[Dominion] Another/Same suggestion?

Sunsaengnim·9/18/2015, 3:07:30 PM·2 votes·285 views

I played a few dominion games recently because they are fast and moderately enjoyable but a few things i thought could be better buff/nerf wise and then maybe a few design changes. also playing these dominion games i remembered all those guildwars2 spvp matches and they are very similar and i think a few ideas could be borrowed from it.

buffs and nerfs i was thinking was 1.the point-turret gets stunned after the capture channel has finished, as in the turret can still shoot you until the laser beam animation goes off and you begin to capture the point. ------ my reasoning....im salty i got dove by two ppl and the second guy lived with 10hp and started capping the point :( 2. Garrision summoner spell currently increases regeneration/reduces damage. i dont know how strong this is but to me it never felt worth but a buff to it i think would be on friendly points prevent point capture and regeneration / enemypoint disable the turret all together? idk 80% is basically disabled already lol 3. this buff would be annoying as hell but coming from gw2 i think there should be faster decap but keep or make the capture longer --- run decap mine, return to windmill 4. minions should start spawning even if the other point is neutral? ------ maybe it would cause problems with backdooring minions so maybe not 5. homeguard? would completely make every other boot enchant useless but homeguard very strong or maybe a buff when you back to give a minispeed boost to get back to the home points faster 6.(maybe) make it where the excess minions that you push into a point and capture a. march to the next point, or b. die and delete some of enemies score ------idk minions feel kinda useless

overall map changes

  1. move the two homepoints closer to spawn so that walking from spawn to the points is faster
  2. if not then maybe add two more exits that lead into the fog of war near the health relic behind the home points
  3. i think to give stronger rotato in dominion instead of speed shrine there could be portals that teleport to the bottom shrine after a few seconds of channeling or vice-versa as long as you own the point closest to the speed shrine blueportal (refinery) / purpleportal (drill)
  4. if portal got created wards might be nice getting jumped by a 4man portal bomb would be pretty sweet >:(
  5. i dont really like the storm shield but idk what to do with it or change middle but something objective in the center. stormshields for everyone!
  6. but as i was typing this i remembered in gw2 there is a map with runes and channeling them gives your team a buff one buff is extra score generated for points you have capped, or one which would be hella op is it caps every point for the team that capped the rune (but it only spawns at a certain time, and only once, like 8minutes in a match or so) [additional info gw2 is 0 to 500 wins each point gives 1 point a second(?) so if u control 2 points, 2points a second, buffed 4 points a second vs 1 point a second.] so the dominion equivalent would be like -1 point for enemy a second or maybe it could heal your score lol say like 400 to 425 over 10-20 seconds lol ^ this would make the center team contested depending on the buff it could even be worth giving up the windmill for it

So the idea with this is "more diversity"? currently best meta is 4 top 1 bot maybe 3 top 2 bot if u can cheese it and kill bot lol with all the above changes lets say blue side does standard 4top 1 bot. 3people at windmill while the 1 person caps refinery. the one person can now choose to reinforce windmill for 4v3; 4v4 if their 4th joins fight at the top. instead of going top he could also go across decap drill then head back to top or just fully cap it. if fully capture it then he could portal down bot and 2v1 and take bot but give up top(maybe)

if everything went well then it would be very nice snowball feeling win with the ability to come back, 2 additional exits you cant easily get camped out the front door, and it probably wouldnt go this smoothly every time because different champs have different strengths. such as if the refinery capper cant out duel the drill capper and dies in the middle en route to drill making it 4v3 top or 2v1 bot

or something like this :3c

1 Comments

SKOBODO9/22/2015, 9:42:00 AM2 votes

Kind of wish people would play at least a few hundreds of Dominion games before making suggestions, at least then the suggestions might make a bit more sense (nothing personal, but I've seen a lot of bad suggestions over the years). It's cool that you're interested in Dominion though.

{quoted}

buffs and nerfs i was thinking was 1.the point-turret gets stunned after the capture channel has finished, as in the turret can still shoot you until the laser beam animation goes off and you begin to capture the point. ------ my reasoning....im salty i got dove by two ppl and the second guy lived with 10hp and started capping the point :(

No, people diving are already at a significant disadvantage. If you get dived and don't manage to kill someone in return, then perhaps you shouldn't have been there at that point (although in certain situations it's worth it to die in order to buy time for your team, but most of the time it isn't).

  1. Garrision summoner spell currently increases regeneration/reduces damage. i dont know how strong this is but to me it never felt worth but a buff to it i think would be on friendly points prevent point capture and regeneration / enemypoint disable the turret all together? idk 80% is basically disabled already lol

To be honest, I don't think Garrison really makes the game mode more interesting. I think we're better off without it. Garrison was really strong back in Season 2, and it made point defense much too powerful. Without it you'll have to play smarter in order to defend a point, and you're encouraged to be more pro-active and do more jungle plays. Either keep Garrison as it is or disable it; it's currently pretty mediocre anyway.

  1. this buff would be annoying as hell but coming from gw2 i think there should be faster decap but keep or make the capture longer --- run decap mine, return to windmill

What's the point of this?

  1. minions should start spawning even if the other point is neutral? ------ maybe it would cause problems with backdooring minions so maybe not

It would be kind of weird, and it might make capturing a neutral point too easy.

  1. homeguard? would completely make every other boot enchant useless but homeguard very strong or maybe a buff when you back to give a minispeed boost to get back to the home points faster

Homeguard would be OP on Dominion. It would make getting bot way too hard. Boot enchantments are mainly meant for late game SR anyway, they don't see much use on Dominion.

6.(maybe) make it where the excess minions that you push into a point and capture a. march to the next point, or b. die and delete some of enemies score

You deny them possible cs, at least. Most of the time most minions will die attacking the neutral point anyway.

  1. move the two homepoints closer to spawn so that walking from spawn to the points is faster

Why? That would make defending the bottom point even easier.

  1. if not then maybe add two more exits that lead into the fog of war near the health relic behind the home points

Why?

  1. i think to give stronger rotato in dominion instead of speed shrine there could be portals that teleport to the bottom shrine after a few seconds of channeling or vice-versa as long as you own the point closest to the speed shrine blueportal (refinery) / purpleportal (drill)

Wouldn't take make counter-ganking too easy?

  1. if portal got created wards might be nice getting jumped by a 4man portal bomb would be pretty sweet >:(

Wards on Dominion is not a good idea. We had them on a while due to Quill Coat being enabled. You paid 700 gold for 20 armor and wards, and it was pretty OP. Wards on Dominion are too strong.

  1. i dont really like the storm shield but idk what to do with it or change middle but something objective in the center. stormshields for everyone!

It's quite powerful if you use it right. It does a lot of damage if you have magic penetration, so get it on champions with lots of magic penetration.

  1. but as i was typing this i remembered in gw2 there is a map with runes and channeling them gives your team a buff one buff is extra score generated for points you have capped, or one which would be hella op is it caps every point for the team that capped the rune (but it only spawns at a certain time, and only once, like 8minutes in a match or so)

I've seen a lot of people suggesting a new objective for the mid point. I don't think this is a good idea. You're already rewarded for making smart plays with your team, more incentive is not needed, and it risks upsetting the balance of the map.

So the idea with this is "more diversity"? currently best meta is 4 top 1 bot maybe 3 top 2 bot if u can cheese it and kill bot lol

Just to be clear: When people say "4 top 1 bot", they just mean in the beginning. Once the initial fight at top is over you'll spend most of the game roaming in the jungle and ganking bot. Pushing the lanes as 4 is a trap option most of the time.

if everything went well then it would be very nice snowball feeling win with the ability to come back, 2 additional exits you cant easily get camped out the front door, and it probably wouldnt go this smoothly every time because different champs have different strengths.

You can't get camped unless you're getting stomped badly.

Anyway, yeah. I'm glade that you're enjoying Dominion, but your ideas weren't very good. ; )

If you have any questions, feel free to ask.