7v7 Map concept, 4 lanes, New boss, and seige system.

KarahLameria··22 votes·4,693 views

-The Battle for Piltover-

Feel Free to comment, suggest, and vote on this, I'll be watching this thread daily and updating it often as I can as New things are added, tweaked etc

Over a last few days I came up with a 7v7 map for LoL. This would bring a lot to the table bringing something fresh to the field of play for everyone. To get to business, this map features 4 lanes each with three turrets or just two if three would make the game too long. To make tipping the scales more of a challenge due to the larger size of this map I added a new boss (Haven't though of what that will be exactly. So its not Game breaking if you have it) But this boss will require your full teams help to take down being more of a challenge then baron, and much easier for the other team to swoop in and grab it due to its central location. Team work will be a necessity here.

Each team will have a Fortress beyond their walls Top and bottom lane will each have their own inhibitor, the two middle lanes sharing one larger inhibitor that is set to a higher HP as well as a slightly longer re-spawn time. After that where you would normally see 2 turrets and the Nexus will be their Gate Crystal along with 3 turrets, This gate Crystal is what will keep your team locked out of their fortress that is protected by a one way gate allowing only that teams ally's to pass freely through it. After this crystal is destroyed you may then enter the home stretch a one lane hall leading to their nexus. This hall will have a few Great Turrets in the center of the lane, They function the same as the normal turrets but are larger/ more decorative, and have a higher Health to offset the 4 lanes of minions on both sides running down this hall as well as a higher attack power. Behind this is the master Inhibitor looks a bit more decorative then the normal inhibs but it functions the same as the other normal inhibitors; granting your teams minions the siege buff gaining more power but become slightly slower, that or you will gain a battering ram/cannon in your minion group, this unit would have a very high damage to structures, a low damage to champs, and a high defense. Then the nexus will lay beyond that guarded by two great turrets. When the master Inhibitor is destroyed the defending teams minions will get a home guard buff only increasing their attk, their def, Hp will stay the same.

Now The first level of inhibitors will only re-spawn if the gate crystal is up, and the gate crystal will only re-spawn if your team recaptures the gate, this is done by 1 team member channeling the gate crystal, starting the re-spawn clock, After the clock starts the enemy team can then channel the crystal themselves and stop the re-spawn so you have to guard the crystal till its back up, then your inhibitors can re-spawn. The Master Inhibitor will always re-spawn after being destroyed as long as the nexus is up like the normal inhibitors do in classic. Also neither team can target / attack each other if your behind the gate when its up, so that the ally team cant just camp behind the gate and snipe enemy champs etc.

NOTE: Players spawn will be at the gate crystal until the crystal is destroyed pushing the shop and the spawn inside the base. Spawn will not return to start location if the gate crystal is restored.

This map/game is supposed to make you feel like your part of a grand siege, sporting more things to kill, and feel like a flood of death is raining down on you if your unfortunate to be on the loosing side watching 4 lanes of minions and 7 champs running down your hall.

-Late game when one team is at their gate trying to get to the nexus the teams should ideally be at 18 on each side and at max gear or almost max gear so this part is mainly a skill/buff matchup then who has the better gear.

-This game map and mode will have to have re-spawn times of champs to be messed with due to the game being much longer possibly, as well as exp rates.

-Rough estimated game play time 1hour-1hour 30mins.

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-=-Added Features, and Player suggestions-=-

**Everything is subject to change for the sake of balance, etc... or if a better idea comes along to add on or change the design etc. Any and all input is happily accepted on by both players and Riot staff. With any luck I hope this seems like a great idea, to bring a larger battle type to this game. **

***** Player Suggestion: New Jungle buff in center jungles, due to the larger map scale? Yellow Buff?? (Speed bonus to movement, or maybe Higher Crit chance???)

***** Player Suggestion: Recommended lanes--- 2 Top, 2 solo mids, 2 bottom, 1 Jungle.
1 top, 2 solo mids, 2 bottom, and 2 jungle.

8v8 2top, 2 solo mids, 2 bottom, and 2 jungle.

***** Player Suggestion: Piltover Theme (City streets for jungle/lanes Plays its a jungle out there song) Caitlyn Police station base, and Jinx Jinxes Workshop for other side??

***** Player Suggestion: Arms shop in the center adding buff of something instead of bank?? Only two way to get to it via jungle, Also is what is pumping the toxic chemicals into the canal???

***** Player Suggestion: Canal running through the city, with each lane having a bridge across it. You can go into the canal but take either a speed debuff, or light damage from sewer sludge?

***** Player Suggestion: EVENT IDEA: Vandal/Police/Piltover skins etc. To get Vandal stuff you have to take down Police side turrets/take the factory etc. maybe? To get Police stuff you have to take down gangs and take out Gang side Turrets/factory.?

***** Player Suggestion: Jungle Creatures Police side: Gangs, mafia groups. Jinx side: Police bots, and Officers.

***** Player Suggestion: Dragon would be a Rampaging Rino in the zoo near the port side. On the top side replacing baron would be a malfunctioning Police bot in the ruins of the bombed out bank. (A tip of the hat to the jinx cinematic)

*****ADDED: Police station start for Piltover theme . shop would be in a little market kiosk at gate, and then behind the customer server counter in the station after gate is gone.

*****ADDED: Jinx workshop start for Piltover theme. shop would be in a little market kiosk at gate, and back by the window/ workshop bench In the back of the room.

*****ADDED: Piltover Laning map, as well as Canal layout, What jungle holds what buff, and the over theme of the jungle.

*****ADDED: Piltover Small bridge design Ver.1

*****ADDED: Piltover Small bridge 3D Ver.1

*****ADDED: Piltover Police Start 3D Ver.1

*****ADDED: Piltover Lighting Lamp Ver1

*****ADDED: Piltover Tall Lighting Lamp Ver1

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-----------------------New DATA/Picture links will be below this______

Piltover Version: City layout Ver1: HERE

Piltover Version: Police station design Ver1: HERE

Piltover Version: Jinx workshop start Concept: HERE

Piltover Version: Minion Design OR Bank boss Keeping the bank safe, safe. HERE

Piltover Version: Small bridge design Ver.1 HERE

Piltover Version: Small bridge 3D Rough Ver.1 HERE

Piltover Version: Small bridge 3D Rough Lighting HERE

Piltover Version: Police Start 3D Rough Concept V1 : HERE *Red=Turrets, Yellow=Shop, Purple=Gate Crystal

Piltover Version: Gate Crystal and or Nexus Holder: HERE

Piltover Version: Lamps Start Rough: HERE

Piltover Version: Lamps Tall Rough: HERE

--Disclaimer etc.-- ** Riot @Riot is free to do as they wish to this idea etc, and change things as needed for better balance etc. etc.**

48 Comments

Ironclad Dragon3 votes

I've always wanted a map where there's a boss monster in the dead center of the map, where no lane or side has the advantage in reaching it. As depicted in that drawing, there's no terrain advantage near the uber monster; it's an open area. Imagine if that monster actually encouraged you to move about the arena, as with moves like Mega Gnar's W.

KarahLameria2 votes

Mhm, it is a open area so its a balanced boss, Where you have to watch out even more for the other team then the other bosses, or only go for it when you have the other team ACE'd

The open area would be great for a lot of movement attacks, and cones of death to avoid a lot... Maybe if its the kraken or something have tendrils around the boss in the center like mini bosses like the jungle monsters have, to also take care of/ worry about?

Kumusta ka3 votes

NIce concept. Upvote

KarahLameria2 votes

Thank you, Stuff may change still, I may work on more concept art etc.

jdoyle24573 votes

Would this map introduce a new buff, like red and blue in the middle jungle. Or would it be empty or are all the jungle camps just spread out more throughout the now 3 jungles per side. I personally think a new buff, say yellow or green, would be a cool addition. How do you think the team comps would look? Would there be 2 ADC and 2 Sup or would there be 2 mid solo lanes 1 ADC 1 Sup in bot and 1 Top and 1 Sup in top lane, or even double jungle?

KarahLameria5 votes

The lake features a New boss like Dragon and baron that will be critical to breach the others Fortress. A new jungle Buff would be nice, I am digging the Yellow for its color.

I was thinking, Solo mids, 2 tops, 2 bottoms, and 1 jungle. Double jungle may be a necessity due to the large size. Making it 8v8 for balance of the lanes, 2 top, Solo mids, 2 Bott. 2 jungle?

jdoyle24574 votes

{quoted}

The lake features a New boss like Dragon and baron that will be critical to breach the others Fortress. A new jungle Buff would be nice, I am digging the Yellow for its color.

I was thinking, Solo mids, 2 tops, 2 bottoms, and 1 jungle. Double jungle may be a necessity due to the large size. Making it 8v8 for balance of the lanes, 2 top, Solo mids, 2 Bott. 2 jungle?

I was even thinking yellow buff could be health regen for the tank of the team/top lane since mid and ADC already have blue/red respectively

ADC vs Rengar1 votes

the only problem with that is that it waould probably make tanks, especially nasus and gnar, overpowered

ADC vs Rengar1 votes

i should've read this before i made my comment, great idea. XDDD

o0O Madoka O0o3 votes

Next featured gamemode? @Riot

KarahLameria2 votes

We will see. :3

KarahLameria3 votes

Added 2 New drawings of the map layout and the two fortresses. Featuring a slightly tweaked layout and more balance/ making it more unique then how close it was to Summs Rift.

Galaxy King1 votes

I'd love to see this come to life, hopefully riot will see this and think about it, I do wounder how a LoL game would be like if it was bigger (map size and team size as well).

KarahLameria1 votes

Same here, 5v5 is fun and all but their is nothing on a larger scale then that. And LoL for how long its been around is really lacking map/game mode content.

ADC vs Rengar1 votes

nice concept but i do't like how there is no focused midlane. this would also be hard to make a featured game mode because it has so many unexplained positions (how many people in what lane and how many junglers). but i think it would be a fantastic permanent idea, but those kind of things never get published :(

ADC vs Rengar1 votes

I'd like to add, games would be super long, it looks like theyed be 2 hours and everybody would be level 18 by the time either team reached the gate crystal

KarahLameria1 votes

The mid lane would be focused due to the shorter distance to each others base, Forget about mid and your done, Securing mid also means of getting the mid-lane boss who would be critical to turn the tide of the game. I'll add rough ideas on player spread. Also yeah the game may be 1-2 hours at most, but I have played long games like that before its nothing new. Its a strategy game so if its taking you longer then the estimated time that means your fighting a very worthy opponent ;3;. The gate crystal to the nexus is supposed to be a skill match up where everyone is at 18 ;letting pure skill be the judge of the victor, and not who got gold faster, but if the other team is fed early etc the game will still be over very very quickly. This game will really punish people/ teams that feed due to the minions swarms end game.

ADC vs Rengar1 votes

good point, love the idea of the game mode

KarahLameria2 votes

Thank you, I'll be updating often tweaking the theme, and lanes for the best chance at maybe getting Riot to see this/consider it. :3

ClockHead1 votes

Seeing as different maps usually have different themes, I think it would be cool if this map had a theme like Shurima, Demacia, Noxus, etc. Personally, I think a Piltover or Ionia theme would go well with the size of this map.

KarahLameria1 votes

Piltover theme? Like city streets etc? Bank or jinx's home being the fort on one side cause Jinx lore, and the police station on the other side?

Baron be a mafia boss, Dragon a police chief? New boss the bank, lots of gold etc as reward ? shrugs

ClockHead1 votes

Like, the city streets, or maybe even a battlefield within the city. And yeah, the bosses would comply with the theme, though I'm not sure what they would be. Possibly Peace-keeper robots like in fallout or something? I imagine Piltover would have that sort of thing.

KarahLameria1 votes

Maybe the ruins of the city after jinx's cinematic music thing. Shes bombed the bank in the center and the boss would be In the ruins of the bank etc?

ClockHead1 votes

That seems like it would be cool

KarahLameria1 votes

Yeah, only issue I found is that why would the police go there..

So I settled on a factory of some sort In the middle,

I'll have the zoo, and the bombed out bank as this maps new Dragon and baron locations respectfully.

ClockHead1 votes

When you post the finished concept art, remind me to come look at it. I'd love to see how it looks.

KarahLameria1 votes

When I get my tablet back, I'll be working on some full color concept art. Instead of this rough layout system atm.

KarahLameria1 votes

I'm kind of digging this, I'll make a piltover themed one. See how it works.

KarahLameria1 votes

Oh maybe one of the other bosses, like dragon or Baron is the City zoo? Has something in there to kill, Rampaging Rhino??

ADC vs Rengar1 votes

this looks like getting out of spawn would take a really long time. i think it would be cool if you spawned at/near the gate crystal until it was broken, then you spawn at the nexus. it would also be cool to have a second shop near the gate.

KarahLameria1 votes

That was the first idea I had before thread. Have the gate have the spawn def turret thing, then when the gate breaks it goes down allowing the enemy in etc. The shop there too, and when the gate breaks he goes : "Woah, I'm getting out of here I'll see you inside champions!"

KarahLameria1 votes

Added: Piltover Theme, Police station side starting location.

KarahLameria1 votes

Other side may be Jinxes Workshop.

KarahLameria1 votes

I guess you can only have 4 attachments :c Any new pictures will be link via Imgur.

KarahLameria1 votes

Added: Jinx Workshop start concept for Piltover theme.

KarahLameria1 votes

Added: Piltover Laneing map/ buff sections, as well as each jungles theme

KarahLameria1 votes

Added: Piltover Small bridge, design.

KarahLameria1 votes

Starting on 3D Generation on a few concepts, in Maya.

KarahLameria1 votes

Added: Rough Pass of the Bridges in the map. I'm gonna add more detail but just giving anyone interested a look see.

KarahLameria1 votes

Added: Rough concept of the lighting on the bridge

BAP01 votes

Extremely good idea mate REALLY hoping RIOT takes this into Consideration and makes it. I would personally love to try this out.

KarahLameria1 votes

Same here mate, We need maps Bad. Its a fun project to do besides playing the game. ^^

KarahLameria1 votes

Added: Piltover Police Start 3D Rough Ver.1

KarahLameria1 votes

Added: Piltover Crystal Holder Rough Ver.1

KarahLameria1 votes

***Added Piltover Lighting Lamp

I'm starting on small elements to have. To paste into the map etc.

This on is based off what is seen in the Cinematic

Munehisa lwai1 votes

This idea of a map and or even game type mode sound hellishly amazing, I would love to log hour after hour playing this game mode too! Personally considering Piltover being my favorite place in Runeterra I would love to see this as a new 8v8 Map. I really enjoy what you're bringing to the table, This sounds amazing, And i hope riot notices <3 !! :)

KarahLameria1 votes

Thanks, It started out as a Idea to just show RIOT, then I just decided to do models since its something I'm learning Maya etc. I love Piltover and its steampunk vibe. I Hope ROIT Senpai Notices me/it too. lmao, Till then though I'll keep working on models etc. I really want to see a bigger map and not just a rehash of SR, like the winter, fall SR's we had. etc etc...

Also Spread the word about this more people viewing/voting better chance we got to get a new map etc.

KarahLameria1 votes

*Added Piltover Lighting Lamp Tall

This on is based off what is seen in the Cinematic

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