Morality in Runeterra (Theory, Discussion, and an Example)
Morality is a common subject when examining a character. It decides whether someone is a hero or a villain (not a protagonist or an antagonist, though, that's completely different). However, there's a big problem with this; morality is completely subjective. What some people see as acceptable behavior others see as undesirable, questionable, or just wrong. This is a discussion I made to try and make morality a little bit easier to define.
Note: Despite the title, this can be applied to a lot of things, not just League of Legends. If it has characters, chances are you can apply this.
There's a TL;DR at the end of this, but I'd prefer you read the whole thing, especially if you're going to discuss this or disagree with me. Keep in mind that these are my opinions, so they may or may not be a little bit off to you.
#Good and Evil, Law and Chaos "There is no 'good' and 'evil'. There is only power... and those too weak to seek it."
- Voldemort, Harry Potter and the Sorcerer's Stone
The main question that comes into play when talking about morality are "What's good, and what's evil?" Thanks to the Dungeons and Dragons alignment chart, we also tend to ask "What's lawful, and what's chaotic?" This has been the topic of quite a lot of debate on the SA&S Boards when talking about a character's morality. It's pretty obvious that the warrior who sacrifices his life to save hundreds of strangers are good (most of the time) and it's even more obvious that the warrior who kills random innocents is evil. However, such tropes have grown increasingly rare in common media (although some League of Legends characters are complete monsters regardless). When things start to breach into neutral territory, it gets much more difficult. Law and chaos is even harder to quantify.
In my opinion, "good", at its core, implies selflessness and altruism, while "evil" implies selfishness and egoism. "Law" rarely seems to actually mean "following the law" in the alignment system. Likewise, "chaos" doesn't always mean breaking the law. In my opinion, "law" deals with collectivism and tradition, while "chaos" is used to describe individualism and change. Note that individualism does not always equal selfishness (although this is probably why chaotic-evil characters are common).
#Character Motivations “In the old days villains had moustaches and kicked the dog. Audiences are smarter today. They don't want their villain to be thrown at them with green limelight on his face. They want an ordinary human being with failings.”
- Alfred Hitchcock
Typically, the source of alignment is motivations. For this section, I'll be using this fantastic website that discusses real-life motivations in comparison to the D&D alignment chart.
The website calls upon the research of Shalom Schwartz, who theorized that there are ten (two are combined into one in later versions of the theory) primary motivations for human beings. The ten motivations are: self-direction, stimulation, hedonism, achievement, power, security, conformity/tradition, benevolence, and universalism. They all have associated values, which you can read in the website. As you'll read, some of them have compatibilities and conflicts with each other. However, you can easily layer the D&D alignment chart over the motivations, and you get this interesting image: http://easydamus.com/Composite2.png As you can see, a character's motivations often line up with their general morality. This is not a hard-and-fast rule; it's possible for a CG character to mainly pursue hedonism, but much less likely than a CE or CN character. Similarly, it is extremely rare for a LG character's primary motivation to be hedonism; the farther away a motivation is from the common motivation, the rarer it is for that motivation to be used.
For true neutrals, you kind of have to use your best judgement. If people do not have any strong motivation or if they are motivated towards another value, such as knowledge for the sake of knowledge (rather than knowledge for the sake of bettering society or power), then they are probably neutral.
By reverse engineering this table, we can determine the alignment of characters in League (or anywhere, really) more accurately, on the D&D alignment chart. Alternatively, you could use the motivations themselves as an alignment, thus ignoring the negative connotations that come with "evil". Evil should be reserved for card-carrying villains whose main goals are domination, corruption, and/or destruction.
Well, let's look into some case studies about champions with commonly debated moralities!
#Case Study #1: Zoe
"Never attribute to malice that which is adequately explained by stupidity."
- Main principle of Hanlon's Razor
Zoe is an... interesting case. She seems to be a pretty average kid at first; sure, she's extremely powerful, but we don't see her do that many outright BAD things. She's even trying to fit in with others despite her lack of social skills. Endearing and relatable... and then she proceeds to blow up a tower and twelve guards.
Obviously Zoe doesn't hold life in very high regard, but she doesn't cause wanton destruction. Also, due to her... uh... "unique" upbringing, she doesn't really have any morals. She'd be better classified as amoral than immoral. Note that amorality is not any less evil than immorality, but it can make a character more sympathetic.
Well, enough of that. Let's look at her motivations: She clearly loves enjoying life and having fun, and doesn't really care about consequences (hedonism). She enjoys learning new things and is extremely curious; doing things sometimes just to find out what would happen (stimulation). And she thoroughly enjoys her freedom and independence, while ignoring what anyone tells her (except the aspect of twilight, possibly, but even then she disagrees with it when she has to do a job) (self-direction). You can't go any farther than this without comprising her values. Achievement primarily prioritizes ambition and a desire for success; she just wants fun. On the other end, universalism involves a respect for life and equality, something she definitely doesn't have.
If you look at the motivations, it shows a strong tendency towards chaos with a lesser tendency towards evil (mostly amorality, as I mentioned earlier). So, I can safely say that Zoe's C-N with self-direction, stimulation, and hedonism motivations.
I hope you guys enjoyed this. Should I do more "case studies" on champions for things like morality or other things? If you guys disagreed with anything I said, be sure to comment why you disagree (or don't, frankly it doesn't matter). Same if you agreed. I hope this system will be a better way to determine and show morality in League lore!
TL;DR The D&D alignment system is overly simplistic and doesn't do justice to the motivations of actual people or characters. The words "good" and "evil" carry too much baggage, but they are apt descriptors. Therefore, combining the alignment system with a more rational and motivation-based system might be a better solution for codifying morality in League.
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