Tl;dr So the new champion profiles

1uhannie·8/7/2017, 8:32:10 AM·1 votes·439 views

So I've been thinking this, recent champions have better quality splash arts that are like super detailed looking. But compared to older champion default skins splash art, the colors are much duller and not as bright and "pop" in general.

Older default splash really pop with the color choices, vibrant colors that give a lot of personality. Ex: Blitzcrank, Ashe, Riven

The new champion splashes have overall dullllllller colors like cool greys and cool colors, which doesn't really "pop" and the character just blends in instead of standing out and showing personality. I know this might be really nitpicky, but the splash looks flat, cuz the colors are flatter, even thought the details are clearly amazing. Examples: Ivern, Camile, Kayn, (updated champions) Warwick and Yorick.

Sort of like movies lacking real black in color balancing. Losing a bit of contrast because the darker theme that cover the character, even Ivern a happy guy looks a bit dull instead of the sunny happiness like his Candy skin.

I really just thought about this after like scrolling through champion profiles, and seeing that for the newer champion profiles look so dark that I couldn't tell who they were while on my phone, while other older profiles I could clearly tell. So idk what other ppl think about this, maybe I'm just being extremely biased towards old splashes.

Note: Oh and since I'm on my phone idk how to add images. This would've been much easier to explain lol.

4 Comments

Electro5228/7/2017, 1:06:11 PM3 votes

I think it may be because for quite a few champions now (including VGUs), Riot has stepped away from the "cartoony" aspect of League. Back when the graphics engine was worse, and we had "pizza feet", Riot fricken embraced it, and made laughably cartoon like characters (see release Master Yi and Katarina), and their splashes also followed this.

But over time, League slowly transitioned into a more "epic" showing. I'd say it really all started around the Freljord event when Riot decided to make a more serious turn, and try to develop an actual living, breathing world, with all of its own conflicts and such. And ever since, League has been like that. You don't see the champs as a random group of cartoon characters fighting in some arena, led by an all powerful organization.

No, you see the champs as actual Legends, characters of whom have achieved unthinkable levels of power and greatness that it would be absurd to think that some wizard half way across the world could possibly control them. The game we play is simply a hypothetical setting in how fights between these Legends would play out.

That isn't to say that they haven't completely left that "cartoony" aspect,though. Ivern is probably the best case recent scenario of that. No, just that Riot fully embraces that character, while also seamlessly adapting them to Leagues overall aesthetic.