ARAM; Riot's Neglected Child

On Your Side·1/12/2015, 8:30:25 PM·3 votes·1,015 views

There are times when you just want to play some Champion. When you don't feel like laning or overstrategizing with Baron calls and vision control. For such a situation, you have ARAM. All Random is a fun way to play a ton of Champions you usually wouldn't normally play in a less serious manner.

Riot needs to look at ARAM and its problems. It's a wonderful game mode, and it deserves more work. It deserves to be what fun it truly can be.

  • Heavy Poke Comps Reign Supreme

We've never questioned what the lack of base regeneration actually adds to the game. We've always just assumed that would be the best way of going about it. Would it, really? Have we at least tried it the other way around?

Shopping should still be disabled, but if you allowed base regeneration then you would break the meta that favors heavy poke compositions so much due to their ability to dominate early game before tanks even have enough gear to stay in the front line during a team fight.

  • Random Rerolls, and how they don't work

There are obviously some Champions that aren't good for ARAM (Udyr, I'm looking at you) and others that are amazing. For this, we have random rerolls to try and balance out the teams. But the fact is, players often feel starved from rerolls and this is how you end up in games where you get a bad composition and people just dodge, resulting in ARAM holding the record as the most dodged mode.

Making rerolls something based on teams, rather than individual players, would allow each team a set number of rerolls each game so players don't necessarily resort to exiting the client when they've spent their rerolls.

  • Queue times and How They Lie

My ARAM queue time says it's approximately 1:05 minutes wait time. I've already waited for over ten minutes for the queue to pop. This isn't just an issue limited to ARAM though----the approximate queue time prediction **sucks ass **and sincerely needs to be fixed for all game modes alike.

  • Invisibility Champions and Oracle's Elixir

We have Teemo. We hate his Shrooms and we don't like stepping on them.

That's however not a reason to shut down invisibility all together in ARAM---there was a reason Oracle's Elixir was removed from Summoner's Rift, and those items are no less destructive in ARAM. All the true sight effects need to be severely limited for Champions with invisibility elements not to auto-suck in ARAM.

  • Surrender at 10, Not 20.

ARAM is a lot shorter than Summoner's Rift, so it's obvious that first being able to forfeit at 20 minutes greatly overestimates how long the game mode actually takes to play out.

More often than not, first being able to surrender at the 20 minute mark means never being able to surrender, even when you have a horribly imbalanced game that just isn't worth playing. Being able to forfeit the game at a reasonable time mark would make the bad games much less frustrating to put up with.

  • Riot's Neglected Child!

ARAM is an amazing mode. I love it. However, it's had no updates season upon season and it desperately needs it. The problems with the game mode are obvious and even just a few changes would go miles for its quality and enjoyment.

3 Comments

On Your Side1/12/2015, 9:00:33 PM1 votes

A serial downvoter has struck this thread. No feedback left at the scene! Will this mystery ever be solved?

Valtreous1/12/2015, 9:36:16 PM1 votes

Edited

I heavily agree on the 10 minute surrender time and your propisition for a new reroll system.

+1

Texicant1/14/2015, 12:13:21 AM1 votes

The surrender timer is a +1. The removal of true sight items seems like a bad idea. The base regen...seems like it would make the end game phase really horrible since the nexus is literally right next to the base regen area (I think it would make some games next to impossible to end, or rather give the tanks a super advantage in late game)