Overload. (A new game mode idea for RitoGamez)

Grieven·10/24/2014, 6:41:05 PM·1 votes·1,358 views

I played that Hexakill TT game and I found it pretty boring. I wasn't sure what to expect because a 3v3 with 6v6 players sounded so fun. I was hyped until the release, and now I am disappointed to how stale it actually is. I did play Hexakill when it came up on Summoner's Rift, but I dropped it after literally ONE match and never came back.

URF and One For All were big hits with League's community and Riot needs to base their game modes off of them. I'm not saying that they should make URF 2.0, but I am saying that they should follow the model of CHAOS. They were amazing because they were so chaotic and funny and FUN.

Just adding +1 or +3 players to the queue does not make it more fun. Actually, it makes it less fun, because I have another possible kid/rager on my/enemy team. Sorry, Riot. Hexakill as a concept sucks. Riot needs to get crazy with their ideas. So, following that crazy idea 'meta', I want to suggest a game-mode called OVERLOAD.

OVERLOAD Overload has the same concept as Hexakill, except that instead of having more players you could have more items. Imagine just having 10 slots instead of 6? You could build all of the AP items in the shop, man. You could have over 1500+ AP. You could have over 500 armor and be an untouchable tank. You could buy 6 Infinity Edges and deal 1500% Crit and make people QQ on GD to Morello about crit chance. Actually, screw those guys and build 6 Thornmails for 100% damage return. That ADC wants to do something to you? One hit and he kills himself. What a wimp.

What about boots that stack movement speed? You could just buy 10 boots and run around the map as Teemo with the speed of light! Unique passives? Who cares about unique passives. Overload has no unique passives. Build 6 Rabadons and have +120% AP. Actually, scratch that. +300% AP with 10 Rabadons and no boots. Because why would you want to run if you can 1 shot people. If you're too lazy to do math, 12063 = 2160 AP! Mana would still be a problem, but who cares about mana? Just get 5 chalices. No mana problems EVER again. Want CDR? Then buy it in the shop. (Caps at 40% still not to seem like URF). Minions could also be super rich. No minion will live in poverty. Basic minions could carry 50 gold on their pouch. Caster minions could carry 150. You could get 300G with the first wave of minions. 100CS will net you around 7K gold. Kills would give twice more. 600G? That's a lot of gold, man. Jungle would also not be forgotten. What if we turned that 80G cap of Spirit Items to 200G and make it burn 100G MAX when you kill a jungle monster? Even the blue buff on its own could give you 150G on kill. Better counter-jungle, dude. You're gonna get insanely rich. Supports won't be forgotten either. Ancient coin could give 10 gold and 25HP back. SpellTHIEF edge would live up to the name after you get 20 gold every time you poke. Relic shield 60s recharge? More like 20s recharge. Yeahh boii I'm getting money as a support. Build 5 sightstones to have 25 wards and never get caught. Season 1 is back babyyyyy!

Overload does not f*ck around.

I'm not a game designer, but does this sound way more fun than Hexakill?

2 Comments

Anomander10/24/2014, 7:02:46 PM1 votes

Meh I would rather see a Golddigger mode. Start with 100k G and lvl 18.