Gold-Rush - New game-mode Concept
As result of an abnormally large solar flare from Runeterra's sun, the magical energy contained by each respective Nexus has increased 10-fold. -In fact, there is so much magical energy that only the turrets outside of inhibitor turrets can be affected by attacks.
*(auto attacks from minions and champions to inhibitor turrets and inward do 1/20th their normal damage) *
Both shop-keepers had a solution though (coincidentally at the same time) .
There has been talk that Piltover recently produced a series of new mechanical wonders that run using the same magical energy that was heightened from the solar flare, mentioning that these machines should be able to tear apart anything on the rift, or Valoran for that matter.
"I have heard that these machines were originally designed by Heimerdinger himself with hopes to squash that nasty Baron Nasher like a harmless little worm... He never could find an energy source great enough to power them though...heh-heh, until now of course"
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The only problem is: "They're much too expensive for most folk to afford, however, but eh, I suppose you might be able to pool your gold together with a few friends...or you could always try selling something"
The increased magical aura shrouding the rift has also oddly increased the amount of gold received from killing monsters/champions and clearing objectives (Teams earn triple gold on minions, kills/assists, and gold objectives)
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The machines act as minions but deploy at the spot of a ward-beacon (a normal ward) that has been activated by 3 or more team-members The machines themselves have 3 stages of upgrades, and must be repurchased if destroyed. All three stages of machines take increased damage from turrets
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FIrst Stage:
- Cost: 10,000 gold
- Health: ~5000
- Damage to minions/champions: Same as Dragon
- Damage to turrets: Same as one wave of normal minions (without damage reduction)
.
Second Stage:
- Can be purchased only after First Stage has been deployed
- Cost: 50,000 gold
- Health: 15,000
- Damage to minions/champions: Same as Dragon
- Damage to turrets: Same as one wave of super minions (without damage reduction)
.
Third Stage:
- Can be purchased only after Second Stage has been deployed
- Cost: 100,000 gold
- Health: 30,000
- Damage to minions/champions: Same as Baron
- Damage to turrets: Same as 2 waves of super minions
Banner of command works on these machines, as they are treated like a minion.
Champions may spend 1000 gold at a time towards purchasing a machine for their team. Each team can have up to 2 machines.
The numbers are all just guesses as to how the mode would work, and are open to suggestions and tweaks
Expected gameplay:
- With the increased gold, summoners will start completing their builds earlier in the game.
- The fact that champion damage is very small on turrets means they will have to play around their giant-mecha machine, protecting it as it attacks the turret. This will encourage a lot of teamfights around turrets
Also, admittedly, I think the method of mecha-deployment could be better