New game mode suggestion: 3rd person follow

Quil Evrything·12/24/2014, 6:47:29 AM·1 votes·689 views

I've enjoyed Poro King.. Thanks very much!

For the next featured game mode.. how about choosing a map, then offering a mode with changed, but semi-fixed perspective in-lane? Some kind of follow-behind mode? To make it fair, everyone would have pretty much the same perspective. So it would be almost-but-not-quite like an FPS.

A proactive comment, to the strange people who posted in a different thread, that Riot "only drew the map to be seen from the current perspective": this aint true. You can change the view on replays, with things like LolReplay. (eg: https://www.youtube.com/watch?v=daNJXiuXzvQ )

So, it should be more or less just a matter of Riot doing some code tweaking here and there, rather than some massive undertaking.

4 Comments

Dark Topline12/24/2014, 6:53:16 AM1 votes

That sounds a lot more frustrating than fun, lol.

Quil Evrything12/24/2014, 1:18:04 PM1 votes

It certainly would be a lot more DIFFICULT, in a lot of ways! At the same time, it should at least be equally more difficult for everyone. :D I dunno.. maybe Riot would be reluctant to do it because people might end up liking it MORE than normal mode, ha! ;-)

ForbiddenNacho12/24/2014, 7:18:58 PM1 votes

The thing is, is implementing a way to look left and right and watch out for ganks. How are you to do that when your camera is in a follow behind 3rd person view. How are we going to Land AOE spells Or skill shots? They would have to scrap everything and rework the controls and button maps almost as if it a new game, And this would not happen

Quil Evrything12/25/2014, 12:31:51 AM1 votes

It's not that big a deal. seriously. it's all based on a 3d engine. Almost nothing would change except the viewport:

Movement: still based on click-on-ground-where-you-want-to-go. The difference being that the camera would have to autoadjust to the direction you are facing all the time. Trust me. Not hard.

Firing: Almost same as now, also. Click-on-ground, obviously still. but also should support click-in-direction-to-fire.

The big difference in shots will be that it may be much more difficult to tell if someone is in range or not. But if they highlight the ground, rather than in the air, then it might not be too difficult anyways.