Map Badges: The Opt-In Ranked Alternative We Didn't Know We Needed.

Kholdstare13··3 votes·928 views

Let's face it. Riot is not going to give us a ranked queue for Dominion or solo TT. ARAM is too chaotic for a traditional ranked system, and SR is unappealing to many players, or they prefer team builder over draft to get a more cohesive group.

Despite this, many players want a way to display their skill, which we currently don't have. Let's say you want to form a ranked TT team, but you don't have enough friends who play it. How can you recruit other solo players to ensure that everyone is at your same skill level on the map? SR rank certainly doesn't apply, and TT W/L alone never tells the whole story. This is exactly where a display of skill would help.

We have the measurement needed to measure that skill in the form of hidden MMR/elo (ARAM is currently an exception due to smurfs and dodging. See this post for more details on combatting dodge scumming, or this thread for a pick type outside of a full unlock to counter smurf advantage). Simply displaying this rating, however, is not an option. A large number of players have what Riot refers to as "ladder anxiety," and prefer to not know how they compare to others. Revealing MMR outright would be upsetting and potentially discouraging to these players. Comparative systems need to be an opt-in experience. There is, however, a way to apply this MMR to create such a system, without needing separate queues and ranks to split and thin the community.


Introducing map badges.

Map badges are an opt-in system to display a player's complete skillset, rather than restricting it to just a ranked border. It lets players choose which areas to show off or keep hidden, while being non-invasive for players who would prefer not to know.

Let's start with the system as it appears for players who want in. Borders have 4 corners. Each corner, along with a slot on your profile page, could host a badge of a different map, displaying your relative tier within it. The badges would have a design representative of the map, such as a crystal for Dominion or a nettle for Treeline. These tiers would simply be based on percentile MMR/elo among all players (even those who do not opt in).

Top 70%: Silver Top 30%: Gold Top 10%: Platinum Top 2%: Diamond Top 0.1%: Master Top 0.01%: Challenger

It might also be encouraging to list the MMR gap between a player's current score and the threshold of the next tier up, without giving exact values for each, along with an estimated number of wins which, if consecutive, would move them up.


Great, we've turned normal elo into a semi-ranked calculation. How do re restrict it to an opt-in experience?

Enabling display for each map would be an option on your profile page, defaulting to off for all. Upon enabling one, you would put your own badge on display on your profile and border, as well as enabling yourself to view other players' badges of that map on the loading screen for that map. This part is key. If you do not opt into the system, your allies' badges for the map you are currently on must remain hidden. Your MMR is going to be similar to theirs due to how matchmaking works, and it is too easy to infer that a person playing among silvers is also a silver. Displaying badges for other maps is ok, since the skillsets required tend to differ wildly, and that's where enabling your badge for view lets you show off. Finally, for the players who don't even want to consider skill in other areas, there should be an option to disable badges and borders entirely from view. Why this option doesn't already exist for borders I do not know. Normals players intimidated by the plat in their teambuilder is a problem that already exists.

Play a match of SR and show off your Dominion diamond. Let your ARAM partners know that you're TT plat. Have procpestive TT ranked allies able to look at your TT-enabled profile page and see if you sync up. Be proud of your accomplishments on any map in the game.


One last important part, players who opt in deserve access to end-of-season rewards based on their highest map OR rank. We work just as hard as ranked SR players to play and improve our skill on our favorite maps, and we demand the same rewards.

As a bonus, there could be a unique end of season reward for each map you achieve a minimum tier on, in addition to the normal skin/border. SR could have ward skins, TT could have custom sweeper particles, CS could have particle effects on channeling, and HA could have custom snowballs (like the butcher's bridge orange) or poro accessories (like the Braumstache).

12 Comments

The GG Janitor2 votes

I don't think ranked rewards should be given to unranked games. Rank mode is supposed to be taken more seriously and competitively, while normal games are more casual. That makes normal games easier to win than ranked game(even tho there are people who try their hardest in normals). So let's say I'm stuck in silver 5 and I want the gold reward, I'll just play other maps and probably going to get gold eventually, and earn the same rewards as the players who are better than me. your idea is really good, but it just needs some tuning, like give different rewards to different maps. The only downside is that this will make normal games less casual.

Kholdstare131 votes

[{quoted}](name=The GG Janitor,realm=NA,application-id=LFfTlAky,discussion-id=AVMEKg6M,comment-id=0002,timestamp=2015-07-20T16:26:39.292+0000)

I don't think ranked rewards should be given to unranked games. Rank mode is supposed to be taken more seriously and competitively, while normal games are more casual. That makes normal games easier to win than ranked game(even tho there are people who try their hardest in normals). So let's say I'm stuck in silver 5 and I want the gold reward, I'll just play other maps and probably going to get gold eventually, and earn the same rewards as the players who are better than me. your idea is really good, but it just needs some tuning, like give different rewards to different maps. The only downside is that this will make normal games less casual.

Believe me, I would prefer just getting a ranked queue 100x more than this, but Riot has refused. There is zero reason to exclude us from the end of season rewards when we work harder than most SR players and have far higher skill within our map than many of them who get rewards do in theirs. Just because it's completely different in requisite skill and gameplay doesn't exclude it from being part of LoL. Universal rewards like the skin should go to every player who performs well, regardless of which area they choose to focus on and excel in. SR players can get bonus ward skins on top of it to signify their map, but the core end of season rewards should be for ALL skilled players, not just those who can stomach grindy farmplay.

The GG Janitor1 votes

{quoted}

Believe me, I would prefer just getting a ranked queue 100x more than this, but Riot has refused. There is zero reason to exclude us from the end of season rewards when we work harder than most SR players and have far higher skill within our map than many of them who get rewards do in theirs. Just because it's completely different in requisite skill and gameplay doesn't exclude it from being part of LoL. Universal rewards like the skin should go to every player who performs well, regardless of which area they choose to focus on and excel in. SR players can get bonus ward skins on top of it to signify their map, but the core end of season rewards should be for ALL skilled players, not just those who can stomach grindy farmplay.

i agree that riot should give out rewards to other game modes, but the rewards should be different for each mode. But also do keep in mind that the game is balanced based on summoners rift 5v5, and thats the map that riot focuses all their attentions on, so it shouldnt be a surprise that the rewards for that map is greater than the others.

Kholdstare131 votes

[{quoted}](name=The GG Janitor,realm=NA,application-id=LFfTlAky,discussion-id=AVMEKg6M,comment-id=000200000000,timestamp=2015-07-20T18:46:54.360+0000)

i agree that riot should give out rewards to other game modes, but the rewards should be different for each mode. But also do keep in mind that the game is balanced based on summoners rift 5v5, and thats the map that riot focuses all their attentions on, so it shouldnt be a surprise that the rewards for that map is greater than the others.

There's no reason for any of that. They have map-specific balance available. Every map is capable of being kept in a competitive state, and every map should have access to a ranked mode. Riot's decision to neglect every other map and only maintain SR is the only reason it has the highest population. They are actively punishing players for having different preferences. It's an evil you should not be abiding.

Minarde1 votes

Although I'd greatly appreciate being able to earn ranked rewards without having to play game modes I don't particularly enjoy (even if custom sweeper and/or channeling particles sound hilariously disappointing), I'm not so sure how well this ranked-but-not-ranked idea would work out. It makes sense for the three maps without solo ranked, but how does SR fit into it? Ranked teams earn ward skins already; ranked solo earns the normal rank rewards; map badge normals earn both? Anyone who'd enable badges on SR would probably already be playing ranked solo SR, and Riot's not likely to implement a feature that SR players can't/wouldn't use.

Kholdstare132 votes

{quoted}

Although I'd greatly appreciate being able to earn ranked rewards without having to play game modes I don't particularly enjoy (even if custom sweeper and/or channeling particles sound hilariously disappointing), I'm not so sure how well this ranked-but-not-ranked idea would work out. It makes sense for the three maps without solo ranked, but how does SR fit into it? Ranked teams earn ward skins already; ranked solo earns the normal rank rewards; map badge normals earn both? Anyone who'd enable badges on SR would probably already be playing ranked solo SR, and Riot's not likely to implement a feature that SR players can't/wouldn't use.

SR is not as likely a candidate, but I have heard of a few players who only play team builder and I certainly don't want to be exclusionary (who do you think I am, Riot?). It's not a traditional "normal" queue, but it is an unranked pick type nonetheless, and slightly different skill representation for players who can confidently lock a single role over those who need flexibility to work through a few depending on how champ select goes. All those "I want teambuilder in ranked" threads would certainly appreciate having an alternate badge to show if they really are a gold trapped in silver by infighting and trolling.

But of course, you are correct in that this system is primarily for Dominion players and solo TT players. ARAM would still be novel to see if we can normalize the randomness to be fair, but leaving that disabled until dodge-scumming and smurf-weighting can be fixed is a good idea.

Kholdstare131 votes

MWAB once asked on the old boards about a "ranked alternative" that would satisfy Dominion players. Is MWAB around to read this idea?

Kholdstare131 votes
SKOBODO1 votes

I think it's okay to have this, but the numbers are off. Why not make it easy and, say, give map badges to top 25% or something? It'd be enough to reward decent players who like the mode without adding much pressure for most players to tryhard in order to get the icon. I also suggest adding a minimum number of wins, let's say 100, in order to prevent people going 20-2 getting the icon.

The map icon should be just that, an icon. If you want it in your loading screen, use the icon.

I find it kind of funny that so many Dominion players complain about Dominion not getting ranked. Sure, but we've been getting tournaments for a long time. I find that RP more valuable than an easy Challenger border that ultimately wouldn't be worth much.

Kholdstare131 votes

{quoted}

I think it's okay to have this, but the numbers are off. Why not make it easy and, say, give map badges to top 25% or something? It'd be enough to reward decent players who like the mode without adding much pressure for most players to tryhard in order to get the icon. I also suggest adding a minimum number of wins, let's say 100, in order to prevent people going 20-2 getting the icon.

The map icon should be just that, an icon. If you want it in your loading screen, use the icon.

I find it kind of funny that so many Dominion players complain about Dominion not getting ranked. Sure, but we've been getting tournaments for a long time. I find that RP more valuable than an easy Challenger border that ultimately wouldn't be worth much.

Honestly I based those numbers off of SR's ranked stats.

If you wanted to make it a binary badge, either you do or don't have it, then I guess the top 30% (since gold is the cutoff for rewards anyway) would be fine. If we made it an icon, it would need a special effect on loading screens to replace your border with a special version, depending on your choice. Crystals for Dominion, nettles for TT, etc.

I would still prefer my original badge suggestion be included, if you wanted to display your affinity for multiple maps at once.

Kholdstare131 votes

@other Rioters since MWAB is MIA as always.

Kholdstare131 votes

Not resting on this without some form of response.

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