3 Teams, 1 Map
2.0! New Questions Added! Improved Format!
I don't know exactly what this map would be called, but it would focus around the fact that there are 3 teams in the game, rather than 2. The map would be circular, and have four jungles, like any other classic game mode. I present this idea because I feel there should be a dynamic map, where everything can be hectic, and rather than the game feeling like a battle, it feels like a war. In order to format how I feel the information should be presented, the following lines will be a Q&A, on what I could expect to be asked to me. A diagram of the map for this arena is attached.
Q: There are usually only two teams, what would the third team be called? A: The teams would be called Blue, Red and Yellow, named for the primary colors.
Q: What happens to the people in 3rd or 2nd place after defeat? A: Both would have their placements shown in match history and after being defeated, rather than defeat. Also, 2nd place would get about 90% IP/XP of what a winner in a summoners rift match would get, but the 3rd place would only get 50%. Since there are three teams, the team that gets 1st place would get far more IP/XP than usual, since they had a lower chance of success.
Q: When a nexus is destroyed, what happens to it, as well as any other remaining structures? A: Minions would continue marching clockwise/counterclockwise as if nothing happened, but with a different path. Inhibitors for the 3rd place team would lose the benefits to the team that destroyed them, and turrets for the 3rd place team would crumble. Notice the path that leads between the team jungles and the central jungle. Minions would start marching down those paths, saving time and distance, so they don't have to make a lap around the entire map.
Q: What is the difference between the team jungles and the center jungle? A: The team jungles would carry buffs similar to blue/red in summoners rift, and they would have lower level monsters, and basic buffs. The mid-jungle would be much more rewarding, with stronger and more rewarding monsters as well as a boss monster similar to Nashor, possibly even stronger due to the amount of summoners.
Q: Why are there no bushes on the image below? How are we supposed to hide? A: I made the diagram in MS Paint. Don't expect me to put bushes all over the place with that. I trust Riot to place bushes wisely, as well as abundantly enough to make Summoners feel at home.
Q: What would the Stats Overview track for this map? A: Assuming this was filed under Classic Mode, the same things. If this was its own game mode entirely, probably amount of times in 1st Place, Takedowns, and Minion/Monster kills.
Q: Assuming there was ranked, how would people gain and lose ranks? A: 3rd place would lose points, 2nd place would stay still, and 1st place would gain points towards the next rank.
Q: How large would teams be? A: I think that there could be 3-5 players on each team. There would need to be at least one person in each lane, as well as a maximum of two junglers. If there were 5 players, I would suggest two people in each lane and one jungler.
Q: What about global effects and spells, like Karthus' ult? A: Items and champions are always tweaked from map to map. Assuming that Karthus can't specifically choose one team to attack, it would either be a completely different move, or have even less damage.
Q: Would a Decakill be possible? A: Assuming there 5 players on each team, of course. There would be in ascending order, a kill, a double kill, a triple kill, Quadrakill, Pentakill, Hexakill, Septakill, Octakill, Novakill, and finally Decakill.
Q: If a member of Team A got a kill on a member of Team B, is it possible for a member of Team C to get credit for an assist? A: Yes, although the XP and gold gained would be slightly less.
Q: How would the lobby work for the team that places 3rd? A: The team in 3rd place would have an option to either spectate, or go straight to a lobby, where they would give honors as well as report people as usual.
HOT TOPIC!!!
Q: What about 2v1?!!?!?!
A: So. Many. People. Commented. Let's put this in a description of how the game could work. Team A can't privately request that Team B helps them with Team C. There is only team chat, and all chat available, no chat for specific teams to see and not see. Also, Team A and Team B couldn't all go in one lane together, having 10 players in one lane. If Team A went to the Team B-C lane, they'd have to deal with twice as many turrets shooting at them, as well as both team's minions and champions dealing splash or AoE damage. Team C would have enough protection from a gang-up in order to stay safe, and deal with all the foes effectively. A team is supposed to have an even amount of champions in the clockwise and counterclockwise lanes, any leftover champions in the jungle. A Decakill should only be possible if the enemy is pulling a dumb move and trying to swarm one lane, or if every single champion is in the jungle. Deserting a lane in order to push on a specific team is completely stupid, and again, two teams have no way to communicate without the third team seeing as well.
Please leave feedback, as well as any questions below! I'll make sure to try and respond to them, as well as add them to the above lines.
** I am aware that by posting this idea, I am giving Riot permission to use my idea, as well as alter it without telling me, and I accept that fact.**
