Dearest Riot: No one likes your new jungle. Perhaps it's time to shave again?

Who Man·1/14/2015, 4:00:34 AM·3 votes·817 views

It says something about the general consensus towards the new jungle, when it takes roughly 4-5 minutes AT LEAST to find junglers in teambuilder now. Season 4, post teambuilder, lobbys practically couldnt find anything BUT junglers. Now they find everything but junglers, including supports.

Everyone I've talked to about the new jungle agrees it simply just isn't fun to jungle anymore. It's doable of course, but not fun. The new buffs are 'alright', but there's a lack of flow to early game jng that it once had, where junglers could swoop through all of the camps before backing, or they could hit a few and then gank, or counter jungle a few etc.

Maybe dial back the beefiness of the jng monsters early game, and change their scaling?

7 Comments

2000boxes1/14/2015, 4:05:58 AM1 votes

i think the new jung brings alot of strategy to the game and it really makes the jungler have to decide, will i just take the buffs that give me fast clear in the start or will i take the buffs that give me gank potential at the start

so for example a big early game decision a jungler would have to make is, should they take razor hawk or should they take the gromp, the gromp buff doesnt help in gank potential that much but the razor hawks will allow you to ward sweep

HTTP Blender 1/14/2015, 5:10:59 AM1 votes

imo the new jungle is more fun, plus 4-5 minutes for a jg is nothing try 20 minutes for a bot lane. me and my friends cant even play team builder anymore because of the lack of adc and supp

Quil Evrything1/14/2015, 5:17:58 AM1 votes

I've found how to work with it. It's a matter of some champs needing to start gromp or stone things first. Other champs still work best with blue buff or red buff start, if you can get a leash.

On top of that,

PBE has an even easier jungle, because you can smite twice as often. (kinda)

Space Bum1/14/2015, 8:25:47 PM1 votes

The new jungle is more difficult to sustain in. Before the update it did almost feel like playing jungle gave you a free ride. In lane Champs are having to put themselves at risk to get their nonkill based gold.

Triple0seven1/14/2015, 10:54:19 PM1 votes

In the new jungle you cannot sustain as much, unless your fid or nunu or something, but if you dont have sustain you will tend to go trailblazer for better sustain in jungle.

One of the main things i here about the jungle is the exp is not enough, and when you gank you get so far behind even if you do get a kill or assist.

Take into consideration this is just what i here from friends, because i main support and preferably hate jungle and always have.

Squirrelzillaz1/16/2015, 2:15:41 AM1 votes

I see where your coming from, but i like the new junge, although i feel as if it does have some weak points as well

im not a huge jungler, but i used to find the jungle clearing far to mechanical and easy. to some extent i still do, but i still prefer the variety of a lane. the new jungle has far more strategy to it beacuse managing your resources is now way more of a thing and the balance netween using your health and time to either farm for consistent gold or gank lanes for a chance to make more is now far mroe interesting. the only weakpoint i find is i fell the new junlge limits the pool of champions that can effectively jungleand prefers those with lots of sustain.

overall its a bit harder to jungle but theres a while lot more depth, i like it

Yormaughm1/16/2015, 6:26:10 AM1 votes

I mostly agree. They added more strategy to the jungle with smite bonuses, and more diversity with the Hunter's Machete upgrades and enchants, but the sheer difficulty of the jungle has crowded out some junglers cough Eve cough and made everyone else feel like it's just not as rewarding as laning (and it kind of isn't.)

You would think that double smite would help solve this, but it seems like all that really did was make assassin junglers feel better about the fact that they're supposed to use their smites on players instead of camps now. It doesn't really help that much with clear times at all. Especially early game when it matters.

I think another problem is that in the old jungle, some champions had kits that just worked for them as a jungler, so they could jungle "right out of the box" so to speak. Now if you want to jungle you HAVE to create a rune page and mastery page for it. Yeah it was always a good idea to do this, but now it's completely mandatory and I think lots of people were using hybrid rune/mastery pages so that their champion wasn't "locked-in" to jungling so to speak. Like, maybe I don't like jungling, but I own Shyvana whom I usually take top, and I get in a normal blind or normal draft game where I get forced into jungling. Well my normal Shyvana runes/masteries used to cut it in the jungle, now they don't, so the one time I try it I die to Gromp or something and ragequit jungling for the rest of my time playing LoL. Situations like that.

Honestly, someone said it already, the biggest single problem is that sustain isn't there anymore. But I think the real reason for this isn't just that the creeps are tougher. Hunter's Machete costs 400 gold now which means you can only take 2 pots. Even the ability to take just a 3rd pot would change the perception of the jungle's difficulty massively. All they'd have to do is reduce Hunter's Machete's cost by what? 15 - 20 gold? Hell they could even add that in to the cost of the T2 upgrade as long as it let me buy a 3rd pot at the start, it'd be a worthwhile trade.