I wonder what her future rework will be. A lot of Aatrox players apparently dislike his new rework but I felt like the original Aatrox came from an insanely binary time where it was just auto attack carries. I like the new Aatrox a lot more but some really dislike it and feel very strongly against it, which is perfectly fine.
Kayle right now is typically an auto attack based carry so I wonder if they will change that. I personally would love for Kayle to be more fighter-esque but that might remove a lot of her mains although her play patterns or basically ADC.
I think some mechanics Kayle should keep are her heal, armor/magic resist shred mechanic/ and ultimate. I feel these should be relatively unchanged because they're pretty unique to the champion. They create this feeling of a holy warrior, similar to Taric, a warrior that also uses magic. I really love the theme behind her E mechanic where she swings her blade and INSTANTLY a burst of light/fire blows up a place, it's really cool to visualize when playing. I hope they keep that feel while also making it so it's not just auto attacks. I really love how Kayle is also versatile because of her heal/shred/invulnerability, allowing her to be played in multiple ways, I typically play her support. I also hope for whatever rework she gets her new combat based animations are fluid and given to ALL her skins, right now Aether Wing Kayle's animations feel so smooth while the rest feel a lot worse. I'm really sad they didn't give her newer skins the aether wing auto attack animation, like iron inquisitor (favourite skin).
But yeah, overall I wish for Kayle to be a bit less auto attack carry cause I find that dull and more fighter. While also still maintaining her range instantaneous light kaboom aspects to her combat, cause that thematically is so cool.
Nice ode!