Free For All Map with URF Rules
So I'm going list some points, and I may miss some of my ideas here but I will try my best to remember to mention everything. So without further ado, let's get start...
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~ The game will involve 8 players all against each other
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~ The mode will probably need 2 bans each player, because it has URF rules and instead of trying to struggle to balance champions for the mode it is better to increase the bans greatly, can make where the banning phase will go clockwise then counter clockwise having the first person with first and last bans and the person who bans last in the first rotation bans first in the second rotation
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~ After ban phase is done the next stage will just be a blind pick (so mirror match ups can happen, hell even the chances of an one-for-all can happen)
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~ There will be, for right now as an example, 30 seconds after everyone has locked in their picks to see what everyone has picked and adjust your Runes and Masteries to how you see fit
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~ The map will involve 8 mini bases that each consist of a healing fountain, a fountain turret, and a shop
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~ The game will have low respawn timers (slowly increases over the duration of the game) to keep the game fast pace For example: First 5 minutes could have 3 seconds spawn timers and increased by 1 second every 2:30 minutes
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~ For Example: Jungle Camps can spawn at 1:00 and respawn every 30 seconds after the entire camp has been killed Majour buff camps can spawn at 1:30 and respawn every 3 minutes after the entire camp has been killed, but the buffs will probably last for 2 minutes (longer with that one mastery point that extends jungle buff durations) The boss monster in the centre of the map will spawn at 7:30 and respawn every 5 minutes (the buff that this grants will probably be 3 minutes, and cannot be extended by the buff duration increase on utility tree just like baron buff [this buff will be slightly weaker than baron but will probably give bonus AP and AD])
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~ Suggested new buffs and possible buffs that can be placed: So first off, blue buff is completely useless here so it is already eliminated as a possible choice Red buff should probably make an appearance as slow and true damage burn will help in fighting NEW* White Buff can be added that grants bonus percentage movement speed NEW* Green Buff can be added that grants bonus attack speed NEW* Purple Buff can be added that grants 5% CDR extending the CDR to 85% instead of 80% (which only this buffs can make this kind of thing happen) NEW* Black Buff that makes the holder of the buff go into stealth for 1 second after leaving brush (but will not work if in brush, outside of normal brush stealth, aka no double stealth inside of brush unless you are naturally a stealth champion) NEW* Orange Buff that grants the user bonus X armour and X magic resist
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~ The majour buff camps will be slightly more toward the centre of the map granting 2 of the same buffs aligning them in a semi-circle equally spaced apart and then continuing the second half of the circle with the same sequence of buffs having the two of the same buffs polar opposite side of each other
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~ The boss monster in the centre of the map will be much stronger than Dragon but weaker than Baron since URF makes these kinds of boss monsters a lot easier but still taking in the fact that the boss will only be solo'd so it has to be weaker than baron because of that factor
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~ New rules needs to be placed to actually end the game since Nexus destruction cannot happen due to the whole 8 mini bases so instead the game will end with something like the first one to 50 kills ends up ending the game (this will probably result in 10-20 minute average game lengths since the game will be so fast pace and low respawns make the slaughtering process happen more quickly)
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~ Top 3 scores will be considered 'Victors' to keep this like a podium and not just have one Victory and seven Defeats, but of course there is only one true winner. If 2nd or 3rd place has a tie in kills among themselves and/or with players who placed between 4-8 the player with less deaths will break the tie. If a player has the same kills and deaths the tie breaker will be decided with higher gold gain. If a player has the same kills, deaths, and gold gain the higher TOTAL damage dealt (this accounts for magic, physical, and true damage the player dealt during that game) will break the tie. If a player has the same kills, deaths, gold gain, same damage dealt then both(and any other affected players) players will be rewarded the same position on the podium and be granted a true tie for 2nd or 3rd granting more than 3 players to be Victorious for that game and IP will be assessed for gaining the win, as well as stating you won the game.
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~ So the 8 mini bases will just dump you into one large jungle area where there are small monster camps on faster spawn times (let's say around 30 seconds for a camp to respawn), new majour buff camps that also will be on lower spawn timers than on Summoner's Rift (let's say 3 minutes for now), and of course one boss monster that grants the killer a buff with quite the stat boosts right in the dead centre of the map... also there will be zero minions to farm, so all your gold are from jungle Monsters and inflated gold per second, and of course getting all those kills!
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~ There will be beacons placed around the map (none of which will be in or in vision range of brush) that will grant vision around it that all 8 players can see the vision that it grants and any player can teleport to any beacon. This is so that players can get out into the battlefield faster from their base to spam abilities and inevitably die just to repeat the process for much more mad chaos!
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~ There will be 8 beacons in total, with each beacon lining up with two of the bases that are polar opposite to each other; There will be two sets of four pillars (looking at the mini map) one set will be in the shape of a square and the other in the shape of a diamond all being equally spaced to each other; One set will be between the majour buff camps and the boss monster; The other set will be between the jungle camps and the majour buff camps (NOTE: the jungle camps will be more/less sporadic to create the jungle to not have the same pattern and not just be mirrored on the opposite side granting a uniqueness where ever you go, but as you approach more towards the centre of the map then the jungle gets a little more matching to the opposite sides / perfectly equal)
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~ Hexa-Kill and Hepta-Kill will need to be added for the multi-kills since both will be possible, and also for something as an achievement for the map and mode, and also bragging rights.
Anyways, I cannot think of anything else at this moment that I need to say about my suggestion, but I think having both a permanent URF mode and FFA map will be really cool and offer a completely different change of pace and a fun thing to do to blow off steam and have some fun from that frustrating solo queue (AP Olaf OP!)
~ Stacona