"Hyper Carry" mode?

ValikK·5/16/2015, 8:45:51 AM·1 votes·553 views

Had an idea a few weeks back and I couldn't let it go to waste without posting about it - just in case it happens to be a good idea. Riot has been coming out with quick little game modes to spice up League with some variety every now and again; game modes like Poro King, One for All, Doom Bots of Doom, and the almighty URF to name a few. They must be cooking up some amazing creations as we speak, and they just may find some concepts here interesting - so it's worth mentioning. (If they ever read this board post, that is :P)

What if there was a mode where all of the gold and EXP you earn went to the ADC? What if all of your items gave THEM an advantage? What if all of your kills and assists, as well as creep score and turret gold went to the adc - yet all of the kills and creep score from the ADC gets spread around to the rest of the team? That would be awesome, wouldn't it? (I think so) you make your single teammate over powered - a goliath of sorts, and everything that hey earn comes right back to you! This will inevitably leave 4 of the 5 team members squishy and without much damage - but the carry will remain strong! If this is in Summoner's Rift, lanes without the carry will suffer - engaging with below average movement speed and sub-par damage at the beginning as the carry builds up strength. But when that carry does - It's going to be a race against the clock to snowball out of control! The game will probably be short, but the way that its designed can leave for some interesting plays.

Picture Singed Singed , Lulu Lulu , Rek'Sai RekSai , and Brand Brand coming down the middle - they are all super-squishy and have very little damage in comparison to how they should be at their level. But here comes their Ashe! Ashe She's super tanky and does insane amounts of damage. They're barreling down with a huge lane of baron-empowered minions and you're sure that the game is over! You're Garen Garen , and you're sitting under your middle lane inner turret with Ziggs Ziggs and Vayne Vayne ... none of you are the carry, so you're all incredibly under-powered in the face of their Ashe! You take shelter under the turrets because the turrets in this mode have a lot more health and deal a lot more damage... but her poke is too strong and Vayne goes down. You think you're about to lose... but then your weak Lux Lux runs up with your carry: Rengar Rengar. He ults in with Lux's cast of Light Binding and quickly sweeps out the 4 supports from under Ashe. Panicked, she turns to the incredibly tanky Rengar and tries to take him out before he can land more burst. The remaining 4 of you jump onto Ashe - and even though she takes out Ziggs with a quick cast of her W... She's no match for the Carry with support when she's alone - and falls to him rather quickly. Rengar sweeps through the minion waves and gives you and Lux a good amount of gold and the last bit of EXP needed to get to level 18. You Recall back with what gold you have, still collecting Gold from Rengar slaying minions. You use the gold to buy Black Cleaver item 3071 - Rengar gets the health and the passive and the attatched Cooldown as well as the passive Rage and armor shred - while you retain a small amount of the CD, health and damage for yourself... Lux gets a Frozen Heart item 3110 While the mana doesn't help Rengar at all, the armor he gets from the item lets him tank turret shots JUST enough to take down the inhib turret and the inhibitor while minions cought up to him - he takes out the nexus turrets shortly and hits the nexus - ignoring the 4 weak enemies that try to kill him before he claims victory. summoner 21

Those are the plays that I imagine happening in this game mode. Sure your carry can Solo Baron no problem, but you get all of the credit for it. The way items would work is that players will have an action bar, 1-7, and they can use items through those bars... but those items are given by the ADC... who can purchase 6 usable items and put them in slots that all players share. Your carry buys Zhonias, they can't use it, but YOU can and you have your own private cooldown for it. You retain the trinket of your choice, however, so don't worry about carries having conflicting interests about that. Every character has only 6 item slots, as usual... but remember, they don't get to keep much of what's inside. "support" players only receive 20% of the inherent qualities of a product, and transfer all passives to the carry, as well as 100% of the items inherent qualities. While enjoying passively having a boost in Cooldown reduction, the carry suffers from a 40% cooldown ADDITION - making their abilities slow at first, but allowing them to build up to 50% cooldown reduction through items bought by the supports (Runes and masteries help too!) But still, the supporters only receive inherent qualities - and only 20% at that!

They only receive passives and unique passives from the carries. A carry buys Wormog's and all of the supports get the health and the unique passive of health regeneration!

But think about this... If you have Unholy Grail item 3174 , Righteous Glory item 3800 and Void staff item 3135 - the only Thing you're getting out of it is: 26 Ability Power 5 Magic Resist 4% CDR 20% Base Mana Regen. 120 HP 60 Mana 20% base health regen

Yet, in those items, your Carry enjoys getting the full benefit of having 130 AP, 25 MR, ignoring 35% of enemy MR and so on. They can even get to use the active part of Righteous Glory if you choose! but more on that in a bit! Moving right along... summoner 6

If the Carry purchased the same items, they would receive no benefit from any of the items - but every other champion on their team - the "supporters" will receive the full compliment from the item: the inherent, the passives - everything. Righteous Glory will be installed in everyone's action bar, meaning everyone has it on their own cooldown. Sure, Zed Zed may be a little unhappy at first when the carry gets RG - because he doesn't get any damage from it. But he will enjoy free use of the product without it taking up a space in his inventory, and he'll benefit from regaining health upon leveling up.

As you can tell, the carry will need to keep a lot of people happy. In addition to his usual 6 item slot, he will also have a separate slot of 6 to put activate-able items! (Activatable is now a word, by the way.) So when getting Righteous Glory, it will be put into one of the 6 open "action item" slots... and he will be unable to buy action items once the slots are full. This will leave room for 6 items that his supports crave most! But he, himself, cannot use any of these items - they are all for his supports to use and enjoy. The Supporters will gain the full AP and armor yield of Zhonyas item 3157 while being able to use it on their own time.

The carry, on the other hand, has only 4 usable items other than their trinket! This is because they cannot use the action items they purchase... but one action item is contributed by each and every support. This one will buy a Zhonya's item 3157 so the carry can survive when they get focused! That support purchased a ghostblade item 3142 to help the carry deal massive burst! and they can all pick and choose what items go into their "Give to carry' slot. This way, even though it's automatically filled with the first action item in slot order... a champion that already purchased Zhonyas item 3157 can switch it out to their Hextech Gunblade item 3146 so that the carry can deal more damage and doesn't have a useless item in his "The only 4 action items I can use!" slot. He still receives the non-active benefits regardless of what action item is in the slot... all you items all belong to carry! And don't worry, if the champion used your Hextech and is getting torn apart... regretting life decisions... then you can't just switch your "give to carry" item to your Shonias so he can use it and survive - the second he uses one item in your inventory, they all go on cooldown for him. You're going to have to wait for Zhonia's to cool down before he can use it again. That will keep teams from swapping items out mid fight to allow Nocturne Nocturne to spam items when he Ults a victim!

Consumables effect you and only you, don't worry about your carries snatching health potions. item 2003 You can't give the carry health pots, sadly - yet they cannot pick up any for themselves at all! The Carry may have a bit of a rougher start early game with this, but later they won't be able to buy a late-game consumable to further buff themselves.

Carries should be permanently larger than other champions, and should also glow a vibrant red color (Friendlies Glow blue, because they aren't evil and stuff.) They shouldn't be :"gigantic" size, but a bit larger than if they consumed an Elixer of Iron. item 2138 This will make them instantly noticeable in a fight! unless you all purchase Elixers of Iron to fool the enemy... but then you wont be growing red. Sorry, Cho item 3070 Chogath

The level cap in the game should be indefinite, like in URF - allowing carries to be souped up beyond recognition. As said before - turrets will have an incredibly hefty boost to attack and armor, and while minions also get a boost - it won't be enough for awhile. The turrets should get tougher the closer they are to the Nexus, and they should all offer more Gold to incentivize carries taking them for the team... or a group of supports teaming up to give a surplus to their beloved leader. If turrets weren't beefed up to the moon and back, they would most likely fall to the carry relatively quickly - especially if all of the supports build damage items for their Tristana for just such an occasion. The minions should grow faster and stronger from a more predictable base - eventually they should pose a threat to the unwary support and be able to tackle turrets if left unchecked... but at the beginning, turrets should obliterate minions with single blows... even out to mid game. If minions take the agro for just a few seconds, come mid game, every turret is a target for the ADC to easily walk up and take out before they can be killed. So not only do they need a hefty boost in damage, but in health. This way, teams will have to organize and group up to take out turrets, and back doors can widdle down their mighty defenses for a later gank. Maybe the turrets or minions don't have to be buffed as much as I think - I'm no rocket scientist or professional designer for level viability in MOBAs, but I think you can see my concern :)

Also, Boots and speed upgrades will grant exponentially lower benefits. So before you go out and all get boots of sped with speed granting enchantments so that your carry flies across the battlefield: know that everyone's speed boosting boots give their carry less and less speed. Even if you all give your carry boots with full enchantments, he's only going to be over 450 by a little... not 652 like you were hoping for!

And I know what you're all wondering: Don't worry! And after locking in your champions, everyone gets to vote on who they want to be the carry and who they don't want. You may say, well that sounds fine and all... but then everyone is just going to go vote for their Katarina and get her 100000 AP to melt everyone with her ult. The tanky Carry may survive, but no squishy support will stand a chance!! Well fear not. The champions are decided on a vote system... both friendly and enemy. And ties are resolved in randomization. So if everyone on your team says "Lets all up-vote our Kat to melt them!" The enemy team can unanimously say "NO NOT KAT!" (without seeing who you vote for) and thus randomize who your Carry will be. You may complain, "I never get to play as Kat, because if I don't get banned, I get down voted by the enemy!" But there is still a small chance that you are still the carry... a 20% chance, actually! And you may want to try a different champion for awhile - maybe one with a less sinister reputation, right? Everyone bans Katarina for having insane damage and being all around annoying. But they may not down vote you if you're Thresh. Because a hyper-tanky super-Damaging Thresh surrounded by 4 supporting champions is still going to beat the snot out of everyone, and will even make trades with your Varus with ease with how much damage his supports give him - especially if they win at getting more gold and Experience.

Honestly, that's more of a wish than reality. The matchmaking may be suited better for ARAM, but howling abyss simply can't offer the amazing plays and methodical planning that can come from Summoner's Rift. An ARAM on SR would be perfect, however!

So that's my idea! "Hyper Carry" mode, or whatever the guys and gals over at Riot feel comfortable with calling it! The mode where you give one guy everything and he gives it right back, the game mode that capitalists hate - and the mode that promotes teamwork as well as creativity! ... At least that's what it looks like in my minds eye. What do you guys think about it? Anything that should be changed or added to make the idea better? Thanks! Velkoz

2 Comments

FTMHukY4Ps5/16/2015, 3:17:33 PM2 votes

Sure, give the ADC more reasons to bitch that their team sucks and they're the only good player in the entire game.

How about no?