I Expected Better From You -- A Diehard Fan's Farewell

Irongrinder·1/28/2015, 4:46:50 AM·27 votes·2,155 views

You know, when Riot contacted me to let me know that they were removing the narrative intern position and were indirectly rejecting my application for said position, I was upset, but I was understanding. I was assured that it was because the narrative team "didn't have the bandwidth" to support an intern at the present, and that they were *"working super hard to pump out new content." *

I was almost excited. I wanted to see what was so cool that the narrative team couldn't take on someone to file their papers and take their calls for them (which I would have done pro bono, might I add).

And then we get The Curse of the Sad Mummy.

Woe is Amumu? Woe is ME, Riot. I expected SO MUCH MORE from your team of professional storytellers. The musical composition and the animation were both quite top-notch, but the writing? Just a piece of cheap emotional manipulation? I mean, really, you weren't even trying to be subtle about this one.

THIS is what you were "hard at work" putting out? A story that effectively amounts to "Amumu is a sad, sad mummy"?

My friends make fun of me constantly because of how heated I can get discussing your lore, and the direction you've taken with it, but quite frankly, this is the last straw. It's not that I don't care anymore, it's that I can't. You've just strung me along for too damn long for this to be the payoff.

This will most likely be the last post I make on these forums. Tryndamere, I wish you, your narrative team, and the rest of your company well, but right now you're going to have to go on without me. I can't watch you squander the potential for the most-played computer game on Earth and settle for watered-down and clichéd storytelling anymore.

Regards,

Irongrinder

19 Comments

NorthernDruid1/29/2015, 1:46:01 AM16 votes

The thing that both baffles and saddens me is a few connected things.

Kinda cool and unique premise (maybe no the most realistic, but in general I'm a fan of more top down built settings than bottoms up built settings*, bottoms up settings feel too much like real life to me), definatively the only thing which makes the setting itself stand out in any way shape or form.

Best gameplay/story integration i've encountered. And a premise which lends itself to even more depth to it, why they haven't arranged a factions que themselves is beyond me.

And then I started reading some of the champion judgements, and was awed at the depth of the characters.

Those are the things they casually throw away.

Those are the things they decide is "holding them back" from telling great stories.

Things we desperately need in video games, unique and fresh settings, gameplay and story being so tightly intertwined that you can comment basically every aspect of gameplay in-setting, and well constructed depth to otherwise general archetypes.

When I can get details about how Rek'Sai is swayed into the league (ideas for such a story starts popping up in my head already), when I can feel like Kalista considers me just another part of the many selves she's absorbed(or merged with or whatever), when I can read Azir's League Judgement and get his story told so deeply and intimately as the judgements i've already read.

Then I'm not just toying around with a game, then I'm truly a summoner in the League of Legends. Does this mean I'd only play the faction que? heck no, I don't feel the need to only play the campaign in Warcraft 3 either.

But I don't bring WC3 out to play random maps, I bring it out to replay the campaign.

Because it's story still has a unique place in my heart, because it does it's best to create a connection between the game and the story, because there's depth and good writing behind it.

And because I know it'll be the same story 10 years from now, the same characters, the same sinister plots an betrayals and drama. The main traits of the story won't suddenly change. And if Blizzard finally decides to release Warcraft 4 after WoW finally goes down, and they change the story as to invalidate my experience and investment with the older games in the series like Diablo 3 did, then I can ignore it and keep replaying Warcraft 3, or if i against probability like the changes I can keep to them.

I can trust in blizzard, because I know that no matter how badly they screw up their newest product, and however they destroy the future of the story I'm attached to they can't deny me it's past.

Riot, with league of legends as a dynamic media rather than a static one, can deny me the past as well. And as I found out too late, after I was already sucked in to all the other fun stuff, they're already done so. Multiple times.

So what I wonder about the narrative, and all the retcons, is how they want me to trust their storytelling ability enough to invest myself in their stories, when I know the stories only last as long as it takes them to want to do something else.

They've lost the benefit of the doubt, they've already killed my dreams about the game's fiction (though I'm becoming adept at keeping undead dreams), so why should I care to read a short story about a champion when they could get the trundle treatment someday?

I'd rather get the short version from other people and read it myself once i've caught up on the stuff they've already abandoned.


So yeah, the thing that baffles me is, when they had so much cool stuff to work with, such a solid and innovative core, why did they throw it away and then not even put anything of their own back in?

They threw out the only interesting piece of their setting as a greater entity, 'cause all the details are still mostly cool but there's no big picture any more and they haven't even hinted at anything for the last few months.

So my only conclusion is that whatever they put out isn't gonna be worth following until they can confirm that they've got their stuff together.

In the meantime i'm more interested in catching up on the old stuff so I can catch up on Factions.

Alljoy1/28/2015, 5:10:49 AM9 votes

Don't forget, a sad, sad mummy.. with a friendship curse.

Yeah.

Friendship curse.

DG Ashabel1/28/2015, 5:02:39 AM8 votes

You know, when Riot contacted me to let me know that they were removing the narrative intern position and were indirectly rejecting my application for said position, I was upset, but I was understanding. I was assured that it was because the narrative team "didn't have the bandwidth" to support an intern at the present, and that they were "working super hard to pump out new content."

I... actually wonder about these words because it's publicly available information that huge chunks of the narrative team, including their lead, either quit the company or transferred into other positions over the last few months, and the last time we've heard from the narrative team was at least in November.

How is it possible for them to "not have the bandwidth" for new applicants for the position when the department is so low on people that they don't even have a lead?

Honestly, it sounds more like a backwards way to say "We don't actually have a narrative team anymore".

FarRockBF1/28/2015, 8:18:38 PM7 votes

I was showing the Amumu video to my children. I explained to my 6 year old that the "mummy was sad he didn't have friends".

Then at minute 2 he asked me: "Ok, now what is the song about?"

I responded: "Ummm, he STILL doesn't have friends"

Then when he ulted my son asked again: "What happened??"

I responded..."Uh, he STILL doesn't have friends".

This was the worst written piece I have seen yet from Rito. Great music and video but absolutely pathetic writing.

FOR SHAME RITO. FOR SHAME!

GreenLore1/28/2015, 8:02:32 AM5 votes

You know the amumu video wasn't even a project of the lore team...

disregardable1/28/2015, 5:01:19 AM4 votes

Did the narrative team even work on that? It doesn't seem like something they'd have involvement in. It's just a simple music video to promote the album.

Solideus1/28/2015, 8:04:44 PM4 votes

Well that's a little bit over-dramatic. The Amumu video was mainly the music team's project, the narrative team probably only gave a few pointers.

Anyway, bye bye! Maybe someone will miss you. I don't know, I don't know you.

1011001110001/28/2015, 9:32:29 AM2 votes

What's a lore team? Amumu

Chromatic Eagle1/29/2015, 3:27:23 AM2 votes

Considering how that video was one of their much better attempts at conveying the life and personality of a champion, I'm sad that that was the line for you. Other than that, sucks you didn't get the position. Hope you can find something else.

Luna Loves Lulu1/30/2015, 7:32:12 PM2 votes

Yeah, I read the Amumu story and was like "what is he getting a rework where he's angry now?"

It was dumb.

Tal99221/31/2015, 11:28:29 AM2 votes

I think I understand the source of your confusion. Curse of the Sad Mummy was NOT a lore production, it was an ART production, i.e, a completely separate department in Riot.

It's easy to tell them apart, because the Art department impresses on a fairly regular basis.