URF

Hogies·4/23/2015, 4:05:16 PM·11 votes·1,001 views

Board with league overall. Dont like ranked, nor am I good enough consistently. I never got the chance to participate in the 1st round of URF, but this last one i did. By far the most fun ive had in a long time. Im sure there has been a million of the "keep urf" posts already, but as a very casual player, this mode is the only thing that would keep me coming back. I dont understand why riot cannot add this is a permanent mode. Makes zero sense.

11 Comments

dnsup4/23/2015, 9:37:50 PM7 votes

The Boards are overrun with bitter trolls who dedicate significant time to vote manipulation using alts. Generally you're going to have a hard time trying to get this message across, since it has nothing to do with their pet discussion points.

Rivvy4/23/2015, 4:07:00 PM4 votes

Makes zero sense that you can't play the real game.

Talll4/25/2015, 1:08:06 AM2 votes

They probably don't keep it a perm. game because

  1. It's become almost a tradition, having it up for a week or so every April 1st is kind of a thing.

  2. If URF was a constant thing and was always there to play, it would eventually become boring and a normal thing.

These are the two main reasons I'm guessing R!OT hasn't made this a perm. thing.

~ Crumbs

BakedLotion4/25/2015, 2:45:47 PM2 votes

They need to get people focused on e$port$ so they make money

Sukishoo4/25/2015, 4:07:08 AM1 votes

They don't keep featured game modes as permanent modes because they aren't meant to be. They are meant to last a short amount of time.

http://na.leagueoflegends.com/en/news/game-updates/features/featured-game-modes-2014

Why are Featured Gameplay Modes temporary? Featured Game Modes are designed from the ground up to be short-term engagement experiences. This transience is what gives us the creative space try new things and see what works, listen to your feedback, then improve a mode before re-releasing it. Trying to build a long-term sustainable game mode would actually constrain us from doing things like Doom Bots, URF, Legend of the Poro King, Ascension, etc. The main design concern (which is personally the most important as it = less fun) is that Featured Gameplay Modes are not designed to be long term engagement experiences. They’re designed to make a big splash, with the knowledge they will be removed shortly thereafter. Adding permanency would constrain the design wiggle room we have to make each mode as unique as possible. As we’ve since learned, it would also add additional balance and maintenance costs that we’ll share some examples of later in this retro. For now though, let’s get into the modes!

That says it all. URF itself is a very unbalanced mode overall and would need constant work to keep it up.