Protect Gromp
6v6 gamemode, on rift
One player at random is selected to play as Gromp.
The first team to kill the enemy Gromp wins.
Notable differences: There is no nexus, and no gromp camp. Where the gromp camp WOULD be, there is a healing pad. This is where Gromp spawns, heals, recalls to, and buys items. Members of Gromps team cannot heal/buy on the Gromp Camp. Gromp may not use the spawn pad more than once a minute.
375 movement speed 90+10 per level base AD 0.65 (+2% per level) attack speed 2500 HP (+100 per level) 600 range 500 mana (+75 per level) 20/mana regen per 5 100 armor (+10 per level) 100 magic resist (+5 per level)
Passive: Frog Life Kills and assists restore 200 (+5% max HP) HP and mana. Gromp cannot damage the other Gromp. Gromp may not enter the freindly base.
Q: Gromp'd 5 second cooldown, 40 mana deal 100/125/150/175/200 (+5% max HP)(+100% AD)(75% AP) physical damage to nearby enemy units and stun them for 0.1 seconds
W: Get Gromp'd 9 second cooldown, 60 mana Gromp tackles everything in a target direction, dealing 150 (+6/7/8/9/10% max HP) (+6/7/8/9/10% targets max HP)(100/105/110/115/120% AD) (+100% AP) as magic damage to all enemies hit, and carrying them to your endpoint.
E: m'lady 10 second cooldown, 80 mana Gromp tips his fedora at a target unit, charming them for 1.5/1.75/2/2.25/2.5 seconds. Gromp is so majestic that he can charm towers, causing them to move towards him.
R: Tyrannosaurus Gromp'd 100 second cooldown, 100 mana Gain 50% bonus size, 25% bonus damage, and a shield for 50% your max HP, lasting 10 seconds. After the shield is broken or expires, you heal for 50/75/100% your missing HP.
Gromp is not meant to be balanced. He is meant to be a high damage tanky raid boss, as he is essentially YOUR TEAMS NEXUS that can be attacked before towers are down.