Big Bads in League: Should Kog'maw's Daddy ever truly arrive?
A few days ago, I was chatting with Bioluminescence (Wonderful person, 10/10, great with kids) and our convo drifted to the topic of these god-tier monster characters always looming in the background. Kog'maw's Daddy, The Master Thief C, The Ruined King, etc. Before I actually get into the topic, I wanted to share this little video:
https://www.youtube.com/watch?v=7DyRxlvM9VM
So what is the point? Well, foremost, the key thing to draw is that Cthulu loses all his terror and threat when you put a health bar on him. So much as giving your player even an inkling of hope makes the villain a thousand times less scary. Nemesis from RE3 worked because you had no idea you could fight him. You either blew everything on this unstoppable juggernaut to kill him...only to have him come back stronger than ever. With a rocket launcher. Don't question it.
Now, with league, this comes to an interesting point: Should these characters be made champions? Kog'maw's dad coming as the harbinger of the apocalypse seems a lot less scary when you take a peek at his base stats and you can fight him toe-to-toe on the rift. The Ruined King isn't so horrifying when you can take him in a duel as a normal run-of-the-mill fellow like Graves. So while I want to leave the question in the air, I wanted to think of the possible ways you -could- incorporate characters like this into league.
#1.) "You can't hurt me, Jack!" - The Not-Dying Animation
http://i.imgur.com/MEdCiU5.jpg Quick! What do Ekko and Zed have in common?
Ok did you say all your snarky answers? Cool.
Ekko and Zed are two of the only champions who don't die in league. When Ekko "dies", he winds his time-device and teleports back to the fountain. Zed doesn't die, he opens a portal and goes to heal. By extent, this makes these two seem far more powerful than they may actually be. You can't ever truly beat Ekko, he'll rewind time. Even pulverizing Zed just means he has to take a breather.
Now let's apply this to another champion concept. Pretend there's a super powerful void creature. Injuring him doesn't bring his actual health lower, you're just chipping away at a shield. When you actually break this shield, he/she/it doesn't die. It simply goes "I grow tired of this" and teleports away. This creature considers your attacks so insignificant that even killing it (in-game) is the equivalent of just bothering it. You cannot kill it, you cannot harm it, the best you can do is hope to drive it back and pray that's enough.
#2.) "IT WAS ME AUSTIN! IT WAS ME ALL ALONG!"- The not-champion.
https://33.media.tumblr.com/56ae1a936e2087354cadbb5019303dca/tumblr_msmds3aadY1qko5wdo1_250.gif
What do I mean by this?
Simple: If you have a character like the Ruined King, one of the possible outcomes is to always leave it in the air if this character is TRULY who they say they are. Gonna be spoiling that thing I wrote so if you had any intention of reading it, just don't worry about removing the cross-out. If you did, copy-paste into the comment box to see what the spoiler is.
#######~~In the novel-fanfic, I used the C character. However, it's pretty clear that he doesn't act like a master thief. His plan is shoddy, his methods of sneaking are "rush headlong and hope for the best" and overall he's more of a brute than a thief. The reveal later is that this guy WASN'T C. He's a mere inheritor to the title and the real C has passed away or otherwise. ~~
Let's be honest in the fact that no matter what fantastic, magnificent character we could make? Players will always have preferences to other interpretations. While it's completely at the lore team's discretion, I think leaving the "Is he/Isn't he?". This way players with different headcanon can still project new ideas versus forcing them to accept this character as the real McCoy.
#3.) "It's a Category V. The largest we've ever seen."- The Baron Approach.
http://i.imgur.com/ISLGYbh.jpg
Baron Nashor is always a name that will strike dread in allies and enemies. Games have been thrown at his pit. Allies have taken so much damage that you get wiped in teamfights. Only a select elite have ever had the distinction of being able to face the baron in a one-on-one and walk away with those floating purple rocks. So while these god-tier beings may not be fit for the rift as playable characters, maybe they'd work as boss monsters?
Imagine a void event that comes with a 5-man Horde mode. Players have to survive 14 waves of grueling void-terrors swarming their base as they try to hold back. On wave 15, however, things go silent. That's when Kog'maw's Pappy finally takes the stage. The final boss, the big kahuna, the largest void monster Runeterra has ever seen. It's a fight for your life as all five players swarm the beast and struggle to bring it down before it smashes the nexus and destroys the only thing stopping the void gate from widening.
This gives these beings an urgency. You'll never play as them because they are above a champion. No mere champion can hope to bring them down alone, this is a fight for everyone. The world is at stake and you need a literal team of Avengers/Justice League to face this threat if they even HOPE to see tomorrow. Sounds a lot more interesting than just another champion, no?
Of course the thing we're neglecting is if these characters should ever see playable/fightable form. Maybe C works best when you never see his/her/it's face? Maybe the Ruined King should stay a specter looming in the distance? Perhaps Kog'maw's Daddy should always be the creeping dread that he may one day arrive when we're not prepared. It's things like this that propel simple characters to iconic legend status. It's horror/suspense like that which makes us fear of what we would do if we truly had to fight it.
As said at the beginning, the moment you give Cthulu hitpoints, you lose all sense of Cthulu truly being a god.
So let's discuss away. Do you think these characters should ever see creation? Maybe they work best from afar? Perhaps there's another approach we could take that so that these characters still have story presence and game presence? (Items? Icons? Lore Events? Gameplay Lines?)