Pushing minion waves is a trap-option in Dominion

Rebonack·9/25/2015, 6:11:06 PM·2 votes·765 views

Even though it's the intuitive thing to do for most players. Putting yourself out in the open is more or less like standing on a ward in Rift.

Anti-intuitive aspects of game-play like this are a bad thing, though thankfully there are a couple of ways this could be improved!

  1. Remove minion spawns to and from Windmill: Really ham-fisted and it would remove some of the map's nuance, but it would solve the problem.

  2. Swap the middle point from Windmill to Market: Placing the action at the middle of the map would help make it clear to players that controlling the jungle is important. This would also put the bottom laner a bit closer to the action, making bottom a bit less of an island. Also also, Windmill would be open for use as the location of a major neutral objective that isn't as susceptible to snowballing due to its remoteness.

  3. Place more secondary objectives in the Jungle: Grab a page from Ascension's book. Capture relics on the Speed Shrines that hurt the enemy Nexus a bit when snagged. Then remove the Nexus HP loss on kills and captures, placing full emphasis on HOLDING points and map control rather than deathmatch nonsense. With important sources of gold/objective sitting in the Jungle it should draw players away from the lanes.

  4. Drastically improve the ability of minions to aid in point captures so pushing them is less of a trap option: Make them leap face-first into points like those voidling beetles and do their damage instantly. Increase the range at which they ignore enemy minions and dive towers. Maybe even make them disable tower shots for (duration) for each minion that suicides into the point. Even with all this, pushing waves probably still wouldn't be ideal, but at least it would be LESS of a trap.

7 Comments

Kholdstare139/25/2015, 6:23:11 PM3 votes

5: Add a simple fucking tutorial explaining.

Slog through the mud (pushing significantly slows movement) in plain sight of the enemy, Or move swiftly through the shadows?

Seriously, it's the fresh new players who need to learn. Get this information in the game for them.

SKOBODO9/25/2015, 7:32:20 PM2 votes

What about 5: Add a tip in loading screen about it? Or some other way to communicate that it's bad (m'kay).

It would probably help a bit if co-op vs AI bots moved in the jungle more and spent less time out in the open.

[{quoted}](name=Don Eulrich,realm=EUW,application-id=LFfTlAky,discussion-id=FIRMqs9z,comment-id=0001,timestamp=2015-09-25T18:26:20.591+0000)

pushing waves is a good way to cap a base and earn some money. often times being seen is not a problem, it´s a good way to force the opponent to react.

In some situations, clearing a minion wave or two in order to cap a point is good. Spending an excess amount of time pushing generally isn't, unless you're playing bot lane. Good Dominion players will generally end up with around 20 cs or so, assuming they haven't defended bot a lot.

Kholdstare139/28/2015, 2:00:38 PM2 votes

Also on the "intuitive" side of things, it would be helpful to new players to have some sort of marking/lighter FoW effect on the pathways from base into the jungle. I'd wager a good number of new players don't even realize there's fog there.

Earl Eulrich9/25/2015, 6:26:20 PM1 votes

pushing waves is a good way to cap a base and earn some money. often times being seen is not a problem, it´s a good way to force the opponent to react.