Dominion Rework Ideas
This is a discussion. Feel free to comment your opinions and/or ideas on what Riot should do to reconstruct a more enjoyable arena. These are just some of my ideas from previous boards thrown in with some new ones.
Team Fountains - both fountains should be in the center of all 5 capture points. There should be some type of entrance/terrain around the fountains that denies immediate passage to the other side for both teams. The entrances should come out to a small lane that circles around to the other side. This gives a wide range of possibilities even early game one can help capture one of 4 easy points (bc the other team as do you have a proxy to 1 of them) or they can make an early gank, or start an early teamfight. Also this eliminates the so-called "bot-lane" bc the team is equally near everything.
Underground Mines- At the edge of the map near all 5 points there should be entrances/exits to and underground passage that leads to obviously all the other points but only other points. The layout for navigating these tunnels should be easy and I cannot stress that enough bc the more intricate Riot makes the 2nd level of the map, the more room there is to roam and the less chance there is to find an enemy and that means lesser interactions that make this game what it is. Not what we want. So imo, all the tunnels should literally just be lanes that lead to the middle of the map where there should be a Pit. There should be at least 1 hallway connecting each lane but not near the entrances as to avoid Jungles that go from point to point capturing stuff as fast as one would running down the lanes on the outside. There has to be some compensation for the safer travels. So basically the hallways should be constructed to make the summoners do a full U-turn to travel from point to point. Also, while in the mines, champions have reduced vision, healing, and take damage over time while underground(bc the mines are a dangerous place).
The Pit/The Bat - So of course with the fountains in the middle where where will the team-buff objective be? Well as I mentioned the Pit earlier, in the underground level of the map in the center the should be a Pit a little bigger that the size of both fountains directly above it. Maybe like 9 minutes into the game is when your team could opt to fight a Guardian creature to receive multiple buffs. As always the choice is up to Riot but may I suggest animals commonly found underground (Moles, Bats, Scorpions, Snakes) and such. Honestly Id love to have a massive Scorpion/Bat hybrid flying down and attacking my team, and maybe have it poison its targets the double stack on the DoT one takes from just being in the mines. After killing the beast the winning team gets buffs: -no damage in the tunnels -extra move speed in the tunnels -can spawn in the Pit (by choice if no enemies are near) -Neutralize all enemy capture points -can travel from the Pit to the Fountain through a small light in the center of the pit.
Minions - Essentially, minions would spawn from every point every wave. Either spawns minions for allied/enemy teams or jungle monsters that roam the Jungle/Mines until they find an enemy or are killed from neutral points.
Nexus Damage - a comment posted on my last discussion about how Capturing all the points should affect the game. Instead of increasing the DoT to the Nexus after 3rd Cap , have the damage stack a certain amount per Capture Point. After your team captures all 5, if the enemy team does not contest at least one of the points within 20 seconds. All the points will be Neutralized and deal a massive chunk of damage to the Enemy Nexus' health. This is to reset the game so 1 team doesn't just dominate for 10 minutes and win, consistency is key. Also, have both Nexus Health going down regardless of which team has more points so it feels like a race between teams.