Baron/Dragon Health Displayed on the New SR

ShadowGlaive213·7/4/2014, 8:18:36 PM·8 votes·1,355 views

TL;DR Displaying the numerals of and subdividing Baron/Dragon health sets a bad precedence for various aspects of this game, gives smite guessers an advantage, and should not be included in the new Summoner's Rift. Allowing players to lock onto a unit they want displayed information on is a better alternative.

As many of you may know, on the new Summoner's Rift Baron and Dragon have the numeral of their health displayed as well as a divided health bar. I know it makes it less annoying for players that actually do look at the value for smite securing, but I feel it has a similar effect of what adding spawn timers does, which evidently was a very sensitive issue discussed during the Curse Voice debate.

Just as there are players who time buffs/dragon/baron and players that don't, there are players that look at the health for a smite and players that just look at the bar and guess. Giving spawn timers reminds players of objectives and reminds them to use it. Similarly, adding the subdivisions in the health bar helps the players that just want to guess, and also encourages them to not guess, and use the value instead. This takes away from players that actually consciously choose to look. Now there is a number screaming "look at me, I'm here" much like spawn timers.

If the numerals remain then I feel it would only be fair to display the numerals of champs, minions, and buffs as well. Buffs are just under dragon and baron for most contested neutral creeps, and champion health is also very important and can be used to estimate damage (most appropriately ignite) required for a risky kill to determine whether it would be worth going for or not. Most players when cs-ing just guess since it's annoying to keep clicking minions to see if the health is lower than the damage of your basic attack or ability and often miss because their estimate was wrong, and it cannot be denied that cs is also important.

All of this information is already available, just like baron/dragon health, and displaying these numbers would make it more visible just like baron/dragon. But it takes away from players that actually choose to look, players that choose to access this information. It is frequently stated that this game is as much mental as it is skill. Players should not be rewarded for allowing things they deem annoying to affect their gameplay. If players find clicking to look at the numeral annoying and you display the numeral what is next? Players that find keeping track of jungle spawn times annoying get timers? Players that find pressing tab to view the scoreboard, inventories, and champion respawn timers annoying get all of this permanently displayed? What precedence are you setting with this?

My Suggested Alternative: If you insist on making information already available more easily accessible, wouldn't allowing players to lock onto a unit in which they want displayed information on a better alternative as long as they maintain vision?

This is all my opinion and I know many agree as well as disagree. I disapprove of the changes to health bars.

Thoughts?

17 Comments

Earl Eulrich7/5/2014, 1:54:31 AM5 votes

it´s nothing that requires any sort of skill and smite-battles ar 60-40at best, even if one has the information and 1 uses wild guesses. So it won´t affect the skill-aspect of denying the smite-opportunity from the opponent/combining the smite with some execute dmg to outspike the opponent.

It´ll just make the information more accessible and the fighting a tad bit smoother for junglers - nothing wrong with that from my perspective.

MackleDoge7/4/2014, 9:21:40 PM1 votes

I'm also opposed to displaying the health above both baron and dragon, and definitely think it's a bit ridiculous to also include it over red and blue buff. I don't see anything wrong with the segmented health bars, that indicates they are significant and have more health than a standard minion or camp, but displaying the health is an unnecessary simplification and punishes those that bother to actually keep an eye on the health while rewarding those that just arbitrarily smite by just staring at the buff and guessing. The functionality to click on baron, dragon, or the buff to view the health already exists and displaying the health is such an insubstantial and trivial thing to alter with no legitimate reasoning behind it.

MjkXero7/7/2014, 7:12:41 AM1 votes

Its for clarity. There are many reasons why the health is displayed. Two reasons that i have found on my own game play is that 1. a person can position themselves on top of baron/dragon and there is no way to select the monster unless the person moves or you spam click everywhere for a couple of seconds and in that time frame anything can happen and 2. people with very large monitors such as myself have to look practically a foot away from my champion/dragon to the information located at the top left. I also have my HUD scaled down pretty low so my screen has more game play rather than how much mana and health i have in exact numbers so the health at the top left is pretty small for me to the point of confusing numbers with other numbers which could be the difference between a secure smite or an early one.