Dominion: Reaching 0 Nexus health no longer ends the game-
-instead, captured points fire a shot at the wall in front of the Nexus every X seconds, dealing 1 point of damage. Once the wall has been destroyed, the enemy Nexus is exposed and your team has to get in there and smash the shit out of it with auto attacks and spells. Dunno how much health the thing should have, but I'm thinking it would be a good idea for it to take a pretty decent amount of time to destroy it and end the game.
This would do four things.
- It would get rid of the 'losing slower' impression that Dominion has.
- It would add an additional, final phase to the game that distinguishes itself from everything else that's going on.
- It would mean that even when you've got two points to the enemy's three, you're still damaging that wall, just more slowly.
- Provide a solid incentive to have 5v5 team fights mid every now and again ( in addition to team fights end-game), something the map is sorta lacking at the moment.
The loss of 2 Nexus health when capping/uncapping points and on champion death would be removed, since the bar at the top of the screen would be the wall/force field/whatever health that's just protecting the Nexus.
Because the damage to the wall is based on the number of points you have rather than simply having more, that means a sixth point could be safely added to the middle of the map without causing things to stall out due to a 50/50 split. This sixth point could take the form of a big scary neutral monster that, when killed, becomes an uncontested point for your team until said monster spawns again some amount of time later. This could cause issues with one team acing the other, taking the Market Monster, and then capping everything else. Thankfully there's a solution to that!
If one team manages to capture all five outer points, a large blast from your Nexus nukes the enemy wall for a bunch of health, then all the outer points go neutral. Typically a 5-Cap is pretty difficult to pull off and hold for long, so making it give an immediate reward is still pretty great while also solving the '5cap and camp' problem that can crop up.
Anywho!
Thoughts on the concept?