honestly believe it to be an interesting game mode overall, but it just isn't fun. Now there are a multitude of reasons why I believe it isn't entertaining but lets start with the first.

Choices The game mode is interesting because it allows you to really think on what to give other players. Give them too much tanks - they win late game. Give them too many adc's and mages - you'll be ripped apart. It allows players for a unique style of give and take which I've not seen in League before. I feel if playing with a five man team; you can get some interesting plays given the champions you receive. An all Sup team can prove to be powerful, for example, if working together. Nami Bubble with Taric Stun anyone?

Anyrate, the ability to work with your team to cause new combos the meta doesn't allow for made the experience slightly more enjoyable. But it lacked a fast paced environment and the normal heart racing feel when your team pushes hard to the nexus. Generally, people were less connected unless you were all on skype etc.

Players I feel this mode brings out the worst of the League community. You intentionally give picks that most would consider under powered or "bad champs" Zac Urgot Yorick and in return they do the same to you. I've had about ten matches just this morning and each game I've seen a repeat in champions give or take a couple. What this causes is a repetitive feel to League and also brings out Toxic behaviors in people because they get frustrated or upset with the inability to use the meta. It's a fact that people do not like to lose. Combine this with playing a champion they don't like and you got a nuclear storm of DrMundo sized proportions.

***Afk's and Q dodgers. *** There is a system in place to take these people and put them into other Q's. League has it posted off of the main site if you wish to read it. I feel this system will work in time and was an excellent way to go for this sort of event. That being said.... I've experienced at least four to five Q dodges since the start of today and countless afkers in the actual game itself. Both on my team and on the enemy team. I think what I stated above tends to tie into this. When you combine an upset or frustrated player you get an Afk'er or just a really toxic game which no one enjoys. I don't really know how to fix this problem for this mode other then what you've already put in; but it's brutal to deal with. It literally sucks the life out of anyone else who was enjoying or at least trying to make the game they were in work. What this does, is just breeds more toxic behavior and more issues with the player base. I won't deny there were games that I just wanted the enemy to push the tower so I could leave this morning. It was hard to take and over all just a bad experience.

The Fun Factor. From what I've played so far the most entertaining part of this mode is picking your enemies team. Once the game starts that rosy side of this game mode goes away and you're left with the horror's of what you've done. The game literally feels like it's sucking the life from you versus just playing and enjoying the time. This mode just feels like a chore. The type of thing you do just to get our reward of an emblem and then never look back at it. I feel that it's not fun, amusing, and just plain awful. It took me awhile to come to terms with this. I played multiple games just to make sure. In the end though I only came up with this one conclusion....

45 Comments

Sarutobi2/12/2015, 7:37:45 PM6 votes

i have been playing this on PBE for awhile, and all i have to say its funny how idiotic people can be in terms of champions! i was first pick on my team and was ended up with Urgot and being able to ult people right under turret was just funny. then the raging was just the icing on the cake because people shouldnt be complaining since they were the ones who gave you the champion!

SunGold2/12/2015, 8:10:16 PM5 votes

URF! i'm sorry but it had to be done

Ronnie Law2/12/2015, 10:11:15 PM5 votes

My general formula for playing so far boils down to this.

Attempt to make the most "meta" team possible with what you are given. Try and give the enemy team an impossible comp to "meta".

From this perspective, it quickly becomes clear that EVERY SINGLE CHAMPION has something going for them.

There ARE no SHITTY champions.

There's just good champs with good kits, and champs that have WAY BETTER kits.

Normally the difference is irrelevant because you wouldn't even use the champs with less attractive kits.

But since you are FORCED to, you realize very quickly that every champion has a workable kit. None of them are broken.

That's why you are getting wrecked by Urgots and Galio's. They aren't bad champs, they are just outclassed.

The only way the game mode could possibly not be fun is if you do not understand this mechanic and are getting worked by champs that you don't understand OR you don't understand the fundamentals of the game, such as farming, positioning, jungling and itemization.

This is NOT a game mode for beginners.

IMO, this mode is the most fun I have had in league in a LONG time because it forces your team to evaluate itself and the opposition and react accordingly.

Reading team comps is how this mode is won and lost.

They have X, We need to do Y.

Unlike in a normal game where they have X, you need to do Y, but because of their stupid OP broken champ mechanics, they shut Y down even though IT IS THE PROPER COUNTER, in Nemesis, basic mechanical play is seriously rewarded.

If you spin to win, you probably won't enjoy this mode.

insaiyanbacca2/12/2015, 7:40:31 PM3 votes

i love the idea behind nemesis draft like increased strategy picking a team comp for the enemies that your team comp is countering. it also means that im probably going to get the "bad off meta" champs which are the champs i play. (everyone says yorick is bad until i go 7/1 in 20 mins and it takes 4 people to stop my pushing)

slippykitten2/12/2015, 9:28:29 PM3 votes

I LOVE the idea. The more i see people rage in it or complain about their picks, the happier i get.

This game has become too much about the reputation of FOTM champs and too little about finding how each champ can fit and work. I love diversity, which is what initially drew me to a game with 100 characters you could choose from, so its disappointing to see the same champs in every game.

I think this mode could help point players in the right direction and broaden peoples ideas of whats "op". And then maybe i'll stop getting flamed if i do anything but ahri or zed mid.

Punkin Spice2/12/2015, 11:27:45 PM3 votes

I haven't been given a good champ yet. I agree that everyone is still trying to meta, with a full group of tank/supps. I honestly think it would be more fun with a full group of friends, as that would improve communication. In a game where you're given lemons, you need a friends to help you make that lemonaide.

kirbyzama2/13/2015, 5:16:20 AM3 votes

I like it so far but I don't think the enemy captain in my first game understood the game mode. He banned champs like nid and Kat and gave me Riven first pick...it was fun...for me at least.

I was talking with our captain it I realized how hard it is to make a legitimately bad bad team. I mean every champs has at least one thing annoying to deal with. We just kinda gave them all AD champs and a taric.

Also people need to relax and not take featured game modes so seriously. Like I get that some people try hard in normals but really you care that much about losing in Nemesis Draft or heavens forbid URF? Just take the blows, suck it up, and play urgot.

Lovely Pants2/12/2015, 8:01:18 PM2 votes

This mode definitely needs some kind of additional lever added to it to make it interesting. I don't personally mind if everyone just ended up getting the 20 "worst" champions in league, because if they were forced to fight together a lot of interesting things would happen.

Unfortunately, usually one side or other has figured that out and they simply give you a team with as little mobility and scaling damage as possible.

I think it would flat out be more interesting if Riot simply gave us an Underdog's Arena. Restrain champion select to (insert arbitrary number) of lowest win rate champions in the game and see how that effects the outcome. It would at the very least give people who like playing champions that just struggle with the current establishment of things an outlet to feel accomplished when using their favorite champions.

Baitsa Dasuto2/13/2015, 12:03:33 AM2 votes

The problem is that featured game modes are an opt-in experience, yet people feel compelled the play them since "hey, new featured game mode! Party time!" There is this connection between "featured game mode" and "quick and dirty fun" in the players minds because of things like URF and Ascension. Unfortunately the lukewarm reaction Nemesis is getting so far will only lead to Riot playing it more safe in the future and not experimenting with game modes which could have had some real depth because of people saying stuff like "I was playing it all day and it feels like I had my soul sucked out because it is so bad!" (not a direct quote by you, but a combination of reactions i've read all day)

People should start looking at featured game modes more like "hey, this is something I CAN try, I do not HAVE to try it, and it in fact might cater to people who are NOT ME", instead of "WHERE IS MY FUN RITO??"

steelblacksky2/12/2015, 9:00:06 PM2 votes

well, one thing positive about it, is that it has the random players per team largely talking in pregame, not just copypasta'ing calls of top bot mid etc.

this is both good and bad.

i am now on a two hour wait to que(it jumps from 5 minutes to 2 hours holy heck) because i missed the timer twice while furiously typing in response to the team to clarify which pick they want T.T (kind of wish now that i have 5 people cooperatively using chat, that the countdown was in the background of the chat area and larger like wallpaper not the top corner above champ list). just going to have to adjust and start showing a pick before i respond which isn't too big an adjustment really.(and sorry to the two matches where i ran out of time during my pick >.< )

that aside i love it, wish people were this communicative anywhere else. teambuilder they just want everyone to lock as soon as filled and to afk until then, and every other mode has demonstrated a 20:1 ratio or greater of lane/fill calls to anything else other than silence(in my experiences).

the downside i'm seeing is people keep granting very very strong picks relative to what is already shown, or demonstrating a total lack of strategy.

if three people chime in suggesting to grant the enemy only ap so they can be largely counterbuilt, with suggestons to favor weaker standalone supports( janna, nami) and not giving over stronger standalone supports( morg, lulu) and not giving them too many tanks either, picks proceed along this line and then someone drops an urgot..

it makes one wonder what kind of stuff people are self medicating with or if they are just trolling or what. (i do not mean this unkindly either, it really does beg for an answer as to the thought process behind the decision made)

or granting the enemy a standard meta comp while we get a nami janna soraka alistar... lineup.

i mean really? you respond to that by granting things like jinx or zed and the internet as a whole should slap your hand as a minimum.

then again nothing like getting handed a champ like karma you've had for years and running in with your im going adc soraka and winning 2v3's repeatedly due to the same thing.

of course it is leading to mismatch madness and i don't think i've gotten to end a match yet without one team or the other surrendering due to the disparity levels. guess we will see once i can try a few more on this account.

Artycuno2/13/2015, 1:12:06 AM2 votes

Rather than giving the enemy generally bad champions, why not just give them:

  • difficult, underplayed champions
  • a full team of the same damage source
  • champions countered by your own champions

I personally love the idea of this game mode even if it is just champion select. I do usually play as a full team of 5 but it gives us a chance to practice picks/bans, our understanding of the game and team compositions, and it tests our ability to adapt.

Spirit Shard2/13/2015, 1:13:36 AM2 votes

I think the problems with this mode only lies on the players, it's a super cool idea and if people understood counter picks and just overall teamwork a little better this would be awesome. Instead it's everyone yelling at each other because they disagree with what is 'bad'. I even got yelled at for saying 'no champ is bad', then they point out taric and Janna, which I think shows a clear divide in skill level.

For now it's terrible since I've yet to get a non-trolled game, but I see it as a really fun concept.

The Whamboozler2/13/2015, 4:19:04 AM2 votes

Nemesis Draft is a strategy game. Picking your enemy a bad comp and playing your own awful comp in unique ways to ensure a victory. I love it with all my soul, given how boring and samey the rift has been lately. There is thinking involved! It helps a lot that I'm a LoL hipster who really LIKES a lot of those underplayed "bad" champs like Urgot, Yorick, Taric, Zac and the like.

But most people are just playing it for the icon and don't WANT to think. They don't want to plan, or talk to their team and make a strat. They want to play the champs that everyone has decreed are "good" right now, exactly in the way they're told to. Copy-pasting builds from online on champs that they didn't touch until they were "OP" and won't touch again once they're "gutted". Nemesis is not for these people.

Nemesis is for people who pick random characters in fighting games. For people who want to try new ideas and come up with new ways to play the game. Garen mid with AD bruiser Braum top? GO FOR IT! ADC Nami? WHY NOT? It's about being creative and making something out of the bad cards you're handed, while hoping you gave your opponents worse ones. It's my favorite of the game modes they've created by far, and I'll be sad to see it go.

I get that it's not for everyone. And it's CERTAINLY not for the tons of meta sheep copying pro builds off of online guides... but I have a blast with it and I hope it sticks around as an option in custom games or something. It's great.

Linna Excel2/13/2015, 5:55:07 AM2 votes

Nemesis is growing on me. I think the key is your team needs a drafting strategy and build/lane adaptability. For instance I had to take both nami and braum top today. I don't own Braum and I did Nami top exactly once (before mana nerfs).

nachostretchy2/12/2015, 9:05:02 PM2 votes

I like how its kinda banning the bad champs instead the good ones lol but anyways this game type is bringing me a lot of laughter overall its very funUrgot

BastionKross2/12/2015, 9:11:03 PM2 votes

Good idea, but the novelty wears off after five minutes of the game where you suddenly realize that you have to play an entire Summoner's Rift session as Udyr Mordekaiser Evelynn Yorick etc. May have been a better idea to have "first team to ten kills wins", or something to end the game quicker than a full length SR match. I mean, we're giving each other the worst champs you can muster, of course you're going to have less fun with them than ones you'd choose yourself.

Also, I don't think some people "get" the idea of the game mode itself. I played two games of it this morning, and both times my team had a marksman and Thresh. First of all, marksmen are too good of a class to give your opponents with their excellent teamfighting and objective control. And second of all, Thresh is a top tier support. Granted, he's a support, but he's a champion that can make the plays. You don't give that kind of champion to your opponents in this mode. You make them go Olaf supporting a Rammus or something to that degree.

Xiolee2/14/2015, 8:25:29 AM2 votes

gotta say this game brings out toxic people. second game and I was verbally harassed by almost everyone. -_-

Killer X 122/12/2015, 9:46:19 PM2 votes

I can't even consider it a game mode. Its just a normal rift game with shitty champions.

SxlessNiceGuy2/21/2015, 1:51:06 AM1 votes

I agree with everything The Lasher said. . .

Borbland2/12/2015, 9:01:16 PM1 votes

A bit boring.

People realise very fast those champs are pretty reliable too, so it just feels you're doing an out of meta game, except you don't do it with friends but with random people.

Sounded interesting at first, but isn't that fun as I thought it would be.

Nucleophilic atk2/12/2015, 11:27:52 PM1 votes

Don't allow trades. This would make it even more fun in my opinion.

Yordle Xayah2/12/2015, 11:53:48 PM1 votes

The truth behind this mode is that Riot doesn't know anymore what champions are shit, nor do they know how to test it... so they just made this mode to see what champions are picked the most and see what are the shittiest champions.

Spacesuit Spiff2/13/2015, 1:10:09 AM1 votes

You basically need to give the enemy team 5 of the same type of champ to make sure they can't salvage their comp somehow, which is really cringeworthy because one guy isn't paying attention and they get 4 hypertanks and MF. I feel like this mode could be really fun with 4 friends, but it's pretty dumb in soloq.

I do like getting a chance to play adc Soraka unironically for once (even though she got eaten every teamfight because someone thought Poppy is bad in this mode).

junglerboy162/13/2015, 1:48:52 AM1 votes

Actually, I really enjoyed it. I own a very limited number of champions, as do most people I get placed with, so there are no real "bad" champions down here, and the repeat factor is pretty slim. I got Taric in my last one and roflstomped with a Kog'maw (I was 2/3/25 by the end of the game, 80% kill participation). I think the funniest part is when you give somebody a champ, and it turns out that "bad" champ is their main (accidentally misclicked Varus right when the time went down, and he had a skin and was doing extremely well). Basically, the more champs you have and the more experienced everyone in your match is, the less fun it is. For all of us players with very limited champ pools but solid understanding of the ones we own, it is quite fun. Additionally, since everyone knew this was supposed to be a totally one sided goofy game mode, everyone was about twice as friendly as I have ever seen in my time playing League.

NorthenWolf2/13/2015, 6:54:53 AM1 votes

I dont care for meta, but when its yorick and taric and nami all day long. it really gets old fast.\

I love how you guys are trying so hard to justify playing the same champs over and over and over. That isn't fun, you need help if you think that is.

Dreamspy2/13/2015, 4:45:27 PM1 votes

I feel like the enjoyment you get out of this game mode depends greatly (if not entirely) on the persons you play with, it doesn't matter if they play bad but at the moment they start blaming and stuff, the game stops being fun. Draft mode is about playing champions you don't usually do (at least for me), and it can be pretty fun if you don't care about winning.