Experience In Custom Games; Yea or Nay?
Remember the days when you and your friends could get experience for custom games? I miss doing this. My friend group commonly likes to just hang as our group, play as 2 to 5 of us against 5 intermediate computers. I understand it may have been taken away to avoid misuse and easy experience gains, but hear me out. What if there was an equation to figuring out if you get experience involved? Such as:
#If #Humans Team A <= #Intermediates - (0.5 x #Beginners) Team B, is true then experience is a go. :) Number of human players is equal to or less than the number of intermediate bots on the opposing team, AND is greater than the number of beginner bots. (That way you can't make it too easy with softer targets to prey on.)
And make this true only if all humans are on one side. Two of my friends are just terrible at this game, but love playing it and learning. That being said, when we join coop games, other leaguers get frustrated working with them often, so we stick to custom games quite frequently. But because we do, they never get experience, so they remain levels 7 and 10. But if the two or three of us take on 5 bots (typically with them, 3 intermediates and 2 beginners so they can learn the habits of weaker and stronger characters and the differences in champion play), even though the teams are stacked with the advantage to the computer, they get nothing.
And what about when one of your friends is much better than the others? Why not give experience for 1v3, 1v4, or 1v5 ?
I know that a friend of mine and I can take the other 5 and it still be a close as heck game. Out to 50+ minutes of nervous sweat and shouts of victory and defeat.
I just think that the experience decision for custom games should be revisited. Does that make sense to anyone? Anyone else share my opinion? Or have a better way of wording it? Even if you disagree, I'd like to hear your thoughts. Thanks!
See you in game!
-Kyle Shady M66