FFA Coliseum (featured game mode)

TheJinxedOne·4/28/2015, 8:39:22 AM·2 votes·572 views

THIS GAME IS A WIP thoughts are not finalized and any chances are possible and very likely, as well as suggestions to be considered

TL;DR a FFA game mode that is on a circle map that players respawn much faster and compete to get the most kills within an hour and secure kills of the monsters that spawn throughout the match to try to keep the upper hand

objective:most kills in an hour wins OR last one not to ff at 20 (first one quits is an auto last place, then next is above that player, due to the nature of this game players are not lobby bound and should be allowed to joina new game after they quit, no penalties for afk as this is FFA

number of players negotiable but the standard 10 would be fine i think (emphasis on think), but no less than 5.

Map: Circular map with comparable size to dominion map or slightly smaller, size can be changed in accordance to the player limit that is decided for this map, this map would have a desert theme to give Shurima some love. however, this could very well be based off the Noxian one i have read about in lore.

the actual "map" would have spawns along the circle of the map, the inside would be the actual map. this map would have no fog or very little fog of war as the visual would be open unlike most maps and there would be no turrets to change the fog. Alternatively, there could be a whole lot of fog and have an extended visual range in comparison to the other maps, (maybe double? it is a bright sunny place with very little obstacles)

there would be a circular platform at the very center of the map. this would probably be where most of the fighting would take place, this platform is an indicator for the middle of the map as well as various other possible purposes such as mob spawning (details below)

obstacles in the map might include pillars, these pillars and would give champions that need walls Vayne (is first to come to mind, as well as Nautilus q mobility) something to work with, boxes might also be considered.

stealth is minimal in this map, but to encourage some type of possibility of deception, dead bushes might be considered in various points of the map (especially if fog of war isnt enabled as it is still possible to try to track people)

Spawn:

would be similar to aram, once you leave you cant come back and purchase, but there would be no safety in shop after leaving shop. each player has their own spawn gate to come out of. that gate is a shield from any and all skill shots and aoe (think Yasuo shield on steroids) and ALL AA are disabled within that shield's platform (give maybe a small extension to the AA disabled from outside the shield and grant a very powerful shield for 1-2 seconds of leaving the spawn gate to avoid getting spawn killed that and/or randomize the spawn gate each player would spawn out of.

Start game: you start out at level 3 as if it is ARAM or Dominion. ARAM passive xp or a more buffed version of it would be a feature to not heavily rely on CS. but CS would be alot heavier than any other mode as this mode is all about the dueling and champion play (more details below)

At 1 minute monsters would randomly spawn out of separate gates from the player spawns, these monsters would be neutral and attack any champion on sight, these monsters spawn location (the gate) would be random but not the monsters them selves, these spawned monsters would be weak for the first 4 minutes (buffs would occur at 5 minutes of game play (monster details below)

Main Game: initial spawning monsters would vary from super minions (weaker version as if a siege minion and modeled like the old school ones) to small raptors and small wolves. with a rare large wolf or gromp. the rare cases of large animals CAN be summoner 11 -able and covet effects as if jungling BUT also grants the same effect by the killer, but smite grants a buffed version of the skill, but different for this mode (besides gromp).

starting monsters Super minion: restores a portion of health and mana Gromp: same usual effect Wolf: (hunters swiftness) offers a small percentage speed boost when moving towards enemy champion

Past 5 minutes monsters (at 5 minutes starting monsters will be less of a rarity and will travel with their smaller counter parts (raptors group, wolves group, krug and little krug) and gromp health and damage will be buffed slightly

Raptor : (Bird's Sight) grants sight (not true vision) of closest bush (passively, as in updates when moving to a new bush) Krug -(heavy hands) gains a small percentage attack boost and a 10-25% chance to stun (time based on enemy champion level perhaps .1 seconds champion level) when a critical strike is landed ?: offers small percentage AP boost and chance to stun similar to krugs (AP=krug monster) ?:offers spell vamp and life steal of a small percentage ?:offers movement speed when fleeing from enemy champions (ranged champ friendly and to counter wolf) ?:offers a tenacity buff

Boss Monsters: THESE will spawn on the middle platform, 1 different one every minute they will despawn upon the arrival of another (starting with red and blue buff duo)

red buff and blue buff combo (stronger for this mode and meant to be fought over) dragon (same buffs received as SR but tower damage changed to armor and magic penetration and moved to be the 4th buff instead, 1:damage up 2: movement 3:monster damage 4:penetration 5: double and burn) Mimic: takes the form of any of the current champions, multiplies half champions health by number of champions on the field as its own, and shares this champions abilities with urf mode CDR but mana and energy cost present(higher regen of mana and energy tho). the mimic will be the only mobile boss, it will leave the platform and aggro the nearest champion until that champion is dead, or 5 seconds have past without dealing it damage or receiving damage from that target, then it will recalculate its target. the killing of this mimic will offer the biggest gold pay out in the game and this mimic will respawn until its minute is done (if it is killed, re-morphs into another present champion and tries again) Baron: will not spawn until 20 minutes as normal, baron buff offers enhanced CDR and instant killing of all NON BOSS monsters(thinking of other ideas for this one)

Gold income: ARAM passive as well as kills offer normal gold income, assists offer 1/4 gold, pre-5 minute monsters offer 1/8 kill gold, large monsters offer 1/6. red and blue buff will count as large monster gold despite being a boss, mimic will be 1.5 of a kill. baron will count as a half kill. dragon will offer assist gold.

XP income: will be passive as i said as if it were ARAM, the kills will not heavily influence your XP., but the gold will be very helpful as always. in other words you have to wait for your power and only get a small boost in xp for kills, farming bodies or farming monsters will be the most viable way to ensure victory

Respawn mechanics: first 5 minutes are an instant respawn, next 5 minutes are 10 second respawns 10-20 will be 15 seconds 20+ will be 20 seconds, as the only objectives in this game are kills and bosses, death penalties are not as high as other game modes, and this game mode is timed.

Summoner spells: the new ARAM spell might work nicely, TP is out. consider new spell that is this mode only. all cool downs on summoner spells are reduced by a percentage on this mode

I repeat this is a WIP but any thoughts would be nice, and anyone generous enough to give me a map drawing proto type would be very nice :P

11 Comments

JoeDerp4/28/2015, 8:44:41 AM1 votes

So basically Smite's Arena?

SH Azykan4/28/2015, 8:58:03 AM1 votes

1 hour is too long, make it like 25 mins (usually a clear winner by then)

Newb the Legend4/28/2015, 7:04:31 PM1 votes

I would play this for sure Rito pls