New Warmog's in ARAM
I know ARAM isn't exactly the place of balance or fair matches, and game balance is probably far more focused on SR, but some people do enjoy ARAM immensely, and I know quite a number who play ARAM exclusively. Can we get some consideration at all for ARAM when designing items? I mean really?
15% max health per 5 seconds? For those too lazy to think, that's 90% after 30 seconds. Combine that with
and slap them on
or
, and you might as well put a wall on the bridge that only allows passage from one side.
Before you think I'm just overreacting, I have in fact tried to see it in action before coming here. I've already witnessed
,
with
, and I've even waited until I've had my try at
, I lost the match, by having an extremly uneven match-up, but still managed to achieve 300 hps with less than half of an item build. Yea, that's 300 HPS, not HP5.
I can see how the health regen might not be a big deal in SR: people will be too poor to buy
early game, late game a well itemized adc can still shred you to pieces (looking at you
). You can't afford to wait around while enemy is taking dragon/baron/your tower, and most importantly, you can just recall to get your health back.
However, in ARAM where the entire game is a standstill at the middle of the map, and where your team is always there to get your back and protect your towers. It's not hard to step back for half a minute, and it sure is worth it to get your entire health bar back. You would see
in any team with any tanky champion (and anyone who's actually played ARAM more than a couple of times would know tanks can make all the differences, a well played
or
is no less valuable than a
or
).
If we push this to an extreme, and honestly I can see it happening (so it might not be that extreme), your generic early item build for most champions will now be
+
/
+
+
. I don't want to, and I think I can speak for most people in saying that no one wants to have games with 10
, where an ARAM game consists of early action until everyone get their warmogs, then its indefinite poke vs step back and let
do its work. It takes all of the fun out of ARAM, there is no playing a champion you're not great at or trying out interesting builds/playstyles. It will simply be 10 minutes of early action, followed by 20-30 minutes of stand still until everyone get their full builds (maybe even wait long enough for carries to sell their
for a final engage fight), and then a final engage where whichever team got a better comp gets an ace and push to win.
tl;dr: no one wants to fight tanks with 4000+ health and 300+ armor/mr on ARAM, and hate even more to fight these tanks when they have a double
ult 24/7. When health regen gets to be hundredS per SECOND (and you're not even
or
), it's a problem for ARAM.
P.S. if my point wasn't clear:
