Champion mastery VS other game modes & bots.

YOU BEEN WARNED·5/10/2015, 8:14:44 AM·50 votes·15,018 views

I believe, since the current system gauges basic mastery of champions; and because it grants 0 -> 300 points on defeat vs 700 -> 1500 points on victory.

It should grant a low amount of points in other game modes, especially bot games since new players /should/ go there to give new champions an initial test. I see no harm of granting up to 300 points max on victory, to milk efficeny and motivation out of the system it should be applied wherever it induces positive, meaningful incentives. [ here is where I don't think ARAM games should grant more than 200 points max given the environment type VS it's meaning to champion mastery if the system was to be applied there ]

Tl;dr champion mastery should give incentive to new players trying champs in bot games for a start, other modes may need further analysis.

42 Comments

BastionKross5/10/2015, 2:19:19 PM10 votes

It says Champion Mastery, not Champion Mastery On Summoner's Rift.

SR is not the only map/mode you can master a champion in. Even if you're playing a certain champion on a different map, you're still gaining experience playing that champion, and your mastery should reflect that.

At the very least, you could have each mode of the game have it's own separate Champion Mastery. Because people who like to 3v3, or play dominion, or play ARAM should not miss out on such a fun concept.

Shield Villain5/10/2015, 9:21:17 AM8 votes

Playing against Bots is incredibly easy compared to an actual PVP match. I don't think 300 reflects that. Lower it to 25-50 because in all honesty, it's the easiest game you'll ever play. If you're new, sure it won't be as easy. But otherwise it's fairly simple.

Most bot games I play, even with someone totally new, I don't die. Also not uncommon for me to go 20+/0. Bots really aren't that difficult.

They always chase if your health is lower, they completely ignore you were there if you stealth, can be easily chased since they run linear paths, and their builds never change. They also suck at last hitting, and won't harass an enemy that is at full health, and has more than 3 kills.

The AI is really super simple, it doesn't prepare you for PVP, nor does it really demonstrate any mastery of a champion since you can abuse that AI to no end. I'm down for it giving you mastery for Aram, maybe even Dominion. But those being games with different play styles, the points awarded should be significantly less, around 50-250 would be fine.

In the end, the Mastery system is really only there to show you've played quite a few games with a champion, and thus know the champion well. This also meaning you have PVP experience with said champion, and can thus fair more easily against most match-ups. Thus, I loop back into my original statement. An AI doesn't prepare you, thus not really allowing you to master a champion. Sure you'll be familiar with said champion, but nowhere near the level as someone who PVP's with them consistently enough.

Kürama5/10/2015, 9:17:40 AM3 votes

The whole point of Champion Mastery is to reward players for playing their favourite champions, not for players to learn new champs. And in away, it already does motivate players to play new champs and master them when they've hit max level on their favourite champs.

I don't see why other maps should receive significantly less Champion Points than SR. Each map requires skill and dedication in their own unique way and should be rewarded accordingly.

Aych Pii5/11/2015, 8:55:31 AM3 votes

Champion mastery should 100% be enabled for Dominion, I can't see any reason why that shouldn't be the case.

Lusoka5/10/2015, 2:09:38 PM2 votes

Really, this is true with the bots, but they could make an alternative. If they did include bots or any other game mode, why not let the system cap at a certain point. Bots rank 1, aram 2. TT and Dominion 3, something like that. Let the main star, SR be the last final steps needed since it is going to be the true mastery of a character.

T RexHasTinyArms5/10/2015, 9:23:26 AM2 votes

So if you could get 300 points for champion mastery in a bots game (which you'd cap every game if you were any good bc your bots game scores will be stupid good) then the system would be pretty easy to abuse. I can finish a bots game (easy mode at least) in 14-16 minutes regardless of if my team works with me to fast push or not. If I get 300 points every 15 min I could pull 1200 points an hour spamming bots.

This ends up being a better and more efficient way to level mastery experience than playing ranked, because if I play a 40-50 minute game that drags on bc it's close and my team loses I'll get at BEST maybe half of what I would get if I spammed bots that hour, so the balance between more points for games you win pvp, and less points for games you lose pvp works out to be a wash. I think any system that rewards grinding in a manner where you don't gain any skill shouldn't be part of the mastery system.

Nepolian5/12/2015, 3:22:01 PM2 votes

I don't think they'll do 100% points for aram/dominion/3v3 games, but I think some points would be nice. Maybe dominion and 3v3 gives 50% points and aram gives 25% points (or something like that, Riot can fiddle with the numbers). This would make it so that if you wanted to farm master points these modes wouldn't be efficient enough to do so, but it would give people who enjoy playing non-SR game modes some love (I'd view it more as a quality of life improvement).

TheStabulous9/26/2015, 11:23:38 PM2 votes

I'll leave this for posterior's sake.

When's the last time you checked a person's rank before deciding if you wanted to befriend them? No one really cares about your rank/mastery, but you.

Weather you go 100-0 or 0-100, the vast majority will forget you in about the same time it takes to get another match. The only memorable players are the kind ones, regardless of their performance.

Would you rather play against bots with a group of awesome people, or condemn yourself to the typical classic nightmare plagued by an army of people who spend every second trying to prove their self-worth by constantly regurgitating hubris like EZ and Wrekt?

Therefore, the ranking and mastery systems amount to little more than validation for your own ego. Any attempt to exclude others from earning mastery is nothing more than an attempt to fortify that petty validation.

If you truly want to distinguish yourself as excellent, spend time in bot matches talking with the new players and showing them the ropes. Laugh with them over your misfortunes, and encourage them in their own. Celebrate their victories, no matter how small. Provide explanations to particular builds, and honor them at the end of every match. Don't attempt to show-off by turning the rift into your own personal champ-farm. Instead, do everything in your power to snowball them instead.

But tell me, should such an individual be excluded from earning mastery? To be perfectly honest, it probably doesn't matter to them. But how would you have it?

RouterSmiter5/10/2015, 12:37:47 PM2 votes

when I try new champions I do it in normals lol... not in bots.

The Sword Saint9/27/2015, 5:58:22 PM1 votes

I'd even take 1/3 points just to be able to get them from twisted treeline. I spend almost all of my games there, 1600 wins vs 400 sr wins, so it seems kind of unfair that I'm forced into teambuilder or whatever just to get mastery points.