[IDEA] Wall "Jump" Effects
See, with champions like Graves, Vi, Lee Sin, etc. where they have skills that can go through walls, how about we add a small effect to make it a bit more appealing to the eye?
For example, in a wall made up of trees, it should be programmed for it to **animate leaves bursting from it, or the trees themselves shaking whenever a champion goes through them. **Same with rock walls at Baron or Dragon, there should be a cloud of dust or a bit of rubble animating as the champion penetrates the wall.
I think this will give the most static part of the map, the walls, a bit more life and realism; since we cannot have holes in them whenever a unit passes through this should be the next best thing.